oxabs-tables
Version:
OA tables in elm!
2,432 lines (2,205 loc) • 660 kB
JavaScript
(function() {
'use strict';
function F2(fun)
{
function wrapper(a) { return function(b) { return fun(a,b); }; }
wrapper.arity = 2;
wrapper.func = fun;
return wrapper;
}
function F3(fun)
{
function wrapper(a) {
return function(b) { return function(c) { return fun(a, b, c); }; };
}
wrapper.arity = 3;
wrapper.func = fun;
return wrapper;
}
function F4(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return fun(a, b, c, d); }; }; };
}
wrapper.arity = 4;
wrapper.func = fun;
return wrapper;
}
function F5(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return function(e) { return fun(a, b, c, d, e); }; }; }; };
}
wrapper.arity = 5;
wrapper.func = fun;
return wrapper;
}
function F6(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return function(e) { return function(f) {
return fun(a, b, c, d, e, f); }; }; }; }; };
}
wrapper.arity = 6;
wrapper.func = fun;
return wrapper;
}
function F7(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return function(e) { return function(f) {
return function(g) { return fun(a, b, c, d, e, f, g); }; }; }; }; }; };
}
wrapper.arity = 7;
wrapper.func = fun;
return wrapper;
}
function F8(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return function(e) { return function(f) {
return function(g) { return function(h) {
return fun(a, b, c, d, e, f, g, h); }; }; }; }; }; }; };
}
wrapper.arity = 8;
wrapper.func = fun;
return wrapper;
}
function F9(fun)
{
function wrapper(a) { return function(b) { return function(c) {
return function(d) { return function(e) { return function(f) {
return function(g) { return function(h) { return function(i) {
return fun(a, b, c, d, e, f, g, h, i); }; }; }; }; }; }; }; };
}
wrapper.arity = 9;
wrapper.func = fun;
return wrapper;
}
function A2(fun, a, b)
{
return fun.arity === 2
? fun.func(a, b)
: fun(a)(b);
}
function A3(fun, a, b, c)
{
return fun.arity === 3
? fun.func(a, b, c)
: fun(a)(b)(c);
}
function A4(fun, a, b, c, d)
{
return fun.arity === 4
? fun.func(a, b, c, d)
: fun(a)(b)(c)(d);
}
function A5(fun, a, b, c, d, e)
{
return fun.arity === 5
? fun.func(a, b, c, d, e)
: fun(a)(b)(c)(d)(e);
}
function A6(fun, a, b, c, d, e, f)
{
return fun.arity === 6
? fun.func(a, b, c, d, e, f)
: fun(a)(b)(c)(d)(e)(f);
}
function A7(fun, a, b, c, d, e, f, g)
{
return fun.arity === 7
? fun.func(a, b, c, d, e, f, g)
: fun(a)(b)(c)(d)(e)(f)(g);
}
function A8(fun, a, b, c, d, e, f, g, h)
{
return fun.arity === 8
? fun.func(a, b, c, d, e, f, g, h)
: fun(a)(b)(c)(d)(e)(f)(g)(h);
}
function A9(fun, a, b, c, d, e, f, g, h, i)
{
return fun.arity === 9
? fun.func(a, b, c, d, e, f, g, h, i)
: fun(a)(b)(c)(d)(e)(f)(g)(h)(i);
}
//import Native.List //
var _elm_lang$core$Native_Array = function() {
// A RRB-Tree has two distinct data types.
// Leaf -> "height" is always 0
// "table" is an array of elements
// Node -> "height" is always greater than 0
// "table" is an array of child nodes
// "lengths" is an array of accumulated lengths of the child nodes
// M is the maximal table size. 32 seems fast. E is the allowed increase
// of search steps when concatting to find an index. Lower values will
// decrease balancing, but will increase search steps.
var M = 32;
var E = 2;
// An empty array.
var empty = {
ctor: '_Array',
height: 0,
table: []
};
function get(i, array)
{
if (i < 0 || i >= length(array))
{
throw new Error(
'Index ' + i + ' is out of range. Check the length of ' +
'your array first or use getMaybe or getWithDefault.');
}
return unsafeGet(i, array);
}
function unsafeGet(i, array)
{
for (var x = array.height; x > 0; x--)
{
var slot = i >> (x * 5);
while (array.lengths[slot] <= i)
{
slot++;
}
if (slot > 0)
{
i -= array.lengths[slot - 1];
}
array = array.table[slot];
}
return array.table[i];
}
// Sets the value at the index i. Only the nodes leading to i will get
// copied and updated.
function set(i, item, array)
{
if (i < 0 || length(array) <= i)
{
return array;
}
return unsafeSet(i, item, array);
}
function unsafeSet(i, item, array)
{
array = nodeCopy(array);
if (array.height === 0)
{
array.table[i] = item;
}
else
{
var slot = getSlot(i, array);
if (slot > 0)
{
i -= array.lengths[slot - 1];
}
array.table[slot] = unsafeSet(i, item, array.table[slot]);
}
return array;
}
function initialize(len, f)
{
if (len <= 0)
{
return empty;
}
var h = Math.floor( Math.log(len) / Math.log(M) );
return initialize_(f, h, 0, len);
}
function initialize_(f, h, from, to)
{
if (h === 0)
{
var table = new Array((to - from) % (M + 1));
for (var i = 0; i < table.length; i++)
{
table[i] = f(from + i);
}
return {
ctor: '_Array',
height: 0,
table: table
};
}
var step = Math.pow(M, h);
var table = new Array(Math.ceil((to - from) / step));
var lengths = new Array(table.length);
for (var i = 0; i < table.length; i++)
{
table[i] = initialize_(f, h - 1, from + (i * step), Math.min(from + ((i + 1) * step), to));
lengths[i] = length(table[i]) + (i > 0 ? lengths[i-1] : 0);
}
return {
ctor: '_Array',
height: h,
table: table,
lengths: lengths
};
}
function fromList(list)
{
if (list.ctor === '[]')
{
return empty;
}
// Allocate M sized blocks (table) and write list elements to it.
var table = new Array(M);
var nodes = [];
var i = 0;
while (list.ctor !== '[]')
{
table[i] = list._0;
list = list._1;
i++;
// table is full, so we can push a leaf containing it into the
// next node.
if (i === M)
{
var leaf = {
ctor: '_Array',
height: 0,
table: table
};
fromListPush(leaf, nodes);
table = new Array(M);
i = 0;
}
}
// Maybe there is something left on the table.
if (i > 0)
{
var leaf = {
ctor: '_Array',
height: 0,
table: table.splice(0, i)
};
fromListPush(leaf, nodes);
}
// Go through all of the nodes and eventually push them into higher nodes.
for (var h = 0; h < nodes.length - 1; h++)
{
if (nodes[h].table.length > 0)
{
fromListPush(nodes[h], nodes);
}
}
var head = nodes[nodes.length - 1];
if (head.height > 0 && head.table.length === 1)
{
return head.table[0];
}
else
{
return head;
}
}
// Push a node into a higher node as a child.
function fromListPush(toPush, nodes)
{
var h = toPush.height;
// Maybe the node on this height does not exist.
if (nodes.length === h)
{
var node = {
ctor: '_Array',
height: h + 1,
table: [],
lengths: []
};
nodes.push(node);
}
nodes[h].table.push(toPush);
var len = length(toPush);
if (nodes[h].lengths.length > 0)
{
len += nodes[h].lengths[nodes[h].lengths.length - 1];
}
nodes[h].lengths.push(len);
if (nodes[h].table.length === M)
{
fromListPush(nodes[h], nodes);
nodes[h] = {
ctor: '_Array',
height: h + 1,
table: [],
lengths: []
};
}
}
// Pushes an item via push_ to the bottom right of a tree.
function push(item, a)
{
var pushed = push_(item, a);
if (pushed !== null)
{
return pushed;
}
var newTree = create(item, a.height);
return siblise(a, newTree);
}
// Recursively tries to push an item to the bottom-right most
// tree possible. If there is no space left for the item,
// null will be returned.
function push_(item, a)
{
// Handle resursion stop at leaf level.
if (a.height === 0)
{
if (a.table.length < M)
{
var newA = {
ctor: '_Array',
height: 0,
table: a.table.slice()
};
newA.table.push(item);
return newA;
}
else
{
return null;
}
}
// Recursively push
var pushed = push_(item, botRight(a));
// There was space in the bottom right tree, so the slot will
// be updated.
if (pushed !== null)
{
var newA = nodeCopy(a);
newA.table[newA.table.length - 1] = pushed;
newA.lengths[newA.lengths.length - 1]++;
return newA;
}
// When there was no space left, check if there is space left
// for a new slot with a tree which contains only the item
// at the bottom.
if (a.table.length < M)
{
var newSlot = create(item, a.height - 1);
var newA = nodeCopy(a);
newA.table.push(newSlot);
newA.lengths.push(newA.lengths[newA.lengths.length - 1] + length(newSlot));
return newA;
}
else
{
return null;
}
}
// Converts an array into a list of elements.
function toList(a)
{
return toList_(_elm_lang$core$Native_List.Nil, a);
}
function toList_(list, a)
{
for (var i = a.table.length - 1; i >= 0; i--)
{
list =
a.height === 0
? _elm_lang$core$Native_List.Cons(a.table[i], list)
: toList_(list, a.table[i]);
}
return list;
}
// Maps a function over the elements of an array.
function map(f, a)
{
var newA = {
ctor: '_Array',
height: a.height,
table: new Array(a.table.length)
};
if (a.height > 0)
{
newA.lengths = a.lengths;
}
for (var i = 0; i < a.table.length; i++)
{
newA.table[i] =
a.height === 0
? f(a.table[i])
: map(f, a.table[i]);
}
return newA;
}
// Maps a function over the elements with their index as first argument.
function indexedMap(f, a)
{
return indexedMap_(f, a, 0);
}
function indexedMap_(f, a, from)
{
var newA = {
ctor: '_Array',
height: a.height,
table: new Array(a.table.length)
};
if (a.height > 0)
{
newA.lengths = a.lengths;
}
for (var i = 0; i < a.table.length; i++)
{
newA.table[i] =
a.height === 0
? A2(f, from + i, a.table[i])
: indexedMap_(f, a.table[i], i == 0 ? from : from + a.lengths[i - 1]);
}
return newA;
}
function foldl(f, b, a)
{
if (a.height === 0)
{
for (var i = 0; i < a.table.length; i++)
{
b = A2(f, a.table[i], b);
}
}
else
{
for (var i = 0; i < a.table.length; i++)
{
b = foldl(f, b, a.table[i]);
}
}
return b;
}
function foldr(f, b, a)
{
if (a.height === 0)
{
for (var i = a.table.length; i--; )
{
b = A2(f, a.table[i], b);
}
}
else
{
for (var i = a.table.length; i--; )
{
b = foldr(f, b, a.table[i]);
}
}
return b;
}
// TODO: currently, it slices the right, then the left. This can be
// optimized.
function slice(from, to, a)
{
if (from < 0)
{
from += length(a);
}
if (to < 0)
{
to += length(a);
}
return sliceLeft(from, sliceRight(to, a));
}
function sliceRight(to, a)
{
if (to === length(a))
{
return a;
}
// Handle leaf level.
if (a.height === 0)
{
var newA = { ctor:'_Array', height:0 };
newA.table = a.table.slice(0, to);
return newA;
}
// Slice the right recursively.
var right = getSlot(to, a);
var sliced = sliceRight(to - (right > 0 ? a.lengths[right - 1] : 0), a.table[right]);
// Maybe the a node is not even needed, as sliced contains the whole slice.
if (right === 0)
{
return sliced;
}
// Create new node.
var newA = {
ctor: '_Array',
height: a.height,
table: a.table.slice(0, right),
lengths: a.lengths.slice(0, right)
};
if (sliced.table.length > 0)
{
newA.table[right] = sliced;
newA.lengths[right] = length(sliced) + (right > 0 ? newA.lengths[right - 1] : 0);
}
return newA;
}
function sliceLeft(from, a)
{
if (from === 0)
{
return a;
}
// Handle leaf level.
if (a.height === 0)
{
var newA = { ctor:'_Array', height:0 };
newA.table = a.table.slice(from, a.table.length + 1);
return newA;
}
// Slice the left recursively.
var left = getSlot(from, a);
var sliced = sliceLeft(from - (left > 0 ? a.lengths[left - 1] : 0), a.table[left]);
// Maybe the a node is not even needed, as sliced contains the whole slice.
if (left === a.table.length - 1)
{
return sliced;
}
// Create new node.
var newA = {
ctor: '_Array',
height: a.height,
table: a.table.slice(left, a.table.length + 1),
lengths: new Array(a.table.length - left)
};
newA.table[0] = sliced;
var len = 0;
for (var i = 0; i < newA.table.length; i++)
{
len += length(newA.table[i]);
newA.lengths[i] = len;
}
return newA;
}
// Appends two trees.
function append(a,b)
{
if (a.table.length === 0)
{
return b;
}
if (b.table.length === 0)
{
return a;
}
var c = append_(a, b);
// Check if both nodes can be crunshed together.
if (c[0].table.length + c[1].table.length <= M)
{
if (c[0].table.length === 0)
{
return c[1];
}
if (c[1].table.length === 0)
{
return c[0];
}
// Adjust .table and .lengths
c[0].table = c[0].table.concat(c[1].table);
if (c[0].height > 0)
{
var len = length(c[0]);
for (var i = 0; i < c[1].lengths.length; i++)
{
c[1].lengths[i] += len;
}
c[0].lengths = c[0].lengths.concat(c[1].lengths);
}
return c[0];
}
if (c[0].height > 0)
{
var toRemove = calcToRemove(a, b);
if (toRemove > E)
{
c = shuffle(c[0], c[1], toRemove);
}
}
return siblise(c[0], c[1]);
}
// Returns an array of two nodes; right and left. One node _may_ be empty.
function append_(a, b)
{
if (a.height === 0 && b.height === 0)
{
return [a, b];
}
if (a.height !== 1 || b.height !== 1)
{
if (a.height === b.height)
{
a = nodeCopy(a);
b = nodeCopy(b);
var appended = append_(botRight(a), botLeft(b));
insertRight(a, appended[1]);
insertLeft(b, appended[0]);
}
else if (a.height > b.height)
{
a = nodeCopy(a);
var appended = append_(botRight(a), b);
insertRight(a, appended[0]);
b = parentise(appended[1], appended[1].height + 1);
}
else
{
b = nodeCopy(b);
var appended = append_(a, botLeft(b));
var left = appended[0].table.length === 0 ? 0 : 1;
var right = left === 0 ? 1 : 0;
insertLeft(b, appended[left]);
a = parentise(appended[right], appended[right].height + 1);
}
}
// Check if balancing is needed and return based on that.
if (a.table.length === 0 || b.table.length === 0)
{
return [a, b];
}
var toRemove = calcToRemove(a, b);
if (toRemove <= E)
{
return [a, b];
}
return shuffle(a, b, toRemove);
}
// Helperfunctions for append_. Replaces a child node at the side of the parent.
function insertRight(parent, node)
{
var index = parent.table.length - 1;
parent.table[index] = node;
parent.lengths[index] = length(node);
parent.lengths[index] += index > 0 ? parent.lengths[index - 1] : 0;
}
function insertLeft(parent, node)
{
if (node.table.length > 0)
{
parent.table[0] = node;
parent.lengths[0] = length(node);
var len = length(parent.table[0]);
for (var i = 1; i < parent.lengths.length; i++)
{
len += length(parent.table[i]);
parent.lengths[i] = len;
}
}
else
{
parent.table.shift();
for (var i = 1; i < parent.lengths.length; i++)
{
parent.lengths[i] = parent.lengths[i] - parent.lengths[0];
}
parent.lengths.shift();
}
}
// Returns the extra search steps for E. Refer to the paper.
function calcToRemove(a, b)
{
var subLengths = 0;
for (var i = 0; i < a.table.length; i++)
{
subLengths += a.table[i].table.length;
}
for (var i = 0; i < b.table.length; i++)
{
subLengths += b.table[i].table.length;
}
var toRemove = a.table.length + b.table.length;
return toRemove - (Math.floor((subLengths - 1) / M) + 1);
}
// get2, set2 and saveSlot are helpers for accessing elements over two arrays.
function get2(a, b, index)
{
return index < a.length
? a[index]
: b[index - a.length];
}
function set2(a, b, index, value)
{
if (index < a.length)
{
a[index] = value;
}
else
{
b[index - a.length] = value;
}
}
function saveSlot(a, b, index, slot)
{
set2(a.table, b.table, index, slot);
var l = (index === 0 || index === a.lengths.length)
? 0
: get2(a.lengths, a.lengths, index - 1);
set2(a.lengths, b.lengths, index, l + length(slot));
}
// Creates a node or leaf with a given length at their arrays for perfomance.
// Is only used by shuffle.
function createNode(h, length)
{
if (length < 0)
{
length = 0;
}
var a = {
ctor: '_Array',
height: h,
table: new Array(length)
};
if (h > 0)
{
a.lengths = new Array(length);
}
return a;
}
// Returns an array of two balanced nodes.
function shuffle(a, b, toRemove)
{
var newA = createNode(a.height, Math.min(M, a.table.length + b.table.length - toRemove));
var newB = createNode(a.height, newA.table.length - (a.table.length + b.table.length - toRemove));
// Skip the slots with size M. More precise: copy the slot references
// to the new node
var read = 0;
while (get2(a.table, b.table, read).table.length % M === 0)
{
set2(newA.table, newB.table, read, get2(a.table, b.table, read));
set2(newA.lengths, newB.lengths, read, get2(a.lengths, b.lengths, read));
read++;
}
// Pulling items from left to right, caching in a slot before writing
// it into the new nodes.
var write = read;
var slot = new createNode(a.height - 1, 0);
var from = 0;
// If the current slot is still containing data, then there will be at
// least one more write, so we do not break this loop yet.
while (read - write - (slot.table.length > 0 ? 1 : 0) < toRemove)
{
// Find out the max possible items for copying.
var source = get2(a.table, b.table, read);
var to = Math.min(M - slot.table.length, source.table.length);
// Copy and adjust size table.
slot.table = slot.table.concat(source.table.slice(from, to));
if (slot.height > 0)
{
var len = slot.lengths.length;
for (var i = len; i < len + to - from; i++)
{
slot.lengths[i] = length(slot.table[i]);
slot.lengths[i] += (i > 0 ? slot.lengths[i - 1] : 0);
}
}
from += to;
// Only proceed to next slots[i] if the current one was
// fully copied.
if (source.table.length <= to)
{
read++; from = 0;
}
// Only create a new slot if the current one is filled up.
if (slot.table.length === M)
{
saveSlot(newA, newB, write, slot);
slot = createNode(a.height - 1, 0);
write++;
}
}
// Cleanup after the loop. Copy the last slot into the new nodes.
if (slot.table.length > 0)
{
saveSlot(newA, newB, write, slot);
write++;
}
// Shift the untouched slots to the left
while (read < a.table.length + b.table.length )
{
saveSlot(newA, newB, write, get2(a.table, b.table, read));
read++;
write++;
}
return [newA, newB];
}
// Navigation functions
function botRight(a)
{
return a.table[a.table.length - 1];
}
function botLeft(a)
{
return a.table[0];
}
// Copies a node for updating. Note that you should not use this if
// only updating only one of "table" or "lengths" for performance reasons.
function nodeCopy(a)
{
var newA = {
ctor: '_Array',
height: a.height,
table: a.table.slice()
};
if (a.height > 0)
{
newA.lengths = a.lengths.slice();
}
return newA;
}
// Returns how many items are in the tree.
function length(array)
{
if (array.height === 0)
{
return array.table.length;
}
else
{
return array.lengths[array.lengths.length - 1];
}
}
// Calculates in which slot of "table" the item probably is, then
// find the exact slot via forward searching in "lengths". Returns the index.
function getSlot(i, a)
{
var slot = i >> (5 * a.height);
while (a.lengths[slot] <= i)
{
slot++;
}
return slot;
}
// Recursively creates a tree with a given height containing
// only the given item.
function create(item, h)
{
if (h === 0)
{
return {
ctor: '_Array',
height: 0,
table: [item]
};
}
return {
ctor: '_Array',
height: h,
table: [create(item, h - 1)],
lengths: [1]
};
}
// Recursively creates a tree that contains the given tree.
function parentise(tree, h)
{
if (h === tree.height)
{
return tree;
}
return {
ctor: '_Array',
height: h,
table: [parentise(tree, h - 1)],
lengths: [length(tree)]
};
}
// Emphasizes blood brotherhood beneath two trees.
function siblise(a, b)
{
return {
ctor: '_Array',
height: a.height + 1,
table: [a, b],
lengths: [length(a), length(a) + length(b)]
};
}
function toJSArray(a)
{
var jsArray = new Array(length(a));
toJSArray_(jsArray, 0, a);
return jsArray;
}
function toJSArray_(jsArray, i, a)
{
for (var t = 0; t < a.table.length; t++)
{
if (a.height === 0)
{
jsArray[i + t] = a.table[t];
}
else
{
var inc = t === 0 ? 0 : a.lengths[t - 1];
toJSArray_(jsArray, i + inc, a.table[t]);
}
}
}
function fromJSArray(jsArray)
{
if (jsArray.length === 0)
{
return empty;
}
var h = Math.floor(Math.log(jsArray.length) / Math.log(M));
return fromJSArray_(jsArray, h, 0, jsArray.length);
}
function fromJSArray_(jsArray, h, from, to)
{
if (h === 0)
{
return {
ctor: '_Array',
height: 0,
table: jsArray.slice(from, to)
};
}
var step = Math.pow(M, h);
var table = new Array(Math.ceil((to - from) / step));
var lengths = new Array(table.length);
for (var i = 0; i < table.length; i++)
{
table[i] = fromJSArray_(jsArray, h - 1, from + (i * step), Math.min(from + ((i + 1) * step), to));
lengths[i] = length(table[i]) + (i > 0 ? lengths[i - 1] : 0);
}
return {
ctor: '_Array',
height: h,
table: table,
lengths: lengths
};
}
return {
empty: empty,
fromList: fromList,
toList: toList,
initialize: F2(initialize),
append: F2(append),
push: F2(push),
slice: F3(slice),
get: F2(get),
set: F3(set),
map: F2(map),
indexedMap: F2(indexedMap),
foldl: F3(foldl),
foldr: F3(foldr),
length: length,
toJSArray: toJSArray,
fromJSArray: fromJSArray
};
}();
//import Native.Utils //
var _elm_lang$core$Native_Basics = function() {
function div(a, b)
{
return (a / b) | 0;
}
function rem(a, b)
{
return a % b;
}
function mod(a, b)
{
if (b === 0)
{
throw new Error('Cannot perform mod 0. Division by zero error.');
}
var r = a % b;
var m = a === 0 ? 0 : (b > 0 ? (a >= 0 ? r : r + b) : -mod(-a, -b));
return m === b ? 0 : m;
}
function logBase(base, n)
{
return Math.log(n) / Math.log(base);
}
function negate(n)
{
return -n;
}
function abs(n)
{
return n < 0 ? -n : n;
}
function min(a, b)
{
return _elm_lang$core$Native_Utils.cmp(a, b) < 0 ? a : b;
}
function max(a, b)
{
return _elm_lang$core$Native_Utils.cmp(a, b) > 0 ? a : b;
}
function clamp(lo, hi, n)
{
return _elm_lang$core$Native_Utils.cmp(n, lo) < 0
? lo
: _elm_lang$core$Native_Utils.cmp(n, hi) > 0
? hi
: n;
}
var ord = ['LT', 'EQ', 'GT'];
function compare(x, y)
{
return { ctor: ord[_elm_lang$core$Native_Utils.cmp(x, y) + 1] };
}
function xor(a, b)
{
return a !== b;
}
function not(b)
{
return !b;
}
function isInfinite(n)
{
return n === Infinity || n === -Infinity;
}
function truncate(n)
{
return n | 0;
}
function degrees(d)
{
return d * Math.PI / 180;
}
function turns(t)
{
return 2 * Math.PI * t;
}
function fromPolar(point)
{
var r = point._0;
var t = point._1;
return _elm_lang$core$Native_Utils.Tuple2(r * Math.cos(t), r * Math.sin(t));
}
function toPolar(point)
{
var x = point._0;
var y = point._1;
return _elm_lang$core$Native_Utils.Tuple2(Math.sqrt(x * x + y * y), Math.atan2(y, x));
}
return {
div: F2(div),
rem: F2(rem),
mod: F2(mod),
pi: Math.PI,
e: Math.E,
cos: Math.cos,
sin: Math.sin,
tan: Math.tan,
acos: Math.acos,
asin: Math.asin,
atan: Math.atan,
atan2: F2(Math.atan2),
degrees: degrees,
turns: turns,
fromPolar: fromPolar,
toPolar: toPolar,
sqrt: Math.sqrt,
logBase: F2(logBase),
negate: negate,
abs: abs,
min: F2(min),
max: F2(max),
clamp: F3(clamp),
compare: F2(compare),
xor: F2(xor),
not: not,
truncate: truncate,
ceiling: Math.ceil,
floor: Math.floor,
round: Math.round,
toFloat: function(x) { return x; },
isNaN: isNaN,
isInfinite: isInfinite
};
}();
//import //
var _elm_lang$core$Native_Utils = function() {
// COMPARISONS
function eq(x, y)
{
var stack = [];
var isEqual = eqHelp(x, y, 0, stack);
var pair;
while (isEqual && (pair = stack.pop()))
{
isEqual = eqHelp(pair.x, pair.y, 0, stack);
}
return isEqual;
}
function eqHelp(x, y, depth, stack)
{
if (depth > 100)
{
stack.push({ x: x, y: y });
return true;
}
if (x === y)
{
return true;
}
if (typeof x !== 'object')
{
if (typeof x === 'function')
{
throw new Error(
'Trying to use `(==)` on functions. There is no way to know if functions are "the same" in the Elm sense.'
+ ' Read more about this at http://package.elm-lang.org/packages/elm-lang/core/latest/Basics#=='
+ ' which describes why it is this way and what the better version will look like.'
);
}
return false;
}
if (x === null || y === null)
{
return false
}
if (x instanceof Date)
{
return x.getTime() === y.getTime();
}
if (!('ctor' in x))
{
for (var key in x)
{
if (!eqHelp(x[key], y[key], depth + 1, stack))
{
return false;
}
}
return true;
}
// convert Dicts and Sets to lists
if (x.ctor === 'RBNode_elm_builtin' || x.ctor === 'RBEmpty_elm_builtin')
{
x = _elm_lang$core$Dict$toList(x);
y = _elm_lang$core$Dict$toList(y);
}
if (x.ctor === 'Set_elm_builtin')
{
x = _elm_lang$core$Set$toList(x);
y = _elm_lang$core$Set$toList(y);
}
// check if lists are equal without recursion
if (x.ctor === '::')
{
var a = x;
var b = y;
while (a.ctor === '::' && b.ctor === '::')
{
if (!eqHelp(a._0, b._0, depth + 1, stack))
{
return false;
}
a = a._1;
b = b._1;
}
return a.ctor === b.ctor;
}
// check if Arrays are equal
if (x.ctor === '_Array')
{
var xs = _elm_lang$core$Native_Array.toJSArray(x);
var ys = _elm_lang$core$Native_Array.toJSArray(y);
if (xs.length !== ys.length)
{
return false;
}
for (var i = 0; i < xs.length; i++)
{
if (!eqHelp(xs[i], ys[i], depth + 1, stack))
{
return false;
}
}
return true;
}
if (!eqHelp(x.ctor, y.ctor, depth + 1, stack))
{
return false;
}
for (var key in x)
{
if (!eqHelp(x[key], y[key], depth + 1, stack))
{
return false;
}
}
return true;
}
// Code in Generate/JavaScript.hs, Basics.js, and List.js depends on
// the particular integer values assigned to LT, EQ, and GT.
var LT = -1, EQ = 0, GT = 1;
function cmp(x, y)
{
if (typeof x !== 'object')
{
return x === y ? EQ : x < y ? LT : GT;
}
if (x instanceof String)
{
var a = x.valueOf();
var b = y.valueOf();
return a === b ? EQ : a < b ? LT : GT;
}
if (x.ctor === '::' || x.ctor === '[]')
{
while (x.ctor === '::' && y.ctor === '::')
{
var ord = cmp(x._0, y._0);
if (ord !== EQ)
{
return ord;
}
x = x._1;
y = y._1;
}
return x.ctor === y.ctor ? EQ : x.ctor === '[]' ? LT : GT;
}
if (x.ctor.slice(0, 6) === '_Tuple')
{
var ord;
var n = x.ctor.slice(6) - 0;
var err = 'cannot compare tuples with more than 6 elements.';
if (n === 0) return EQ;
if (n >= 1) { ord = cmp(x._0, y._0); if (ord !== EQ) return ord;
if (n >= 2) { ord = cmp(x._1, y._1); if (ord !== EQ) return ord;
if (n >= 3) { ord = cmp(x._2, y._2); if (ord !== EQ) return ord;
if (n >= 4) { ord = cmp(x._3, y._3); if (ord !== EQ) return ord;
if (n >= 5) { ord = cmp(x._4, y._4); if (ord !== EQ) return ord;
if (n >= 6) { ord = cmp(x._5, y._5); if (ord !== EQ) return ord;
if (n >= 7) throw new Error('Comparison error: ' + err); } } } } } }
return EQ;
}
throw new Error(
'Comparison error: comparison is only defined on ints, '
+ 'floats, times, chars, strings, lists of comparable values, '
+ 'and tuples of comparable values.'
);
}
// COMMON VALUES
var Tuple0 = {
ctor: '_Tuple0'
};
function Tuple2(x, y)
{
return {
ctor: '_Tuple2',
_0: x,
_1: y
};
}
function chr(c)
{
return new String(c);
}
// GUID
var count = 0;
function guid(_)
{
return count++;
}
// RECORDS
function update(oldRecord, updatedFields)
{
var newRecord = {};
for (var key in oldRecord)
{
newRecord[key] = oldRecord[key];
}
for (var key in updatedFields)
{
newRecord[key] = updatedFields[key];
}
return newRecord;
}
//// LIST STUFF ////
var Nil = { ctor: '[]' };
function Cons(hd, tl)
{
return {
ctor: '::',
_0: hd,
_1: tl
};
}
function append(xs, ys)
{
// append Strings
if (typeof xs === 'string')
{
return xs + ys;
}
// append Lists
if (xs.ctor === '[]')
{
return ys;
}
var root = Cons(xs._0, Nil);
var curr = root;
xs = xs._1;
while (xs.ctor !== '[]')
{
curr._1 = Cons(xs._0, Nil);
xs = xs._1;
curr = curr._1;
}
curr._1 = ys;
return root;
}
// CRASHES
function crash(moduleName, region)
{
return function(message) {
throw new Error(
'Ran into a `Debug.crash` in module `' + moduleName + '` ' + regionToString(region) + '\n'
+ 'The message provided by the code author is:\n\n '
+ message
);
};
}
function crashCase(moduleName, region, value)
{
return function(message) {
throw new Error(
'Ran into a `Debug.crash` in module `' + moduleName + '`\n\n'
+ 'This was caused by the `case` expression ' + regionToString(region) + '.\n'
+ 'One of the branches ended with a crash and the following value got through:\n\n ' + toString(value) + '\n\n'
+ 'The message provided by the code author is:\n\n '
+ message
);
};
}
function regionToString(region)
{
if (region.start.line == region.end.line)
{
return 'on line ' + region.start.line;
}
return 'between lines ' + region.start.line + ' and ' + region.end.line;
}
// TO STRING
function toString(v)
{
var type = typeof v;
if (type === 'function')
{
return '<function>';
}
if (type === 'boolean')
{
return v ? 'True' : 'False';
}
if (type === 'number')
{
return v + '';
}
if (v instanceof String)
{
return '\'' + addSlashes(v, true) + '\'';
}
if (type === 'string')
{
return '"' + addSlashes(v, false) + '"';
}
if (v === null)
{
return 'null';
}
if (type === 'object' && 'ctor' in v)
{
var ctorStarter = v.ctor.substring(0, 5);
if (ctorStarter === '_Tupl')
{
var output = [];
for (var k in v)
{
if (k === 'ctor') continue;
output.push(toString(v[k]));
}
return '(' + output.join(',') + ')';
}
if (ctorStarter === '_Task')
{
return '<task>'
}
if (v.ctor === '_Array')
{
var list = _elm_lang$core$Array$toList(v);
return 'Array.fromList ' + toString(list);
}
if (v.ctor === '<decoder>')
{
return '<decoder>';
}
if (v.ctor === '_Process')
{
return '<process:' + v.id + '>';
}
if (v.ctor === '::')
{
var output = '[' + toString(v._0);
v = v._1;
while (v.ctor === '::')
{
output += ',' + toString(v._0);
v = v._1;
}
return output + ']';
}
if (v.ctor === '[]')
{
return '[]';
}
if (v.ctor === 'Set_elm_builtin')
{
return 'Set.fromList ' + toString(_elm_lang$core$Set$toList(v));
}
if (v.ctor === 'RBNode_elm_builtin' || v.ctor === 'RBEmpty_elm_builtin')
{
return 'Dict.fromList ' + toString(_elm_lang$core$Dict$toList(v));
}
var output = '';
for (var i in v)
{
if (i === 'ctor') continue;
var str = toString(v[i]);
var c0 = str[0];
var parenless = c0 === '{' || c0 === '(' || c0 === '<' || c0 === '"' || str.indexOf(' ') < 0;
output += ' ' + (parenless ? str : '(' + str + ')');
}
return v.ctor + output;
}
if (type === 'object')
{
if (v instanceof Date)
{
return '<' + v.toString() + '>';
}
if (v.elm_web_socket)
{
return '<websocket>';
}
var output = [];
for (var k in v)
{
output.push(k + ' = ' + toString(v[k]));
}
if (output.length === 0)
{
return '{}';
}
return '{ ' + output.join(', ') + ' }';
}
return '<internal structure>';
}
function addSlashes(str, isChar)
{
var s = str.replace(/\\/g, '\\\\')
.replace(/\n/g, '\\n')
.replace(/\t/g, '\\t')
.replace(/\r/g, '\\r')
.replace(/\v/g, '\\v')
.replace(/\0/g, '\\0');
if (isChar)
{
return s.replace(/\'/g, '\\\'');
}
else
{
return s.replace(/\"/g, '\\"');
}
}
return {
eq: eq,
cmp: cmp,
Tuple0: Tuple0,
Tuple2: Tuple2,
chr: chr,
update: update,
guid: guid,
append: F2(append),
crash: crash,
crashCase: crashCase,
toString: toString
};
}();
var _elm_lang$core$Basics$never = function (_p0) {
never:
while (true) {
var _p1 = _p0;
var _v1 = _p1._0;
_p0 = _v1;
continue never;
}
};
var _elm_lang$core$Basics$uncurry = F2(
function (f, _p2) {
var _p3 = _p2;
return A2(f, _p3._0, _p3._1);
});
var _elm_lang$core$Basics$curry = F3(
function (f, a, b) {
return f(
{ctor: '_Tuple2', _0: a, _1: b});
});
var _elm_lang$core$Basics$flip = F3(
function (f, b, a) {
return A2(f, a, b);
});
var _elm_lang$core$Basics$always = F2(
function (a, _p4) {
return a;
});
var _elm_lang$core$Basics$identity = function (x) {
return x;
};
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['<|'] = F2(
function (f, x) {
return f(x);
});
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['|>'] = F2(
function (x, f) {
return f(x);
});
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['>>'] = F3(
function (f, g, x) {
return g(
f(x));
});
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['<<'] = F3(
function (g, f, x) {
return g(
f(x));
});
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['++'] = _elm_lang$core$Native_Utils.append;
var _elm_lang$core$Basics$toString = _elm_lang$core$Native_Utils.toString;
var _elm_lang$core$Basics$isInfinite = _elm_lang$core$Native_Basics.isInfinite;
var _elm_lang$core$Basics$isNaN = _elm_lang$core$Native_Basics.isNaN;
var _elm_lang$core$Basics$toFloat = _elm_lang$core$Native_Basics.toFloat;
var _elm_lang$core$Basics$ceiling = _elm_lang$core$Native_Basics.ceiling;
var _elm_lang$core$Basics$floor = _elm_lang$core$Native_Basics.floor;
var _elm_lang$core$Basics$truncate = _elm_lang$core$Native_Basics.truncate;
var _elm_lang$core$Basics$round = _elm_lang$core$Native_Basics.round;
var _elm_lang$core$Basics$not = _elm_lang$core$Native_Basics.not;
var _elm_lang$core$Basics$xor = _elm_lang$core$Native_Basics.xor;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['||'] = _elm_lang$core$Native_Basics.or;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['&&'] = _elm_lang$core$Native_Basics.and;
var _elm_lang$core$Basics$max = _elm_lang$core$Native_Basics.max;
var _elm_lang$core$Basics$min = _elm_lang$core$Native_Basics.min;
var _elm_lang$core$Basics$compare = _elm_lang$core$Native_Basics.compare;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['>='] = _elm_lang$core$Native_Basics.ge;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['<='] = _elm_lang$core$Native_Basics.le;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['>'] = _elm_lang$core$Native_Basics.gt;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['<'] = _elm_lang$core$Native_Basics.lt;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['/='] = _elm_lang$core$Native_Basics.neq;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['=='] = _elm_lang$core$Native_Basics.eq;
var _elm_lang$core$Basics$e = _elm_lang$core$Native_Basics.e;
var _elm_lang$core$Basics$pi = _elm_lang$core$Native_Basics.pi;
var _elm_lang$core$Basics$clamp = _elm_lang$core$Native_Basics.clamp;
var _elm_lang$core$Basics$logBase = _elm_lang$core$Native_Basics.logBase;
var _elm_lang$core$Basics$abs = _elm_lang$core$Native_Basics.abs;
var _elm_lang$core$Basics$negate = _elm_lang$core$Native_Basics.negate;
var _elm_lang$core$Basics$sqrt = _elm_lang$core$Native_Basics.sqrt;
var _elm_lang$core$Basics$atan2 = _elm_lang$core$Native_Basics.atan2;
var _elm_lang$core$Basics$atan = _elm_lang$core$Native_Basics.atan;
var _elm_lang$core$Basics$asin = _elm_lang$core$Native_Basics.asin;
var _elm_lang$core$Basics$acos = _elm_lang$core$Native_Basics.acos;
var _elm_lang$core$Basics$tan = _elm_lang$core$Native_Basics.tan;
var _elm_lang$core$Basics$sin = _elm_lang$core$Native_Basics.sin;
var _elm_lang$core$Basics$cos = _elm_lang$core$Native_Basics.cos;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['^'] = _elm_lang$core$Native_Basics.exp;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['%'] = _elm_lang$core$Native_Basics.mod;
var _elm_lang$core$Basics$rem = _elm_lang$core$Native_Basics.rem;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['//'] = _elm_lang$core$Native_Basics.div;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['/'] = _elm_lang$core$Native_Basics.floatDiv;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['*'] = _elm_lang$core$Native_Basics.mul;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['-'] = _elm_lang$core$Native_Basics.sub;
var _elm_lang$core$Basics_ops = _elm_lang$core$Basics_ops || {};
_elm_lang$core$Basics_ops['+'] = _elm_lang$core$Native_Basics.add;
var _elm_lang$core$Basics$toPolar = _elm_lang$core$Native_Basics.toPolar;
var _elm_lang$core$Basics$fromPolar = _elm_lang$core$Native_Basics.fromPolar;
var _elm_lang$core$Basics$turns = _elm_lang$core$Native_Basics.turns;
var _elm_lang$core$Basics$degrees = _elm_lang$core$Native_Basics.degrees;
var _elm_lang$core$Basics$radians = function (t) {
return t;
};
var _elm_lang$core$Basics$GT = {ctor: 'GT'};
var _elm_lang$core$Basics$EQ = {ctor: 'EQ'};
var _elm_lang$core$Basics$LT = {ctor: 'LT'};
var _elm_lang$core$Basics$JustOneMore = function (a) {
return {ctor: 'JustOneMore', _0: a};
};
var _elm_lang$core$Maybe$withDefault = F2(
function ($default, maybe) {
var _p0 = maybe;
if (_p0.ctor === 'Just') {
return _p0._0;
} else {
return $default;
}
});
var _elm_lang$core$Maybe$Nothing = {ctor: 'Nothing'};
var _elm_lang$core$Maybe$andThen = F2(
function (callback, maybeValue) {
var _p1 = maybeValue;
if (_p1.ctor === 'Just') {
return callback(_p1._0);
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
var _elm_lang$core$Maybe$Just = function (a) {
return {ctor: 'Just', _0: a};
};
var _elm_lang$core$Maybe$map = F2(
function (f, maybe) {
var _p2 = maybe;
if (_p2.ctor === 'Just') {
return _elm_lang$core$Maybe$Just(
f(_p2._0));
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
var _elm_lang$core$Maybe$map2 = F3(
function (func, ma, mb) {
var _p3 = {ctor: '_Tuple2', _0: ma, _1: mb};
if (((_p3.ctor === '_Tuple2') && (_p3._0.ctor === 'Just')) && (_p3._1.ctor === 'Just')) {
return _elm_lang$core$Maybe$Just(
A2(func, _p3._0._0, _p3._1._0));
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
var _elm_lang$core$Maybe$map3 = F4(
function (func, ma, mb, mc) {
var _p4 = {ctor: '_Tuple3', _0: ma, _1: mb, _2: mc};
if ((((_p4.ctor === '_Tuple3') && (_p4._0.ctor === 'Just')) && (_p4._1.ctor === 'Just')) && (_p4._2.ctor === 'Just')) {
return _elm_lang$core$Maybe$Just(
A3(func, _p4._0._0, _p4._1._0, _p4._2._0));
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
var _elm_lang$core$Maybe$map4 = F5(
function (func, ma, mb, mc, md) {
var _p5 = {ctor: '_Tuple4', _0: ma, _1: mb, _2: mc, _3: md};
if (((((_p5.ctor === '_Tuple4') && (_p5._0.ctor === 'Just')) && (_p5._1.ctor === 'Just')) && (_p5._2.ctor === 'Just')) && (_p5._3.ctor === 'Just')) {
return _elm_lang$core$Maybe$Just(
A4(func, _p5._0._0, _p5._1._0, _p5._2._0, _p5._3._0));
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
var _elm_lang$core$Maybe$map5 = F6(
function (func, ma, mb, mc, md, me) {
var _p6 = {ctor: '_Tuple5', _0: ma, _1: mb, _2: mc, _3: md, _4: me};
if ((((((_p6.ctor === '_Tuple5') && (_p6._0.ctor === 'Just')) && (_p6._1.ctor === 'Just')) && (_p6._2.ctor === 'Just')) && (_p6._3.ctor === 'Just')) && (_p6._4.ctor === 'Just')) {
return _elm_lang$core$Maybe$Just(
A5(func, _p6._0._0, _p6._1._0, _p6._2._0, _p6._3._0, _p6._4._0));
} else {
return _elm_lang$core$Maybe$Nothing;
}
});
//import Native.Utils //
var _elm_lang$core$Native_List = function() {
var Nil = { ctor: '[]' };
function Cons(hd, tl)
{
return { ctor: '::', _0: hd, _1: tl };
}
function fromArray(arr)
{
var out = Nil;
for (var i = arr.length; i--; )
{
out = Cons(arr[i], out);
}
return out;
}
function toArray(xs)
{
var out = [];
while (xs.ctor !== '[]')
{
out.push(xs._0);
xs = xs._1;
}
return out;
}
function foldr(f, b, xs)
{
var arr = toArray(xs);
var acc = b;
for (var i = arr.length; i--; )
{
acc = A2(f, arr[i], acc);
}
return acc;
}
function map2(f, xs, ys)
{
var arr = [];
while (xs.ctor !== '[]' && ys.ctor !== '[]')
{
arr.push(A2(f, xs._0, ys._0));
xs = xs._1;
ys = ys._1;
}
return fromArray(arr);
}
function map3(f, xs, ys, zs)
{
var arr = [];
while (xs.ctor !== '[]' && ys.ctor !== '[]' && zs.ctor !== '[]')
{
arr.push(A3(f, xs._0, ys._0, zs._0));
xs = xs._1;
ys = ys._1;
zs = zs._1;
}
return fromArray(arr);
}
function map4(f, ws, xs, ys, zs)
{
var arr = [];
while ( ws.ctor !== '[]'
&& xs.ctor !== '[]'
&& ys.ctor !== '[]'
&& zs.ctor !== '[]')
{
arr.push(A4(f, ws._0, xs._0, ys._0, zs._0));
ws = ws._1;
xs = xs._1;
ys = ys._1;
zs = zs._1;
}
return fromArray(arr);
}
function map5(f, vs, ws, xs, ys, zs)
{
var arr = [];
while ( vs.ctor !== '[]'
&& ws.ctor !== '[]'
&& xs.ctor !== '[]'
&& ys.ctor !== '[]'
&& zs.ctor !== '[]')
{
arr.push(A5(f, vs._0, ws._0, xs._0, ys._0, zs._0));
vs = vs._1;
ws = ws._1;
xs = xs._1;
ys = ys._1;
zs = zs._1;
}
return fromArray(arr);
}
function sortBy(f, xs)
{
return fromArray(toArray(xs).sort(function(a, b) {
return _elm_lang$core$Native_Utils.cmp(f(a), f(b));
}));
}
function sortWith(f, xs)
{
return fromArray(toArray(xs).sort(function(a, b) {
var ord = f(a)(b).ctor;
return ord === 'EQ' ? 0 : ord === 'LT' ? -1 : 1;
}));
}
return {
Nil: Nil,
Cons: Cons,
cons: F2(Cons),
toArray: toArray,
fromArray: fromArray,
foldr: F3(foldr),
map2: F3(map2),
map3: F4(map3),
map4: F5(map4),
map5: F6(map5),
sortBy: F2(sortBy),
sortWith: F2(sortWith)
};
}();
var _elm_lang$core$List$sortWith = _elm_lang$core$Native_List.sortWith;
var _elm_lang$core$List$sortBy = _elm_lang$core$Native_List.sortBy;
var _elm_lang$core$List$sort = function (xs) {
return A2(_elm_lang$core$List$sortBy, _elm_lang$core$Basics$identity, xs);
};
var _elm_lang$core$List$singleton = function (value) {
return {
ctor: '::',
_0: value,
_1: {ctor: '[]'}
};
};
var _elm_lang$core$List$drop = F2(
function (n, list) {
drop:
while (true) {
if (_elm_lang$core$Native_Utils.cmp(n, 0) < 1) {
return list;
} else {
var _p0 = list;
if (_p0.ctor === '[]') {
return list;
} else {
var _v1 = n - 1,
_v2 = _p0._1;
n = _v1;
list = _v2;
continue drop;
}
}
}
});
var _elm_lang$core$List$map5 = _elm_lang$core$Native_List.map5;
var _elm_lang$core$List$map4 = _elm_lang$core$Native_List.map4;
var _elm_lang$core$List$map3 = _elm_lang$core$Native_List.map3;
var _elm_lang$core$List$map2 = _elm_lang$core$Native_List.map2;
var _elm_lang$core$List$any = F2(
function (isOkay, list) {
any:
while (true) {
var _p1 = list;
if (_p1.ctor === '[]') {
return false;
} else {
if (isOkay(_p1._0)) {
return true;
} else {
var _v4 = isOkay,
_v5 = _p1._1;
isOkay = _v4;
list = _v5;
continue any;
}
}
}
});
var _elm_lang$core$List$all = F2(
function (isOkay, list) {
return !A2(
_elm_lang$core$List$any,
function (_p2) {
return !isOkay(_p2);
},
list);
});
var _elm_lang$core$List$foldr = _elm_lang$core$Native_List.foldr;
var _elm_lang$core$List$foldl = F3(
function (func, acc, list) {
foldl:
while (true) {
var _p3 = list;
if (_p3.ctor === '[]') {
return acc;
} else {
var _v7 = func,
_v8 = A2(func, _p3._0, acc),
_v9 = _p3._1;
func = _v7;
acc = _v8;
list = _v9;
continue foldl;
}
}
});
var _elm_lang$core$List$length = function (xs) {
return A3(
_elm_lang$core$List$foldl,
F2(
function (_p4, i) {
return i + 1;
}),
0,
xs);
};
var _elm_lang$core$List$sum = function (numbers) {
return A3(
_elm_lang$core$List$foldl,
F2(
function (x, y) {
return x + y;
}),
0,
numbers);
};
var _elm_lang$core$List$product = function (numbers) {
return A3(
_elm_lang$core$List$foldl,
F2(
function (x, y) {
return x * y;
}),
1,
numbers);
};
var _elm_lang$core$List$maximum = function (list) {
var _p5 = list;
if (_p5.ctor === '::') {
return _elm_lang$core$Maybe$Just(
A3(_elm_lang$core$List$foldl, _elm_lang$core$Basics$max, _p5._0, _p5._1));
} else {
return _elm_lang$core$Maybe$Nothing;
}
};
var _elm_lang$core$List$minimum = function (list) {
var _p6 = list;
if (_p6.ctor === '::') {
return _elm_lang$core$Maybe$Just(
A3(_elm_lang$core$List$foldl, _elm_lang$core$Basics$min, _p6._0, _p6._1));
} else {
return _elm_lang$core$Maybe$Nothing;
}
};
var _elm_lang$core$List$member = F2(
function (x, xs) {
return A2(
_elm_lang$core$List$any,
function (a) {
return _elm_lang$core$Native_Utils.eq(a, x);
},
xs);
});
var _elm_lang$core$List$isEmpty = function (xs) {
var _p7 = xs;
if (_p7.ctor === '[]') {
return true;
} else {
return false;
}
};
var _elm_lang$core$List$tail = function (list) {
var _p8 = list;
if (_p8.ctor === '::') {
return _elm_lang$core$Maybe$Just(_p8._1);
} else {
return _elm_lang$core$Maybe$Nothing;
}
};
var _elm_lang$core$List$head = function (list) {
var _p9 = list;
if (_p9.ctor === '::') {
return _elm_lang$core$Maybe$Just(_p9._0);
} else {
return _elm_lang$core$Maybe$Nothing;
}
};
var _elm_lang$core$List_ops = _elm_lang$core$List_ops || {};
_elm_lang$core$List_ops['::'] = _elm_lang$core$Native_List.cons;
var _elm_lang$core$List$map = F2(
function (f, xs) {
return A3(
_elm_lang$core$List$foldr,
F2(
function (x, acc) {
return {
ctor: '::',
_0: f(x),
_1: acc
};
}),
{ctor: '[]'},
xs);
});
var _elm_lang$core$List$filter = F2(
function (pred, xs) {
var conditionalCons = F2(
function (front, back) {
return pred(front) ? {ctor: '::', _0: front, _1: back} : back;
});
return A3(
_elm_lang$core$List$foldr,
conditionalCons,
{ctor: '[]'},
xs);
});
var _elm_lang$core$List$maybeCons = F3(
function (f, mx, xs) {
var _p10 = f(mx);
if (_p10.ctor === 'Just') {
return {ctor: '::', _0: _p10._0, _1: xs};
} else {
return xs;
}
});
var _elm_lang$core$List$filterMap = F2(
function (f, xs) {
return A3(
_elm_lang$core$List$foldr,
_elm_lang$core$List$maybeCons(f),
{ctor: '[]'},
xs);
});
var _elm_lang$core$List$reverse = function (list) {
return A3(
_elm_lang$core$List$foldl,
F2(
function (x, y) {
return {ctor: '::', _0: x, _1: y};
}),
{ctor: '[]'},
list);
};
var _elm_lang$core$List$scanl = F3(
function (f, b, xs) {
var scan1 = F2(
function (x, accAcc) {
var _p11 = accAcc;
if (_p11.ctor === '::') {
return {
ctor: '::',
_0: A2(f, x, _p11._0),
_1: accAcc
};
} else {
return {ctor: '[]'};
}
});
return _elm_lang$core$List$reverse(
A3(
_elm_lang$core$List$foldl,
scan1,
{
ctor: '::',
_0: b,
_1: {ctor: '[]'}
},
xs));
});
var _elm_lang$core$List$append = F2(
function (xs, ys) {
var _p12 = ys;
if (_p12.ctor === '[]') {
return xs;
} else {
return A3(
_elm_lang$core$List$foldr,
F2(
function (x, y) {
return {ctor: '::', _0: x, _1: y};
}),
ys,
xs);
}
});
var _elm_lang$core$List$concat = function (lists) {
return A3(
_elm_lang$core$List$foldr,
_elm_lang$core$List$append,
{ctor: '[]'},
lists);
};
var _elm_lang$core$List$concatMap = F2(
function (f, list) {
return _elm_lang$core$List$concat(
A2(_elm_lang$core$List$map, f, list));
});
var _elm_lang$core$List$partition = F2(
function (pred, list) {
var step = F2(
function (x, _p13) {
var _p14 = _p13;
var _p16 = _p14._0;
var _p15 = _p14._1;
return pred(x) ? {
ctor: '_Tuple2',
_0: {ctor: '::', _0: x, _1: _p16},
_1: _p15
} : {
ctor: '_Tuple2',
_0: _p16,
_1: {ctor: '::', _0: x, _1: _p15}
};
});
return A3(
_elm_lang$core$List$foldr,
step,
{
ctor: '_Tuple2',
_0: {ctor: '[]'},
_1: {ctor: '[]'}
},
list);
});
var _elm_lang$core$List$unzip = function (pairs) {
var step = F2(
function (_p18, _p17) {
var _p19 = _p18;
var _p20 = _p17;
return {
ctor: '_Tuple2',
_0: {ctor: '::', _0: _p19._0, _1: _p20._0},
_1: {ctor: '::', _0: _p19._1, _1: _p20._1}
};
});
return A3(
_elm_lang$core$List$foldr,
step,
{
ctor: '_Tuple2',
_0: {ctor: '[]'},
_1: {ctor: '[]'}
},
pairs);
};
var _elm_lang$core$List$intersperse = F2(
function (sep, xs) {
var _p21 = xs;
if (_p21.ctor === '[]') {
return {ctor: '[]'};
} else {
var step = F2(
function (x, rest) {
return {
ctor: '::',
_0: sep,
_1: {ctor: '::', _0: x, _1: rest}
};
});
var spersed = A3(
_elm_lang$core$List$foldr,
step,
{ctor: '[]'},
_p21._1);
return {ctor: '::', _0: _p21._0, _1: spersed};
}
});
var _elm_lang$core$List$takeReverse = F3(
function (n, list, taken) {
takeReverse:
while (true) {
if (_elm_lang$core$Native_Utils.cmp(n, 0) < 1) {
return taken;
} else {
var _p22 = list;
if (_p22.ctor === '[]') {
return taken;
} else {
var _v23 = n - 1,
_v24 = _p22._1,
_v25 = {ctor: '::', _0: _p22._0, _1: taken};
n = _v23;
list = _v24;
taken = _v25;
continue takeRev