own-tiles-renderer2
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
51 lines (44 loc) • 1.2 kB
TypeScript
import { TileBase } from './TileBase';
/**
* Documented 3d-tile state managed by the TilesRenderer* / used/usable in priority / traverseFunctions!
*/
export interface Tile extends TileBase {
parent: Tile;
/**
* Hierarchy Depth from the TileGroup
*/
__depth : number;
/**
* The screen space error for this tile
*/
__error : number;
/**
* How far is this tiles bounds from the nearest active Camera.
* Expected to be filled in during calculateError implementations.
*/
__distanceFromCamera : number;
/**
* This tile is currently active if:
* 1: Tile content is loaded and ready to be made visible if needed
*/
__active : boolean;
/**
* This tile is currently visible if:
* 1: Tile content is loaded
* 2: Tile is within a camera frustum
* 3: Tile meets the SSE requirements
*/
__visible : boolean;
/**
* Whether or not the tile was visited during the last update run.
*/
__used : boolean;
/**
* Whether or not the tile was within the frustum on the last update run.
*/
__inFrustum : boolean;
/**
* TODO: Document this if it is useful enough to be the default property in the LRU sorting.
*/
__depthFromRenderedParent : number;
}