own-tiles-renderer2
Version:
https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/specification
85 lines (62 loc) • 2.2 kB
JavaScript
// B3DM File Format
// https://github.com/CesiumGS/3d-tiles/blob/master/specification/TileFormats/Batched3DModel/README.md
import { FeatureTable, BatchTable } from '../utilities/FeatureTable.js';
import { LoaderBase } from './LoaderBase.js';
import { readMagicBytes } from '../utilities/readMagicBytes.js';
export class B3DMLoaderBase extends LoaderBase {
parse( buffer ) {
// TODO: this should be able to take a uint8array with an offset and length
const dataView = new DataView( buffer );
// 28-byte header
// 4 bytes
const magic = readMagicBytes( dataView );
console.assert( magic === 'b3dm' );
// 4 bytes
const version = dataView.getUint32( 4, true );
console.assert( version === 1 );
// 4 bytes
const byteLength = dataView.getUint32( 8, true );
console.assert( byteLength === buffer.byteLength );
// 4 bytes
const featureTableJSONByteLength = dataView.getUint32( 12, true );
// 4 bytes
const featureTableBinaryByteLength = dataView.getUint32( 16, true );
// 4 bytes
const batchTableJSONByteLength = dataView.getUint32( 20, true );
// 4 bytes
const batchTableBinaryByteLength = dataView.getUint32( 24, true );
// Feature Table
const featureTableStart = 28;
const featureTableBuffer = buffer.slice(
featureTableStart,
featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength,
);
const featureTable = new FeatureTable(
featureTableBuffer,
0,
featureTableJSONByteLength,
featureTableBinaryByteLength,
);
// Batch Table
const batchTableStart = featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength;
const batchTableBuffer = buffer.slice(
batchTableStart,
batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength,
);
const batchTable = new BatchTable(
batchTableBuffer,
featureTable.getData( 'BATCH_LENGTH' ),
0,
batchTableJSONByteLength,
batchTableBinaryByteLength,
);
const glbStart = batchTableStart + batchTableJSONByteLength + batchTableBinaryByteLength;
const glbBytes = new Uint8Array( buffer, glbStart, byteLength - glbStart );
return {
version,
featureTable,
batchTable,
glbBytes,
};
}
}