owm-onecall-api
Version:
A wrapper for OpenWeatherMap's 'onecall' API.
1,610 lines (1,388 loc) • 72.6 kB
JavaScript
import isDate from 'date-fns/isDate';
import axios from 'axios';
/**
* Exclude some number of data blocks from the API response.
*
* This is useful for reducing latency and saving cache space.
*
* See {@link https://openweathermap.org/api/one-call-api#how Exclude Data Blocks} for more info.
*/
var Exclude;
(function (Exclude) {
Exclude["Currently"] = "currently";
Exclude["Minutely"] = "minutely";
Exclude["Hourly"] = "hourly";
Exclude["Daily"] = "daily";
})(Exclude || (Exclude = {}));
/**
* A list containing all of the [[Exclude]] values.
*
* @internal
*/
var EXCLUDE_ALL = [Exclude.Currently, Exclude.Minutely, Exclude.Hourly, Exclude.Daily];
/**
* Languages supported by OpenWeatherMap for translating the weather descriptions.
*
* Used in the `lang=` parameter.
*
* See {@link https://openweathermap.org/api/one-call-api#multi Translating summaries} for more information.
*/
var Language;
(function (Language) {
Language["Afrikaans"] = "af";
Language["Albanian"] = "al";
Language["Arabic"] = "ar";
Language["Azerbaijani"] = "az";
Language["Bulgarian"] = "bg";
Language["Catalan"] = "ca";
Language["Czech"] = "cz";
Language["Danish"] = "da";
Language["German"] = "de";
Language["Greek"] = "el";
Language["English"] = "en";
Language["Basque"] = "eu";
Language["Persian"] = "fa";
Language["Finnish"] = "fi";
Language["French"] = "fr";
Language["Galician"] = "gl";
Language["Hebrew"] = "he";
Language["Hindi"] = "hi";
Language["Croatian"] = "hr";
Language["Hungarian"] = "hu";
Language["Indonesian"] = "id";
Language["Italian"] = "it";
Language["Japanese"] = "ja";
Language["Korean"] = "kr";
Language["Latvian"] = "la";
Language["Lithuanian"] = "lt";
Language["Macedonian"] = "mk";
Language["Norwegian"] = "no";
Language["Dutch"] = "nl";
Language["Polish"] = "pl";
Language["Portuguese"] = "pt";
Language["Portuguese_Brazil"] = "pt_br";
Language["Romanian"] = "ro";
Language["Russian"] = "ru";
Language["Swedish"] = "sv";
Language["Slovak"] = "sk";
Language["Slovenian"] = "sl";
Language["Spanish"] = "sp";
Language["Serbian"] = "sr";
Language["Thai"] = "th";
Language["Turkish"] = "tr";
Language["Ukrainian"] = "ua";
Language["Vietnamese"] = "vi";
Language["Chinese_Simplified"] = "zh_cn";
Language["Chinese_Traditional"] = "zh_tw";
Language["Zulu"] = "zu";
})(Language || (Language = {}));
/**
* Accepted units for temperature supported my OpenWeatherMap.
*
* See {@link https://openweathermap.org/api/one-call-api#data Units Docs} for more info.
*/
var Units;
(function (Units) {
/**
* The default units are:
*
* Temperature - Kelvin
* Wind speed - metre/sec
*/
Units["Default"] = "";
/**
* The metric units are:
*
* Temperature - Celcius
* Wind speed - metre/sec
*/
Units["Metric"] = "metric";
/**
* The imperial units are:
*
* Temperature - Fahrenheit
* Wind speed - miles/hour
*/
Units["Imperial"] = "imperial";
})(Units || (Units = {}));
/**
* All of the supported icons for each weather condition.
*
* See {@link https://openweathermap.org/weather-conditions Weather Conditions} for more information.
*/
var WeatherIcon;
(function (WeatherIcon) {
WeatherIcon["ClearSky"] = "01d";
WeatherIcon["ClearSkyNight"] = "01n";
WeatherIcon["FewClouds"] = "02d";
WeatherIcon["FewCloudsNight"] = "02n";
WeatherIcon["ScatteredClouds"] = "03d";
WeatherIcon["ScatteredCloudsNight"] = "03n";
WeatherIcon["BrokenClouds"] = "04d";
WeatherIcon["BrokenCloudsNight"] = "04n";
WeatherIcon["ShowerRain"] = "09d";
WeatherIcon["ShowerRainNight"] = "09n";
WeatherIcon["Rain"] = "10d";
WeatherIcon["RainNight"] = "10n";
WeatherIcon["Thunderstorm"] = "11d";
WeatherIcon["ThunderstormNight"] = "11n";
WeatherIcon["Snow"] = "13d";
WeatherIcon["SnowNight"] = "13n";
WeatherIcon["Mist"] = "50d";
WeatherIcon["MistNight"] = "50n";
})(WeatherIcon || (WeatherIcon = {}));
var Condition;
(function (Condition) {
Condition[Condition["ThunderstormRainLight"] = 200] = "ThunderstormRainLight";
Condition[Condition["ThunderstormRain"] = 201] = "ThunderstormRain";
Condition[Condition["ThunderstormRainHeavy"] = 202] = "ThunderstormRainHeavy";
Condition[Condition["ThunderstormLight"] = 210] = "ThunderstormLight";
Condition[Condition["ThunderstormNormal"] = 211] = "ThunderstormNormal";
Condition[Condition["ThunderstormHeavy"] = 212] = "ThunderstormHeavy";
Condition[Condition["ThunderstormRagged"] = 221] = "ThunderstormRagged";
Condition[Condition["ThunderstormDrizzleLight"] = 230] = "ThunderstormDrizzleLight";
Condition[Condition["ThunderstormDrizzle"] = 231] = "ThunderstormDrizzle";
Condition[Condition["ThunderstormDrizzleHeavy"] = 232] = "ThunderstormDrizzleHeavy";
Condition[Condition["DrizzleLight"] = 300] = "DrizzleLight";
Condition[Condition["DrizzleNormal"] = 301] = "DrizzleNormal";
Condition[Condition["DrizzleHeavy"] = 302] = "DrizzleHeavy";
Condition[Condition["DrizzleRainLight"] = 310] = "DrizzleRainLight";
Condition[Condition["DrizzleRain"] = 311] = "DrizzleRain";
Condition[Condition["DrizzleRainHeavy"] = 312] = "DrizzleRainHeavy";
Condition[Condition["DrizzleRainShower"] = 313] = "DrizzleRainShower";
Condition[Condition["DrizzleRainShowerHeavy"] = 314] = "DrizzleRainShowerHeavy";
Condition[Condition["DrizzleShower"] = 321] = "DrizzleShower";
Condition[Condition["RainLight"] = 500] = "RainLight";
Condition[Condition["RainModerate"] = 501] = "RainModerate";
Condition[Condition["RainHeavy"] = 502] = "RainHeavy";
Condition[Condition["RainVeryHeavy"] = 503] = "RainVeryHeavy";
Condition[Condition["RainExtreme"] = 504] = "RainExtreme";
Condition[Condition["RainFreezing"] = 511] = "RainFreezing";
Condition[Condition["RainShowerLight"] = 520] = "RainShowerLight";
Condition[Condition["RainShower"] = 521] = "RainShower";
Condition[Condition["RainShowerHeavy"] = 522] = "RainShowerHeavy";
Condition[Condition["RainRaggedShower"] = 531] = "RainRaggedShower";
Condition[Condition["SnowLight"] = 600] = "SnowLight";
Condition[Condition["SnowNormal"] = 601] = "SnowNormal";
Condition[Condition["SnowHeavy"] = 602] = "SnowHeavy";
Condition[Condition["SnowSleet"] = 611] = "SnowSleet";
Condition[Condition["SnowSleetShowerLight"] = 612] = "SnowSleetShowerLight";
Condition[Condition["SnowSleetShower"] = 613] = "SnowSleetShower";
Condition[Condition["SnowMixedLight"] = 615] = "SnowMixedLight";
Condition[Condition["SnowMixed"] = 616] = "SnowMixed";
Condition[Condition["SnowShowerLight"] = 620] = "SnowShowerLight";
Condition[Condition["SnowShower"] = 621] = "SnowShower";
Condition[Condition["SnowShowerHeavy"] = 622] = "SnowShowerHeavy";
Condition[Condition["Mist"] = 701] = "Mist";
Condition[Condition["Smoke"] = 711] = "Smoke";
Condition[Condition["Haze"] = 721] = "Haze";
Condition[Condition["DustWhirls"] = 731] = "DustWhirls";
Condition[Condition["Fog"] = 741] = "Fog";
Condition[Condition["Sand"] = 751] = "Sand";
Condition[Condition["Dust"] = 761] = "Dust";
Condition[Condition["Ash"] = 762] = "Ash";
Condition[Condition["Squall"] = 771] = "Squall";
Condition[Condition["Tornado"] = 781] = "Tornado";
Condition[Condition["Clear"] = 800] = "Clear";
Condition[Condition["CloudsFew"] = 801] = "CloudsFew";
Condition[Condition["CloudsScattered"] = 802] = "CloudsScattered";
Condition[Condition["CloudsBroken"] = 803] = "CloudsBroken";
Condition[Condition["CloudsOvercast"] = 804] = "CloudsOvercast";
})(Condition || (Condition = {}));
/**
* Map a single Alert to DarkSky equivalent.
*
* @param alert OpenWeatherMap alert to map.
* @returns DarkSky equivalent Alert data object.
*/
function mapAlert(alert) {
return {
title: alert.event,
description: alert.description,
time: alert.start,
expires: alert.end,
regions: undefined,
severity: undefined,
url: undefined
};
}
/**
* Map a given OpenWeatherMap object to the Dark Sky equivelent.
*
* @param alert OpenWeatherMap Alert data block.
* @returns DarkSky equivelent Alert data block object.
*/
function mapAlertsToDarkSky(alerts) {
if (!alerts) return [];
return alerts.map(function (alert) {
return mapAlert(alert);
});
}
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
try {
var info = gen[key](arg);
var value = info.value;
} catch (error) {
reject(error);
return;
}
if (info.done) {
resolve(value);
} else {
Promise.resolve(value).then(_next, _throw);
}
}
function _asyncToGenerator(fn) {
return function () {
var self = this,
args = arguments;
return new Promise(function (resolve, reject) {
var gen = fn.apply(self, args);
function _next(value) {
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
}
function _throw(err) {
asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
}
_next(undefined);
});
};
}
function _extends() {
_extends = Object.assign || function (target) {
for (var i = 1; i < arguments.length; i++) {
var source = arguments[i];
for (var key in source) {
if (Object.prototype.hasOwnProperty.call(source, key)) {
target[key] = source[key];
}
}
}
return target;
};
return _extends.apply(this, arguments);
}
function _inheritsLoose(subClass, superClass) {
subClass.prototype = Object.create(superClass.prototype);
subClass.prototype.constructor = subClass;
subClass.__proto__ = superClass;
}
function _getPrototypeOf(o) {
_getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {
return o.__proto__ || Object.getPrototypeOf(o);
};
return _getPrototypeOf(o);
}
function _setPrototypeOf(o, p) {
_setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {
o.__proto__ = p;
return o;
};
return _setPrototypeOf(o, p);
}
function _isNativeReflectConstruct() {
if (typeof Reflect === "undefined" || !Reflect.construct) return false;
if (Reflect.construct.sham) return false;
if (typeof Proxy === "function") return true;
try {
Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));
return true;
} catch (e) {
return false;
}
}
function _construct(Parent, args, Class) {
if (_isNativeReflectConstruct()) {
_construct = Reflect.construct;
} else {
_construct = function _construct(Parent, args, Class) {
var a = [null];
a.push.apply(a, args);
var Constructor = Function.bind.apply(Parent, a);
var instance = new Constructor();
if (Class) _setPrototypeOf(instance, Class.prototype);
return instance;
};
}
return _construct.apply(null, arguments);
}
function _isNativeFunction(fn) {
return Function.toString.call(fn).indexOf("[native code]") !== -1;
}
function _wrapNativeSuper(Class) {
var _cache = typeof Map === "function" ? new Map() : undefined;
_wrapNativeSuper = function _wrapNativeSuper(Class) {
if (Class === null || !_isNativeFunction(Class)) return Class;
if (typeof Class !== "function") {
throw new TypeError("Super expression must either be null or a function");
}
if (typeof _cache !== "undefined") {
if (_cache.has(Class)) return _cache.get(Class);
_cache.set(Class, Wrapper);
}
function Wrapper() {
return _construct(Class, arguments, _getPrototypeOf(this).constructor);
}
Wrapper.prototype = Object.create(Class.prototype, {
constructor: {
value: Wrapper,
enumerable: false,
writable: true,
configurable: true
}
});
return _setPrototypeOf(Wrapper, Class);
};
return _wrapNativeSuper(Class);
}
function _objectWithoutPropertiesLoose(source, excluded) {
if (source == null) return {};
var target = {};
var sourceKeys = Object.keys(source);
var key, i;
for (i = 0; i < sourceKeys.length; i++) {
key = sourceKeys[i];
if (excluded.indexOf(key) >= 0) continue;
target[key] = source[key];
}
return target;
}
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
var runtime_1 = createCommonjsModule(function (module) {
/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
var runtime = (function (exports) {
var Op = Object.prototype;
var hasOwn = Op.hasOwnProperty;
var undefined$1; // More compressible than void 0.
var $Symbol = typeof Symbol === "function" ? Symbol : {};
var iteratorSymbol = $Symbol.iterator || "@@iterator";
var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
function define(obj, key, value) {
Object.defineProperty(obj, key, {
value: value,
enumerable: true,
configurable: true,
writable: true
});
return obj[key];
}
try {
// IE 8 has a broken Object.defineProperty that only works on DOM objects.
define({}, "");
} catch (err) {
define = function(obj, key, value) {
return obj[key] = value;
};
}
function wrap(innerFn, outerFn, self, tryLocsList) {
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
var generator = Object.create(protoGenerator.prototype);
var context = new Context(tryLocsList || []);
// The ._invoke method unifies the implementations of the .next,
// .throw, and .return methods.
generator._invoke = makeInvokeMethod(innerFn, self, context);
return generator;
}
exports.wrap = wrap;
// Try/catch helper to minimize deoptimizations. Returns a completion
// record like context.tryEntries[i].completion. This interface could
// have been (and was previously) designed to take a closure to be
// invoked without arguments, but in all the cases we care about we
// already have an existing method we want to call, so there's no need
// to create a new function object. We can even get away with assuming
// the method takes exactly one argument, since that happens to be true
// in every case, so we don't have to touch the arguments object. The
// only additional allocation required is the completion record, which
// has a stable shape and so hopefully should be cheap to allocate.
function tryCatch(fn, obj, arg) {
try {
return { type: "normal", arg: fn.call(obj, arg) };
} catch (err) {
return { type: "throw", arg: err };
}
}
var GenStateSuspendedStart = "suspendedStart";
var GenStateSuspendedYield = "suspendedYield";
var GenStateExecuting = "executing";
var GenStateCompleted = "completed";
// Returning this object from the innerFn has the same effect as
// breaking out of the dispatch switch statement.
var ContinueSentinel = {};
// Dummy constructor functions that we use as the .constructor and
// .constructor.prototype properties for functions that return Generator
// objects. For full spec compliance, you may wish to configure your
// minifier not to mangle the names of these two functions.
function Generator() {}
function GeneratorFunction() {}
function GeneratorFunctionPrototype() {}
// This is a polyfill for %IteratorPrototype% for environments that
// don't natively support it.
var IteratorPrototype = {};
IteratorPrototype[iteratorSymbol] = function () {
return this;
};
var getProto = Object.getPrototypeOf;
var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
if (NativeIteratorPrototype &&
NativeIteratorPrototype !== Op &&
hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
// This environment has a native %IteratorPrototype%; use it instead
// of the polyfill.
IteratorPrototype = NativeIteratorPrototype;
}
var Gp = GeneratorFunctionPrototype.prototype =
Generator.prototype = Object.create(IteratorPrototype);
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype;
GeneratorFunctionPrototype.constructor = GeneratorFunction;
GeneratorFunction.displayName = define(
GeneratorFunctionPrototype,
toStringTagSymbol,
"GeneratorFunction"
);
// Helper for defining the .next, .throw, and .return methods of the
// Iterator interface in terms of a single ._invoke method.
function defineIteratorMethods(prototype) {
["next", "throw", "return"].forEach(function(method) {
define(prototype, method, function(arg) {
return this._invoke(method, arg);
});
});
}
exports.isGeneratorFunction = function(genFun) {
var ctor = typeof genFun === "function" && genFun.constructor;
return ctor
? ctor === GeneratorFunction ||
// For the native GeneratorFunction constructor, the best we can
// do is to check its .name property.
(ctor.displayName || ctor.name) === "GeneratorFunction"
: false;
};
exports.mark = function(genFun) {
if (Object.setPrototypeOf) {
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
} else {
genFun.__proto__ = GeneratorFunctionPrototype;
define(genFun, toStringTagSymbol, "GeneratorFunction");
}
genFun.prototype = Object.create(Gp);
return genFun;
};
// Within the body of any async function, `await x` is transformed to
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
// `hasOwn.call(value, "__await")` to determine if the yielded value is
// meant to be awaited.
exports.awrap = function(arg) {
return { __await: arg };
};
function AsyncIterator(generator, PromiseImpl) {
function invoke(method, arg, resolve, reject) {
var record = tryCatch(generator[method], generator, arg);
if (record.type === "throw") {
reject(record.arg);
} else {
var result = record.arg;
var value = result.value;
if (value &&
typeof value === "object" &&
hasOwn.call(value, "__await")) {
return PromiseImpl.resolve(value.__await).then(function(value) {
invoke("next", value, resolve, reject);
}, function(err) {
invoke("throw", err, resolve, reject);
});
}
return PromiseImpl.resolve(value).then(function(unwrapped) {
// When a yielded Promise is resolved, its final value becomes
// the .value of the Promise<{value,done}> result for the
// current iteration.
result.value = unwrapped;
resolve(result);
}, function(error) {
// If a rejected Promise was yielded, throw the rejection back
// into the async generator function so it can be handled there.
return invoke("throw", error, resolve, reject);
});
}
}
var previousPromise;
function enqueue(method, arg) {
function callInvokeWithMethodAndArg() {
return new PromiseImpl(function(resolve, reject) {
invoke(method, arg, resolve, reject);
});
}
return previousPromise =
// If enqueue has been called before, then we want to wait until
// all previous Promises have been resolved before calling invoke,
// so that results are always delivered in the correct order. If
// enqueue has not been called before, then it is important to
// call invoke immediately, without waiting on a callback to fire,
// so that the async generator function has the opportunity to do
// any necessary setup in a predictable way. This predictability
// is why the Promise constructor synchronously invokes its
// executor callback, and why async functions synchronously
// execute code before the first await. Since we implement simple
// async functions in terms of async generators, it is especially
// important to get this right, even though it requires care.
previousPromise ? previousPromise.then(
callInvokeWithMethodAndArg,
// Avoid propagating failures to Promises returned by later
// invocations of the iterator.
callInvokeWithMethodAndArg
) : callInvokeWithMethodAndArg();
}
// Define the unified helper method that is used to implement .next,
// .throw, and .return (see defineIteratorMethods).
this._invoke = enqueue;
}
defineIteratorMethods(AsyncIterator.prototype);
AsyncIterator.prototype[asyncIteratorSymbol] = function () {
return this;
};
exports.AsyncIterator = AsyncIterator;
// Note that simple async functions are implemented on top of
// AsyncIterator objects; they just return a Promise for the value of
// the final result produced by the iterator.
exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
if (PromiseImpl === void 0) PromiseImpl = Promise;
var iter = new AsyncIterator(
wrap(innerFn, outerFn, self, tryLocsList),
PromiseImpl
);
return exports.isGeneratorFunction(outerFn)
? iter // If outerFn is a generator, return the full iterator.
: iter.next().then(function(result) {
return result.done ? result.value : iter.next();
});
};
function makeInvokeMethod(innerFn, self, context) {
var state = GenStateSuspendedStart;
return function invoke(method, arg) {
if (state === GenStateExecuting) {
throw new Error("Generator is already running");
}
if (state === GenStateCompleted) {
if (method === "throw") {
throw arg;
}
// Be forgiving, per 25.3.3.3.3 of the spec:
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
return doneResult();
}
context.method = method;
context.arg = arg;
while (true) {
var delegate = context.delegate;
if (delegate) {
var delegateResult = maybeInvokeDelegate(delegate, context);
if (delegateResult) {
if (delegateResult === ContinueSentinel) continue;
return delegateResult;
}
}
if (context.method === "next") {
// Setting context._sent for legacy support of Babel's
// function.sent implementation.
context.sent = context._sent = context.arg;
} else if (context.method === "throw") {
if (state === GenStateSuspendedStart) {
state = GenStateCompleted;
throw context.arg;
}
context.dispatchException(context.arg);
} else if (context.method === "return") {
context.abrupt("return", context.arg);
}
state = GenStateExecuting;
var record = tryCatch(innerFn, self, context);
if (record.type === "normal") {
// If an exception is thrown from innerFn, we leave state ===
// GenStateExecuting and loop back for another invocation.
state = context.done
? GenStateCompleted
: GenStateSuspendedYield;
if (record.arg === ContinueSentinel) {
continue;
}
return {
value: record.arg,
done: context.done
};
} else if (record.type === "throw") {
state = GenStateCompleted;
// Dispatch the exception by looping back around to the
// context.dispatchException(context.arg) call above.
context.method = "throw";
context.arg = record.arg;
}
}
};
}
// Call delegate.iterator[context.method](context.arg) and handle the
// result, either by returning a { value, done } result from the
// delegate iterator, or by modifying context.method and context.arg,
// setting context.delegate to null, and returning the ContinueSentinel.
function maybeInvokeDelegate(delegate, context) {
var method = delegate.iterator[context.method];
if (method === undefined$1) {
// A .throw or .return when the delegate iterator has no .throw
// method always terminates the yield* loop.
context.delegate = null;
if (context.method === "throw") {
// Note: ["return"] must be used for ES3 parsing compatibility.
if (delegate.iterator["return"]) {
// If the delegate iterator has a return method, give it a
// chance to clean up.
context.method = "return";
context.arg = undefined$1;
maybeInvokeDelegate(delegate, context);
if (context.method === "throw") {
// If maybeInvokeDelegate(context) changed context.method from
// "return" to "throw", let that override the TypeError below.
return ContinueSentinel;
}
}
context.method = "throw";
context.arg = new TypeError(
"The iterator does not provide a 'throw' method");
}
return ContinueSentinel;
}
var record = tryCatch(method, delegate.iterator, context.arg);
if (record.type === "throw") {
context.method = "throw";
context.arg = record.arg;
context.delegate = null;
return ContinueSentinel;
}
var info = record.arg;
if (! info) {
context.method = "throw";
context.arg = new TypeError("iterator result is not an object");
context.delegate = null;
return ContinueSentinel;
}
if (info.done) {
// Assign the result of the finished delegate to the temporary
// variable specified by delegate.resultName (see delegateYield).
context[delegate.resultName] = info.value;
// Resume execution at the desired location (see delegateYield).
context.next = delegate.nextLoc;
// If context.method was "throw" but the delegate handled the
// exception, let the outer generator proceed normally. If
// context.method was "next", forget context.arg since it has been
// "consumed" by the delegate iterator. If context.method was
// "return", allow the original .return call to continue in the
// outer generator.
if (context.method !== "return") {
context.method = "next";
context.arg = undefined$1;
}
} else {
// Re-yield the result returned by the delegate method.
return info;
}
// The delegate iterator is finished, so forget it and continue with
// the outer generator.
context.delegate = null;
return ContinueSentinel;
}
// Define Generator.prototype.{next,throw,return} in terms of the
// unified ._invoke helper method.
defineIteratorMethods(Gp);
define(Gp, toStringTagSymbol, "Generator");
// A Generator should always return itself as the iterator object when the
// @@iterator function is called on it. Some browsers' implementations of the
// iterator prototype chain incorrectly implement this, causing the Generator
// object to not be returned from this call. This ensures that doesn't happen.
// See https://github.com/facebook/regenerator/issues/274 for more details.
Gp[iteratorSymbol] = function() {
return this;
};
Gp.toString = function() {
return "[object Generator]";
};
function pushTryEntry(locs) {
var entry = { tryLoc: locs[0] };
if (1 in locs) {
entry.catchLoc = locs[1];
}
if (2 in locs) {
entry.finallyLoc = locs[2];
entry.afterLoc = locs[3];
}
this.tryEntries.push(entry);
}
function resetTryEntry(entry) {
var record = entry.completion || {};
record.type = "normal";
delete record.arg;
entry.completion = record;
}
function Context(tryLocsList) {
// The root entry object (effectively a try statement without a catch
// or a finally block) gives us a place to store values thrown from
// locations where there is no enclosing try statement.
this.tryEntries = [{ tryLoc: "root" }];
tryLocsList.forEach(pushTryEntry, this);
this.reset(true);
}
exports.keys = function(object) {
var keys = [];
for (var key in object) {
keys.push(key);
}
keys.reverse();
// Rather than returning an object with a next method, we keep
// things simple and return the next function itself.
return function next() {
while (keys.length) {
var key = keys.pop();
if (key in object) {
next.value = key;
next.done = false;
return next;
}
}
// To avoid creating an additional object, we just hang the .value
// and .done properties off the next function object itself. This
// also ensures that the minifier will not anonymize the function.
next.done = true;
return next;
};
};
function values(iterable) {
if (iterable) {
var iteratorMethod = iterable[iteratorSymbol];
if (iteratorMethod) {
return iteratorMethod.call(iterable);
}
if (typeof iterable.next === "function") {
return iterable;
}
if (!isNaN(iterable.length)) {
var i = -1, next = function next() {
while (++i < iterable.length) {
if (hasOwn.call(iterable, i)) {
next.value = iterable[i];
next.done = false;
return next;
}
}
next.value = undefined$1;
next.done = true;
return next;
};
return next.next = next;
}
}
// Return an iterator with no values.
return { next: doneResult };
}
exports.values = values;
function doneResult() {
return { value: undefined$1, done: true };
}
Context.prototype = {
constructor: Context,
reset: function(skipTempReset) {
this.prev = 0;
this.next = 0;
// Resetting context._sent for legacy support of Babel's
// function.sent implementation.
this.sent = this._sent = undefined$1;
this.done = false;
this.delegate = null;
this.method = "next";
this.arg = undefined$1;
this.tryEntries.forEach(resetTryEntry);
if (!skipTempReset) {
for (var name in this) {
// Not sure about the optimal order of these conditions:
if (name.charAt(0) === "t" &&
hasOwn.call(this, name) &&
!isNaN(+name.slice(1))) {
this[name] = undefined$1;
}
}
}
},
stop: function() {
this.done = true;
var rootEntry = this.tryEntries[0];
var rootRecord = rootEntry.completion;
if (rootRecord.type === "throw") {
throw rootRecord.arg;
}
return this.rval;
},
dispatchException: function(exception) {
if (this.done) {
throw exception;
}
var context = this;
function handle(loc, caught) {
record.type = "throw";
record.arg = exception;
context.next = loc;
if (caught) {
// If the dispatched exception was caught by a catch block,
// then let that catch block handle the exception normally.
context.method = "next";
context.arg = undefined$1;
}
return !! caught;
}
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
var record = entry.completion;
if (entry.tryLoc === "root") {
// Exception thrown outside of any try block that could handle
// it, so set the completion value of the entire function to
// throw the exception.
return handle("end");
}
if (entry.tryLoc <= this.prev) {
var hasCatch = hasOwn.call(entry, "catchLoc");
var hasFinally = hasOwn.call(entry, "finallyLoc");
if (hasCatch && hasFinally) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
} else if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else if (hasCatch) {
if (this.prev < entry.catchLoc) {
return handle(entry.catchLoc, true);
}
} else if (hasFinally) {
if (this.prev < entry.finallyLoc) {
return handle(entry.finallyLoc);
}
} else {
throw new Error("try statement without catch or finally");
}
}
}
},
abrupt: function(type, arg) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc <= this.prev &&
hasOwn.call(entry, "finallyLoc") &&
this.prev < entry.finallyLoc) {
var finallyEntry = entry;
break;
}
}
if (finallyEntry &&
(type === "break" ||
type === "continue") &&
finallyEntry.tryLoc <= arg &&
arg <= finallyEntry.finallyLoc) {
// Ignore the finally entry if control is not jumping to a
// location outside the try/catch block.
finallyEntry = null;
}
var record = finallyEntry ? finallyEntry.completion : {};
record.type = type;
record.arg = arg;
if (finallyEntry) {
this.method = "next";
this.next = finallyEntry.finallyLoc;
return ContinueSentinel;
}
return this.complete(record);
},
complete: function(record, afterLoc) {
if (record.type === "throw") {
throw record.arg;
}
if (record.type === "break" ||
record.type === "continue") {
this.next = record.arg;
} else if (record.type === "return") {
this.rval = this.arg = record.arg;
this.method = "return";
this.next = "end";
} else if (record.type === "normal" && afterLoc) {
this.next = afterLoc;
}
return ContinueSentinel;
},
finish: function(finallyLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.finallyLoc === finallyLoc) {
this.complete(entry.completion, entry.afterLoc);
resetTryEntry(entry);
return ContinueSentinel;
}
}
},
"catch": function(tryLoc) {
for (var i = this.tryEntries.length - 1; i >= 0; --i) {
var entry = this.tryEntries[i];
if (entry.tryLoc === tryLoc) {
var record = entry.completion;
if (record.type === "throw") {
var thrown = record.arg;
resetTryEntry(entry);
}
return thrown;
}
}
// The context.catch method must only be called with a location
// argument that corresponds to a known catch block.
throw new Error("illegal catch attempt");
},
delegateYield: function(iterable, resultName, nextLoc) {
this.delegate = {
iterator: values(iterable),
resultName: resultName,
nextLoc: nextLoc
};
if (this.method === "next") {
// Deliberately forget the last sent value so that we don't
// accidentally pass it on to the delegate.
this.arg = undefined$1;
}
return ContinueSentinel;
}
};
// Regardless of whether this script is executing as a CommonJS module
// or not, return the runtime object so that we can declare the variable
// regeneratorRuntime in the outer scope, which allows this module to be
// injected easily by `bin/regenerator --include-runtime script.js`.
return exports;
}(
// If this script is executing as a CommonJS module, use module.exports
// as the regeneratorRuntime namespace. Otherwise create a new empty
// object. Either way, the resulting object will be used to initialize
// the regeneratorRuntime variable at the top of this file.
module.exports
));
try {
regeneratorRuntime = runtime;
} catch (accidentalStrictMode) {
// This module should not be running in strict mode, so the above
// assignment should always work unless something is misconfigured. Just
// in case runtime.js accidentally runs in strict mode, we can escape
// strict mode using a global Function call. This could conceivably fail
// if a Content Security Policy forbids using Function, but in that case
// the proper solution is to fix the accidental strict mode problem. If
// you've misconfigured your bundler to force strict mode and applied a
// CSP to forbid Function, and you're not willing to fix either of those
// problems, please detail your unique predicament in a GitHub issue.
Function("r", "regeneratorRuntime = r")(runtime);
}
});
/**
* Check if value is a number, or if a string can be parsed into a number.
*
* @param value Value to check.
* @returns `true` if it is a valid number.
*/
function isNumber(value) {
var num = parseFloat(value);
return !isNaN(num) && isFinite(num);
}
/**
* Check if a value is an object.
*
* @param value Variable to check if it is an object.
* @returns `true` if value is an object.
*/
function isObject(value) {
if (value === null || value === undefined) return false;
return Object.getPrototypeOf(value).isPrototypeOf(Object);
}
/**
* Convert a [[TimeMachineDate]] into a Unix timestamp value that OpenWeatherMap accepts.
*
* @param time The TimeMachineDate value to be converted into a Unix timestamp.
* @returns `undefined` if the property is not set, and a Unix timestamp if defined.
* @throws Error if [[time]] is not a number or a [[Date]] object.
*/
function parseTimeMachineDate(time) {
if (!time) return undefined;else if (isNumber(time)) return time;else if (isDate(time)) return time.getTime() / 1000;else throw new Error("Could not parse Unix timestamp from 'time' property!");
}
/**
* Represent the available weather icon codes available for DarkSky.
*
* Used as an interop between existing codebases that use DarkSky. However you really should stick to OpenWeatherMaps WeatherIcons, as you'll be able to access an icon.
*/
var DarkSkyWeatherIcon;
(function (DarkSkyWeatherIcon) {
DarkSkyWeatherIcon["ClearDay"] = "clear-day";
DarkSkyWeatherIcon["ClearNight"] = "clear-night";
DarkSkyWeatherIcon["Rain"] = "rain";
DarkSkyWeatherIcon["Snow"] = "snow";
DarkSkyWeatherIcon["Sleet"] = "sleet";
DarkSkyWeatherIcon["Wind"] = "wind";
DarkSkyWeatherIcon["Fog"] = "fog";
DarkSkyWeatherIcon["Cloudy"] = "cloudy";
DarkSkyWeatherIcon["PartlyCloudyDay"] = "partly-cloudy-day";
DarkSkyWeatherIcon["PartlyCloudyNight"] = "partly-cloudy-night";
DarkSkyWeatherIcon["Thunderstorm"] = "thunderstorm";
})(DarkSkyWeatherIcon || (DarkSkyWeatherIcon = {}));
/**
* Map an OpenWeatherMap icon id to a DarkSky Weather icon value.
*
* *Note:* There is not a direct 1:1 match, as DarkSky is missing some of the icons.
*
* @param icon OpenWeatherMap icon id
* @returns The equivelent icon id for DarkSky's API.
*/
function mapToDarkSkyWeatherIcon(icon) {
switch (icon) {
case WeatherIcon.ClearSky:
return DarkSkyWeatherIcon.ClearDay;
case WeatherIcon.ClearSkyNight:
return DarkSkyWeatherIcon.ClearNight;
case WeatherIcon.FewClouds:
case WeatherIcon.FewCloudsNight:
return DarkSkyWeatherIcon.Cloudy;
case WeatherIcon.ScatteredClouds:
case WeatherIcon.BrokenClouds:
return DarkSkyWeatherIcon.PartlyCloudyDay;
case WeatherIcon.ScatteredCloudsNight:
case WeatherIcon.BrokenCloudsNight:
return DarkSkyWeatherIcon.PartlyCloudyNight;
case WeatherIcon.ShowerRain:
case WeatherIcon.ShowerRainNight:
case WeatherIcon.Rain:
case WeatherIcon.RainNight:
return DarkSkyWeatherIcon.Rain;
case WeatherIcon.Snow:
case WeatherIcon.SnowNight:
return DarkSkyWeatherIcon.Snow;
case WeatherIcon.Thunderstorm:
case WeatherIcon.ThunderstormNight:
return DarkSkyWeatherIcon.Thunderstorm;
case WeatherIcon.Mist:
case WeatherIcon.MistNight:
return DarkSkyWeatherIcon.Fog;
default:
return undefined;
}
}
var PRECIPITATION_RAIN = "rain";
var PRECIPITATION_SNOW = "snow";
function parsePrecipitationType(block) {
if (block.rain) return PRECIPITATION_RAIN;else if (block.snow) return PRECIPITATION_SNOW;
return undefined;
}
function parsePrecipitationIntensity(block) {
var _block$rain;
var precipitation = (_block$rain = block.rain) != null ? _block$rain : block.snow;
if (isNumber(precipitation)) return precipitation;else if (isObject(precipitation)) {
var precipitationDataPoint = precipitation;
return precipitationDataPoint["1h"];
}
return undefined;
}
/**
* Extract the DarkSky equivelent precipitation values from an OpenWeatherMap DataBlock.
*
* @param block OpenWeatherMap data block.
* @returns The DarkSky equivelent for precipitation and precipitation type.
*/
function mapBaseDarkSkyPrecipitation(block) {
return {
precipType: parsePrecipitationType(block),
precipIntensity: parsePrecipitationIntensity(block)
};
}
/**
* Map a base level DataBlock to a base level DarkSkyDataPoint
*
* @param block DataBlock to convert to a DarkSky data point
*/
function mapBaseDarkSkyDataPoint(block) {
var precipitation = mapBaseDarkSkyPrecipitation(block);
var firstWeather = block.weather[0];
return _extends({
time: block.dt,
summary: firstWeather.description,
icon: mapToDarkSkyWeatherIcon(firstWeather.icon),
originalIcon: firstWeather.icon,
pressure: block.pressure,
humidity: block.humidity,
dewPoint: block.dew_point,
cloudCover: block.clouds,
visibility: block.visibility,
windSpeed: block.wind_speed,
windBearing: block.wind_deg,
windGust: block.wind_gust,
precipProbability: block.pop,
uvIndex: block.uvi
}, precipitation);
}
/**
* Map a given OpenWeatherMap object to the Dark Sky equivelent.
*
* @param dataBlock OpenWeatherMap Current data block.
* @returns DarkSky equivelent Current data block object.
*/
function mapCurrentToDarkSky(dataBlock) {
if (!dataBlock) return;
var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock);
return _extends({}, baseDataPoint, {
sunriseTime: dataBlock.sunrise,
sunsetTime: dataBlock.sunset,
temperature: dataBlock.temp,
apparentTemperature: dataBlock.feels_like,
uvIndex: dataBlock.uvi,
visibility: dataBlock.visibility
});
}
/**
* Maps an OpenWeatherMap Minutely data block to a DarkSky compatible object.
*
* @param dataBlock OpenWeatherMap minutely data block.
* @returns DarkSky equivelent Minutely Data Point.
*/
function mapMinutelyDataPoint(dataBlock) {
return {
time: dataBlock.dt,
precipIntensity: dataBlock.precipitation
};
}
/**
* Map an OpenWeatherMap minutely data block to a DarkSky comptible object.
*
* @param dataBlocks List of OpenWeatherMap minutely data points.
* @returns DarkSky equivelent minutely data block.
*/
function mapMinutelyToDarkSky(dataBlocks) {
if (!dataBlocks) return;
return {
summary: undefined,
icon: undefined,
data: dataBlocks.map(function (block) {
return mapMinutelyDataPoint(block);
})
};
}
function mapHourlyDataPoint(dataBlock) {
var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock);
return _extends({}, baseDataPoint, {
temperature: dataBlock.temp,
apparentTemperature: dataBlock.feels_like,
precipProbability: dataBlock.pop,
visibility: dataBlock.visibility
});
}
/**
* Map the OpenWeatherMap HourlyDataBlock to a DarkSky equivelent object.
*
* @param blocks List of OpenWeatherMap hourly data blocks.
* @returns `undefined` if [[blocks]] is empty.
*/
function mapHourlyToDarkSky(blocks) {
var _blocks$;
if (blocks === void 0) {
blocks = [];
}
var weather = (_blocks$ = blocks[0]) == null ? void 0 : _blocks$.weather[0];
if (!weather) return;
return {
summary: weather.description,
icon: mapToDarkSkyWeatherIcon(weather.icon),
originalIcon: weather.icon,
data: blocks.map(function (hourly) {
return mapHourlyDataPoint(hourly);
})
};
}
function mapDailyDataPoint(dataBlock) {
var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock);
var feelsLikeValues = Object.values(dataBlock.feels_like);
var apparentTemperatureMax = Math.max.apply(Math, feelsLikeValues);
var apparentTemperatureMin = Math.min.apply(Math, feelsLikeValues);
return _extends({}, baseDataPoint, {
sunriseTime: dataBlock.sunrise,
sunsetTime: dataBlock.sunset,
temperatureHigh: dataBlock.temp.day,
temperatureLow: dataBlock.temp.night,
temperatureMax: dataBlock.temp.max,
temperatureMin: dataBlock.temp.min,
apparentTemperatureHigh: dataBlock.feels_like.day,
apparentTemperatureLow: dataBlock.feels_like.night,
apparentTemperatureMax: apparentTemperatureMax,
apparentTemperatureMin: apparentTemperatureMin,
uvIndex: dataBlock.uvi,
precipProbability: dataBlock.pop
});
}
/**
* Map a given OpenWeatherMap object to the Dark Sky equivelent.
*
* @param dataBlock OpenWeatherMap Daily data block.
* @returns DarkSky equivelent Daily data block object.
*/
function mapDailyToDarkSky(blocks) {
var _blocks$;
if (blocks === void 0) {
blocks = [];
}
var weather = (_blocks$ = blocks[0]) == null ? void 0 : _blocks$.weather[0];
if (!weather) return;
return {
summary: weather.description,
icon: mapToDarkSkyWeatherIcon(weather.icon),
originalIcon: weather.icon,
data: blocks.map(function (daily) {
return mapDailyDataPoint(daily);
})
};
}
/**
* Map an OpenWeatherMap Forecast result to a DarkSky equivelent object.
*
* @param forecast OpenWeatherMap forecast object.
*/
function mapToDarkSkyForecast(forecast) {
return {
latitude: forecast.lat,
longitude: forecast.lon,
timezone: forecast.timezone,
currently: mapCurrentToDarkSky(forecast.current),
minutely: mapMinutelyToDarkSky(forecast.minutely),
hourly: mapHourlyToDarkSky(forecast.hourly),
daily: mapDailyToDarkSky(forecast.daily),
alerts: mapAlertsToDarkSky(forecast.alerts)
};
}
/**
* Map an OpenWeatherMap Forecast promise to a DarkSky equivelent object.
*
* @param promise OpenWeatherMap forecast promise.
*/
function mapResultToDarkSkyForecast(_x) {
return _mapResultToDarkSkyForecast.apply(this, arguments);
}
function _mapResultToDarkSkyForecast() {
_mapResultToDarkSkyForecast = _asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee(promise) {
var result;
return runtime_1.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
_context.next = 2;
return promise;
case 2:
result = _context.sent;
return _context.abrupt("return", mapToDarkSkyForecast(result));
case 4:
case "end":
return _context.stop();
}
}
}, _callee);
}));
return _mapResultToDarkSkyForecast.apply(this, arguments);
}
/**
* Base class for creating an HTTP related exception.
*
* ```typescript
* throw new HttpException(500, 'Server Error')
* ```
*
* @internal
*/
var HttpException = /*#__PURE__*/function (_Error) {
_inheritsLoose(HttpException, _Error);
/**
* Create a new instance.
*
* @param code Http error code, ie 200, 400-500.
* @param reason Error message.
* @param data Extra data to add to the error.
*/
function HttpException(code, reason, data) {
var _this;
_this = _Error.call(this, "" + reason + (data ? "\n" + data : "")) || this;
_this.code = code;
_this.data = data;
return _this;
}
return HttpException;
}( /*#__PURE__*/_wrapNativeSuper(Error));
/**
* Helper function for creating a 400 - Bad Request `HttpException`
*
* @internal
* @param data Extra data to add to the error.
*/
function badRequest(data) {
return new HttpException(400, "Bad Request", data);
}
/**
* Helper function for creating a 404 - Not Found `HttpException`
*
* @internal
* @param data Extra data to add to the error.
*/
function notFound(data) {
return new HttpException(404, "Not Found", data);
}
/**
* Base url for the OpenWeatherMap API.
*
* See {@link https://openweathermap.org/api/one-call-api One Call API} for more info.
*
* @internal
*/
var API_BASE = "https://api.openweathermap.org/data/3.0/onecall";
var API_PATH_TIME_MACHINE = "timemachine";
/**
* API url for a Time Machine request from the OpenWeatherMap API.
*
* @internal
*/
var API_TIME_MACHINE = API_BASE + "/" + API_PATH_TIME_MACHINE;
/**
* Default implementation of ClientFactory for making authorized requests to the OpenWeatherMap API.
*
* Note: Get your token from {@link https://openweathermap.org/full-price#current OpenWeatherMap}.
*
* @param apiToken Developer API token.
* @param requestConfig Optional config to change the way axios makes the request.
* @returns Client for interacting with the API.
*/
function openWeatherMapClient(apiToken, requestConfig) {
if (requestConfig === void 0) {
requestConfig = {};
}
return {
forecast: function forecast(request, params) {
if (params === void 0) {
params = {};
}
return doRequest(apiToken, request, params, requestConfig);
},
timeMachine: function timeMachine(request, params) {
if (params === void 0) {
params = {};
}
return doRequest(apiToken, request, params, requestConfig);
}
};
}
/**
* Make an API request using all of the required and optional parameters.
*
* @internal
* @typeparam R Type of respo