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owm-onecall-api

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; } var isDate = _interopDefault(require('date-fns/isDate')); var axios = _interopDefault(require('axios')); /** * Exclude some number of data blocks from the API response. * * This is useful for reducing latency and saving cache space. * * See {@link https://openweathermap.org/api/one-call-api#how Exclude Data Blocks} for more info. */ (function (Exclude) { Exclude["Currently"] = "currently"; Exclude["Minutely"] = "minutely"; Exclude["Hourly"] = "hourly"; Exclude["Daily"] = "daily"; })(exports.Exclude || (exports.Exclude = {})); /** * A list containing all of the [[Exclude]] values. * * @internal */ var EXCLUDE_ALL = [exports.Exclude.Currently, exports.Exclude.Minutely, exports.Exclude.Hourly, exports.Exclude.Daily]; /** * Languages supported by OpenWeatherMap for translating the weather descriptions. * * Used in the `lang=` parameter. * * See {@link https://openweathermap.org/api/one-call-api#multi Translating summaries} for more information. */ (function (Language) { Language["Afrikaans"] = "af"; Language["Albanian"] = "al"; Language["Arabic"] = "ar"; Language["Azerbaijani"] = "az"; Language["Bulgarian"] = "bg"; Language["Catalan"] = "ca"; Language["Czech"] = "cz"; Language["Danish"] = "da"; Language["German"] = "de"; Language["Greek"] = "el"; Language["English"] = "en"; Language["Basque"] = "eu"; Language["Persian"] = "fa"; Language["Finnish"] = "fi"; Language["French"] = "fr"; Language["Galician"] = "gl"; Language["Hebrew"] = "he"; Language["Hindi"] = "hi"; Language["Croatian"] = "hr"; Language["Hungarian"] = "hu"; Language["Indonesian"] = "id"; Language["Italian"] = "it"; Language["Japanese"] = "ja"; Language["Korean"] = "kr"; Language["Latvian"] = "la"; Language["Lithuanian"] = "lt"; Language["Macedonian"] = "mk"; Language["Norwegian"] = "no"; Language["Dutch"] = "nl"; Language["Polish"] = "pl"; Language["Portuguese"] = "pt"; Language["Portuguese_Brazil"] = "pt_br"; Language["Romanian"] = "ro"; Language["Russian"] = "ru"; Language["Swedish"] = "sv"; Language["Slovak"] = "sk"; Language["Slovenian"] = "sl"; Language["Spanish"] = "sp"; Language["Serbian"] = "sr"; Language["Thai"] = "th"; Language["Turkish"] = "tr"; Language["Ukrainian"] = "ua"; Language["Vietnamese"] = "vi"; Language["Chinese_Simplified"] = "zh_cn"; Language["Chinese_Traditional"] = "zh_tw"; Language["Zulu"] = "zu"; })(exports.Language || (exports.Language = {})); /** * Accepted units for temperature supported my OpenWeatherMap. * * See {@link https://openweathermap.org/api/one-call-api#data Units Docs} for more info. */ (function (Units) { /** * The default units are: * * Temperature - Kelvin * Wind speed - metre/sec */ Units["Default"] = ""; /** * The metric units are: * * Temperature - Celcius * Wind speed - metre/sec */ Units["Metric"] = "metric"; /** * The imperial units are: * * Temperature - Fahrenheit * Wind speed - miles/hour */ Units["Imperial"] = "imperial"; })(exports.Units || (exports.Units = {})); /** * All of the supported icons for each weather condition. * * See {@link https://openweathermap.org/weather-conditions Weather Conditions} for more information. */ (function (WeatherIcon) { WeatherIcon["ClearSky"] = "01d"; WeatherIcon["ClearSkyNight"] = "01n"; WeatherIcon["FewClouds"] = "02d"; WeatherIcon["FewCloudsNight"] = "02n"; WeatherIcon["ScatteredClouds"] = "03d"; WeatherIcon["ScatteredCloudsNight"] = "03n"; WeatherIcon["BrokenClouds"] = "04d"; WeatherIcon["BrokenCloudsNight"] = "04n"; WeatherIcon["ShowerRain"] = "09d"; WeatherIcon["ShowerRainNight"] = "09n"; WeatherIcon["Rain"] = "10d"; WeatherIcon["RainNight"] = "10n"; WeatherIcon["Thunderstorm"] = "11d"; WeatherIcon["ThunderstormNight"] = "11n"; WeatherIcon["Snow"] = "13d"; WeatherIcon["SnowNight"] = "13n"; WeatherIcon["Mist"] = "50d"; WeatherIcon["MistNight"] = "50n"; })(exports.WeatherIcon || (exports.WeatherIcon = {})); (function (Condition) { Condition[Condition["ThunderstormRainLight"] = 200] = "ThunderstormRainLight"; Condition[Condition["ThunderstormRain"] = 201] = "ThunderstormRain"; Condition[Condition["ThunderstormRainHeavy"] = 202] = "ThunderstormRainHeavy"; Condition[Condition["ThunderstormLight"] = 210] = "ThunderstormLight"; Condition[Condition["ThunderstormNormal"] = 211] = "ThunderstormNormal"; Condition[Condition["ThunderstormHeavy"] = 212] = "ThunderstormHeavy"; Condition[Condition["ThunderstormRagged"] = 221] = "ThunderstormRagged"; Condition[Condition["ThunderstormDrizzleLight"] = 230] = "ThunderstormDrizzleLight"; Condition[Condition["ThunderstormDrizzle"] = 231] = "ThunderstormDrizzle"; Condition[Condition["ThunderstormDrizzleHeavy"] = 232] = "ThunderstormDrizzleHeavy"; Condition[Condition["DrizzleLight"] = 300] = "DrizzleLight"; Condition[Condition["DrizzleNormal"] = 301] = "DrizzleNormal"; Condition[Condition["DrizzleHeavy"] = 302] = "DrizzleHeavy"; Condition[Condition["DrizzleRainLight"] = 310] = "DrizzleRainLight"; Condition[Condition["DrizzleRain"] = 311] = "DrizzleRain"; Condition[Condition["DrizzleRainHeavy"] = 312] = "DrizzleRainHeavy"; Condition[Condition["DrizzleRainShower"] = 313] = "DrizzleRainShower"; Condition[Condition["DrizzleRainShowerHeavy"] = 314] = "DrizzleRainShowerHeavy"; Condition[Condition["DrizzleShower"] = 321] = "DrizzleShower"; Condition[Condition["RainLight"] = 500] = "RainLight"; Condition[Condition["RainModerate"] = 501] = "RainModerate"; Condition[Condition["RainHeavy"] = 502] = "RainHeavy"; Condition[Condition["RainVeryHeavy"] = 503] = "RainVeryHeavy"; Condition[Condition["RainExtreme"] = 504] = "RainExtreme"; Condition[Condition["RainFreezing"] = 511] = "RainFreezing"; Condition[Condition["RainShowerLight"] = 520] = "RainShowerLight"; Condition[Condition["RainShower"] = 521] = "RainShower"; Condition[Condition["RainShowerHeavy"] = 522] = "RainShowerHeavy"; Condition[Condition["RainRaggedShower"] = 531] = "RainRaggedShower"; Condition[Condition["SnowLight"] = 600] = "SnowLight"; Condition[Condition["SnowNormal"] = 601] = "SnowNormal"; Condition[Condition["SnowHeavy"] = 602] = "SnowHeavy"; Condition[Condition["SnowSleet"] = 611] = "SnowSleet"; Condition[Condition["SnowSleetShowerLight"] = 612] = "SnowSleetShowerLight"; Condition[Condition["SnowSleetShower"] = 613] = "SnowSleetShower"; Condition[Condition["SnowMixedLight"] = 615] = "SnowMixedLight"; Condition[Condition["SnowMixed"] = 616] = "SnowMixed"; Condition[Condition["SnowShowerLight"] = 620] = "SnowShowerLight"; Condition[Condition["SnowShower"] = 621] = "SnowShower"; Condition[Condition["SnowShowerHeavy"] = 622] = "SnowShowerHeavy"; Condition[Condition["Mist"] = 701] = "Mist"; Condition[Condition["Smoke"] = 711] = "Smoke"; Condition[Condition["Haze"] = 721] = "Haze"; Condition[Condition["DustWhirls"] = 731] = "DustWhirls"; Condition[Condition["Fog"] = 741] = "Fog"; Condition[Condition["Sand"] = 751] = "Sand"; Condition[Condition["Dust"] = 761] = "Dust"; Condition[Condition["Ash"] = 762] = "Ash"; Condition[Condition["Squall"] = 771] = "Squall"; Condition[Condition["Tornado"] = 781] = "Tornado"; Condition[Condition["Clear"] = 800] = "Clear"; Condition[Condition["CloudsFew"] = 801] = "CloudsFew"; Condition[Condition["CloudsScattered"] = 802] = "CloudsScattered"; Condition[Condition["CloudsBroken"] = 803] = "CloudsBroken"; Condition[Condition["CloudsOvercast"] = 804] = "CloudsOvercast"; })(exports.Condition || (exports.Condition = {})); /** * Map a single Alert to DarkSky equivalent. * * @param alert OpenWeatherMap alert to map. * @returns DarkSky equivalent Alert data object. */ function mapAlert(alert) { return { title: alert.event, description: alert.description, time: alert.start, expires: alert.end, regions: undefined, severity: undefined, url: undefined }; } /** * Map a given OpenWeatherMap object to the Dark Sky equivelent. * * @param alert OpenWeatherMap Alert data block. * @returns DarkSky equivelent Alert data block object. */ function mapAlertsToDarkSky(alerts) { if (!alerts) return []; return alerts.map(function (alert) { return mapAlert(alert); }); } function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } function _construct(Parent, args, Class) { if (_isNativeReflectConstruct()) { _construct = Reflect.construct; } else { _construct = function _construct(Parent, args, Class) { var a = [null]; a.push.apply(a, args); var Constructor = Function.bind.apply(Parent, a); var instance = new Constructor(); if (Class) _setPrototypeOf(instance, Class.prototype); return instance; }; } return _construct.apply(null, arguments); } function _isNativeFunction(fn) { return Function.toString.call(fn).indexOf("[native code]") !== -1; } function _wrapNativeSuper(Class) { var _cache = typeof Map === "function" ? new Map() : undefined; _wrapNativeSuper = function _wrapNativeSuper(Class) { if (Class === null || !_isNativeFunction(Class)) return Class; if (typeof Class !== "function") { throw new TypeError("Super expression must either be null or a function"); } if (typeof _cache !== "undefined") { if (_cache.has(Class)) return _cache.get(Class); _cache.set(Class, Wrapper); } function Wrapper() { return _construct(Class, arguments, _getPrototypeOf(this).constructor); } Wrapper.prototype = Object.create(Class.prototype, { constructor: { value: Wrapper, enumerable: false, writable: true, configurable: true } }); return _setPrototypeOf(Wrapper, Class); }; return _wrapNativeSuper(Class); } function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; } function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = (function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function define(obj, key, value) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); return obj[key]; } try { // IE 8 has a broken Object.defineProperty that only works on DOM objects. define({}, ""); } catch (err) { define = function(obj, key, value) { return obj[key] = value; }; } function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunction.displayName = define( GeneratorFunctionPrototype, toStringTagSymbol, "GeneratorFunction" ); // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function(method) { define(prototype, method, function(arg) { return this._invoke(method, arg); }); }); } exports.isGeneratorFunction = function(genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function(genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; define(genFun, toStringTagSymbol, "GeneratorFunction"); } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function(arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function(value) { invoke("next", value, resolve, reject); }, function(err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function(unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function(error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function(resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then( callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg ) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator( wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl ); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function(result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError( "The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (! info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); define(Gp, toStringTagSymbol, "Generator"); // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function() { return this; }; Gp.toString = function() { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function(object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function(skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function() { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function(exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !! caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function(type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function(record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function(finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function(tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function(iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports )); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } }); /** * Check if value is a number, or if a string can be parsed into a number. * * @param value Value to check. * @returns `true` if it is a valid number. */ function isNumber(value) { var num = parseFloat(value); return !isNaN(num) && isFinite(num); } /** * Check if a value is an object. * * @param value Variable to check if it is an object. * @returns `true` if value is an object. */ function isObject(value) { if (value === null || value === undefined) return false; return Object.getPrototypeOf(value).isPrototypeOf(Object); } /** * Convert a [[TimeMachineDate]] into a Unix timestamp value that OpenWeatherMap accepts. * * @param time The TimeMachineDate value to be converted into a Unix timestamp. * @returns `undefined` if the property is not set, and a Unix timestamp if defined. * @throws Error if [[time]] is not a number or a [[Date]] object. */ function parseTimeMachineDate(time) { if (!time) return undefined;else if (isNumber(time)) return time;else if (isDate(time)) return time.getTime() / 1000;else throw new Error("Could not parse Unix timestamp from 'time' property!"); } (function (DarkSkyWeatherIcon) { DarkSkyWeatherIcon["ClearDay"] = "clear-day"; DarkSkyWeatherIcon["ClearNight"] = "clear-night"; DarkSkyWeatherIcon["Rain"] = "rain"; DarkSkyWeatherIcon["Snow"] = "snow"; DarkSkyWeatherIcon["Sleet"] = "sleet"; DarkSkyWeatherIcon["Wind"] = "wind"; DarkSkyWeatherIcon["Fog"] = "fog"; DarkSkyWeatherIcon["Cloudy"] = "cloudy"; DarkSkyWeatherIcon["PartlyCloudyDay"] = "partly-cloudy-day"; DarkSkyWeatherIcon["PartlyCloudyNight"] = "partly-cloudy-night"; DarkSkyWeatherIcon["Thunderstorm"] = "thunderstorm"; })(exports.DarkSkyWeatherIcon || (exports.DarkSkyWeatherIcon = {})); /** * Map an OpenWeatherMap icon id to a DarkSky Weather icon value. * * *Note:* There is not a direct 1:1 match, as DarkSky is missing some of the icons. * * @param icon OpenWeatherMap icon id * @returns The equivelent icon id for DarkSky's API. */ function mapToDarkSkyWeatherIcon(icon) { switch (icon) { case exports.WeatherIcon.ClearSky: return exports.DarkSkyWeatherIcon.ClearDay; case exports.WeatherIcon.ClearSkyNight: return exports.DarkSkyWeatherIcon.ClearNight; case exports.WeatherIcon.FewClouds: case exports.WeatherIcon.FewCloudsNight: return exports.DarkSkyWeatherIcon.Cloudy; case exports.WeatherIcon.ScatteredClouds: case exports.WeatherIcon.BrokenClouds: return exports.DarkSkyWeatherIcon.PartlyCloudyDay; case exports.WeatherIcon.ScatteredCloudsNight: case exports.WeatherIcon.BrokenCloudsNight: return exports.DarkSkyWeatherIcon.PartlyCloudyNight; case exports.WeatherIcon.ShowerRain: case exports.WeatherIcon.ShowerRainNight: case exports.WeatherIcon.Rain: case exports.WeatherIcon.RainNight: return exports.DarkSkyWeatherIcon.Rain; case exports.WeatherIcon.Snow: case exports.WeatherIcon.SnowNight: return exports.DarkSkyWeatherIcon.Snow; case exports.WeatherIcon.Thunderstorm: case exports.WeatherIcon.ThunderstormNight: return exports.DarkSkyWeatherIcon.Thunderstorm; case exports.WeatherIcon.Mist: case exports.WeatherIcon.MistNight: return exports.DarkSkyWeatherIcon.Fog; default: return undefined; } } var PRECIPITATION_RAIN = "rain"; var PRECIPITATION_SNOW = "snow"; function parsePrecipitationType(block) { if (block.rain) return PRECIPITATION_RAIN;else if (block.snow) return PRECIPITATION_SNOW; return undefined; } function parsePrecipitationIntensity(block) { var _block$rain; var precipitation = (_block$rain = block.rain) != null ? _block$rain : block.snow; if (isNumber(precipitation)) return precipitation;else if (isObject(precipitation)) { var precipitationDataPoint = precipitation; return precipitationDataPoint["1h"]; } return undefined; } /** * Extract the DarkSky equivelent precipitation values from an OpenWeatherMap DataBlock. * * @param block OpenWeatherMap data block. * @returns The DarkSky equivelent for precipitation and precipitation type. */ function mapBaseDarkSkyPrecipitation(block) { return { precipType: parsePrecipitationType(block), precipIntensity: parsePrecipitationIntensity(block) }; } /** * Map a base level DataBlock to a base level DarkSkyDataPoint * * @param block DataBlock to convert to a DarkSky data point */ function mapBaseDarkSkyDataPoint(block) { var precipitation = mapBaseDarkSkyPrecipitation(block); var firstWeather = block.weather[0]; return _extends({ time: block.dt, summary: firstWeather.description, icon: mapToDarkSkyWeatherIcon(firstWeather.icon), originalIcon: firstWeather.icon, pressure: block.pressure, humidity: block.humidity, dewPoint: block.dew_point, cloudCover: block.clouds, visibility: block.visibility, windSpeed: block.wind_speed, windBearing: block.wind_deg, windGust: block.wind_gust, precipProbability: block.pop, uvIndex: block.uvi }, precipitation); } /** * Map a given OpenWeatherMap object to the Dark Sky equivelent. * * @param dataBlock OpenWeatherMap Current data block. * @returns DarkSky equivelent Current data block object. */ function mapCurrentToDarkSky(dataBlock) { if (!dataBlock) return; var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock); return _extends({}, baseDataPoint, { sunriseTime: dataBlock.sunrise, sunsetTime: dataBlock.sunset, temperature: dataBlock.temp, apparentTemperature: dataBlock.feels_like, uvIndex: dataBlock.uvi, visibility: dataBlock.visibility }); } /** * Maps an OpenWeatherMap Minutely data block to a DarkSky compatible object. * * @param dataBlock OpenWeatherMap minutely data block. * @returns DarkSky equivelent Minutely Data Point. */ function mapMinutelyDataPoint(dataBlock) { return { time: dataBlock.dt, precipIntensity: dataBlock.precipitation }; } /** * Map an OpenWeatherMap minutely data block to a DarkSky comptible object. * * @param dataBlocks List of OpenWeatherMap minutely data points. * @returns DarkSky equivelent minutely data block. */ function mapMinutelyToDarkSky(dataBlocks) { if (!dataBlocks) return; return { summary: undefined, icon: undefined, data: dataBlocks.map(function (block) { return mapMinutelyDataPoint(block); }) }; } function mapHourlyDataPoint(dataBlock) { var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock); return _extends({}, baseDataPoint, { temperature: dataBlock.temp, apparentTemperature: dataBlock.feels_like, precipProbability: dataBlock.pop, visibility: dataBlock.visibility }); } /** * Map the OpenWeatherMap HourlyDataBlock to a DarkSky equivelent object. * * @param blocks List of OpenWeatherMap hourly data blocks. * @returns `undefined` if [[blocks]] is empty. */ function mapHourlyToDarkSky(blocks) { var _blocks$; if (blocks === void 0) { blocks = []; } var weather = (_blocks$ = blocks[0]) == null ? void 0 : _blocks$.weather[0]; if (!weather) return; return { summary: weather.description, icon: mapToDarkSkyWeatherIcon(weather.icon), originalIcon: weather.icon, data: blocks.map(function (hourly) { return mapHourlyDataPoint(hourly); }) }; } function mapDailyDataPoint(dataBlock) { var baseDataPoint = mapBaseDarkSkyDataPoint(dataBlock); var feelsLikeValues = Object.values(dataBlock.feels_like); var apparentTemperatureMax = Math.max.apply(Math, feelsLikeValues); var apparentTemperatureMin = Math.min.apply(Math, feelsLikeValues); return _extends({}, baseDataPoint, { sunriseTime: dataBlock.sunrise, sunsetTime: dataBlock.sunset, temperatureHigh: dataBlock.temp.day, temperatureLow: dataBlock.temp.night, temperatureMax: dataBlock.temp.max, temperatureMin: dataBlock.temp.min, apparentTemperatureHigh: dataBlock.feels_like.day, apparentTemperatureLow: dataBlock.feels_like.night, apparentTemperatureMax: apparentTemperatureMax, apparentTemperatureMin: apparentTemperatureMin, uvIndex: dataBlock.uvi, precipProbability: dataBlock.pop }); } /** * Map a given OpenWeatherMap object to the Dark Sky equivelent. * * @param dataBlock OpenWeatherMap Daily data block. * @returns DarkSky equivelent Daily data block object. */ function mapDailyToDarkSky(blocks) { var _blocks$; if (blocks === void 0) { blocks = []; } var weather = (_blocks$ = blocks[0]) == null ? void 0 : _blocks$.weather[0]; if (!weather) return; return { summary: weather.description, icon: mapToDarkSkyWeatherIcon(weather.icon), originalIcon: weather.icon, data: blocks.map(function (daily) { return mapDailyDataPoint(daily); }) }; } /** * Map an OpenWeatherMap Forecast result to a DarkSky equivelent object. * * @param forecast OpenWeatherMap forecast object. */ function mapToDarkSkyForecast(forecast) { return { latitude: forecast.lat, longitude: forecast.lon, timezone: forecast.timezone, currently: mapCurrentToDarkSky(forecast.current), minutely: mapMinutelyToDarkSky(forecast.minutely), hourly: mapHourlyToDarkSky(forecast.hourly), daily: mapDailyToDarkSky(forecast.daily), alerts: mapAlertsToDarkSky(forecast.alerts) }; } /** * Map an OpenWeatherMap Forecast promise to a DarkSky equivelent object. * * @param promise OpenWeatherMap forecast promise. */ function mapResultToDarkSkyForecast(_x) { return _mapResultToDarkSkyForecast.apply(this, arguments); } function _mapResultToDarkSkyForecast() { _mapResultToDarkSkyForecast = _asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee(promise) { var result; return runtime_1.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _context.next = 2; return promise; case 2: result = _context.sent; return _context.abrupt("return", mapToDarkSkyForecast(result)); case 4: case "end": return _context.stop(); } } }, _callee); })); return _mapResultToDarkSkyForecast.apply(this, arguments); } /** * Base class for creating an HTTP related exception. * * ```typescript * throw new HttpException(500, 'Server Error') * ``` * * @internal */ var HttpException = /*#__PURE__*/function (_Error) { _inheritsLoose(HttpException, _Error); /** * Create a new instance. * * @param code Http error code, ie 200, 400-500. * @param reason Error message. * @param data Extra data to add to the error. */ function HttpException(code, reason, data) { var _this; _this = _Error.call(this, "" + reason + (data ? "\n" + data : "")) || this; _this.code = code; _this.data = data; return _this; } return HttpException; }( /*#__PURE__*/_wrapNativeSuper(Error)); /** * Helper function for creating a 400 - Bad Request `HttpException` * * @internal * @param data Extra data to add to the error. */ function badRequest(data) { return new HttpException(400, "Bad Request", data); } /** * Helper function for creating a 404 - Not Found `HttpException` * * @internal * @param data Extra data to add to the error. */ function notFound(data) { return new HttpException(404, "Not Found", data); } /** * Base url for the OpenWeatherMap API. * * See {@link https://openweathermap.org/api/one-call-api One Call API} for more info. * * @internal */ var API_BASE = "https://api.openweathermap.org/data/3.0/onecall"; var API_PATH_TIME_MACHINE = "timemachine"; /** * API url for a Time Machine request from the OpenWeatherMap API. * * @internal */ var API_TIME_MACHINE = API_BASE + "/" + API_PATH_TIME_MACHINE; /** * Default implementation of ClientFactory for making authorized requests to the OpenWeatherMap API. * * Note: Get your token from {@link https://openweathermap.org/full-price#current OpenWeatherMap}. * * @param apiToken Developer API token. * @param requestConfig Optional config to change the way axios makes the request. * @returns Client for interacting with the API. */ function openWeatherMapClient(apiToken, requestConfig) { if (requestConfig === void 0) { requestConfig = {}; } return { forecast: function forecast(request, params) { if (params === void 0) { params = {}; } return doRequest(apiToken, request, params, requestConfig); }, timeMachine: function timeMachine(request, params) { if (params === void 0) {