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/// <reference types="node" /> import { EventEmitter } from 'events'; import { Call, Deadline, Http2CallStream } from './call-stream'; import { ChannelCredentials } from './channel-credentials'; import { ChannelOptions } from './channel-options'; import { Metadata } from './metadata'; export declare enum ConnectivityState { CONNECTING = 0, READY = 1, TRANSIENT_FAILURE = 2, IDLE = 3, SHUTDOWN = 4 } /** * An interface that represents a communication channel to a server specified * by a given address. */ export interface Channel { /** * Close the channel. This has the same functionality as the existing * grpc.Client.prototype.close */ close(): void; /** * Return the target that this channel connects to */ getTarget(): string; /** * Get the channel's current connectivity state. This method is here mainly * because it is in the existing internal Channel class, and there isn't * another good place to put it. * @param tryToConnect If true, the channel will start connecting if it is * idle. Otherwise, idle channels will only start connecting when a * call starts. */ getConnectivityState(tryToConnect: boolean): ConnectivityState; /** * Watch for connectivity state changes. This is also here mainly because * it is in the existing external Channel class. * @param currentState The state to watch for transitions from. This should * always be populated by calling getConnectivityState immediately * before. * @param deadline A deadline for waiting for a state change * @param callback Called with no error when a state change, or with an * error if the deadline passes without a state change. */ watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void; /** * Create a call object. Call is an opaque type that is used by the Client * class. This function is called by the gRPC library when starting a * request. Implementers should return an instance of Call that is returned * from calling createCall on an instance of the provided Channel class. * @param method The full method string to request. * @param deadline The call deadline * @param host A host string override for making the request * @param parentCall A server call to propagate some information from * @param propagateFlags A bitwise combination of elements of grpc.propagate * that indicates what information to propagate from parentCall. */ createCall(method: string, deadline: Deadline | null | undefined, host: string | null | undefined, parentCall: Call | null | undefined, propagateFlags: number | null | undefined): Call; } export declare class Http2Channel extends EventEmitter implements Channel { readonly credentials: ChannelCredentials; private readonly options; private readonly userAgent; private readonly target; private readonly defaultAuthority; private connectivityState; private connecting; private subChannel; private filterStackFactory; private subChannelConnectCallback; private subChannelCloseCallback; private backoffTimerId; private currentBackoff; private currentBackoffDeadline; private handleStateChange; private transitionToState; private startConnecting; constructor(address: string, credentials: ChannelCredentials, options: Partial<ChannelOptions>); _startHttp2Stream(authority: string, methodName: string, stream: Http2CallStream, metadata: Metadata): void; createCall(method: string, deadline: Deadline | null | undefined, host: string | null | undefined, parentCall: Call | null | undefined, propagateFlags: number | null | undefined): Call; /** * Attempts to connect, returning a Promise that resolves when the connection * is successful, or rejects if the channel is shut down. */ private connect; getConnectivityState(tryToConnect: boolean): ConnectivityState; watchConnectivityState(currentState: ConnectivityState, deadline: Date | number, callback: (error?: Error) => void): void; getTarget(): string; close(): void; }