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owl-bt

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owl-bt is editor for Behavior trees. It has been inspired by Unreal engine behavior trees in a way, that it supports special node items like decorators and services. This makes trees smaller and much more readable.

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'use strict'; (function() { /** * Used for setting base properties of node items. Like 'inverseCheckCondition' in decorator */ class SetTreeNodeItemBasePropertyValueAction { constructor(_, ActionExecutor, TreeStore, TreeNodeItemProperty, TreeNode) { this._ = _; this._ActionExecutor = ActionExecutor; this._TreeStore = TreeStore; this._TreeNode = TreeNode; } /** * @param {object} params * @param {node} params.node * @param {Object} params.nodeItem - (optional) node item that owns the property. Null or node for node property * @param {String} params.property - property that should be set * @param {Object} params.value - new value of the property */ exec(params) { let _this = this; let nodeItem = params.nodeItem || params.node; let oldValue = nodeItem[params.property]; this._ActionExecutor.exec({ exec: () => { _this._setProperty(nodeItem, params.property, params.value); _this._TreeStore.updateVersion(); _this._TreeNode.updateVersion(params.node); }, undo: () => { _this._setProperty(nodeItem, params.property, oldValue); _this._TreeStore.updateVersion(); _this._TreeNode.updateVersion(params.node); } }); } _setProperty(obj, property, value) { if (_.isNil(value)) { delete obj[property]; } else { obj[property] = value; } } } angular.module('editorApp') .service('SetTreeNodeItemBasePropertyValueAction', SetTreeNodeItemBasePropertyValueAction); })();