overmind
Version:
Frictionless state management
65 lines (64 loc) • 3.2 kB
TypeScript
import { IState } from '.';
type TState = {
current: string;
} & TBaseState;
type TBaseState = {
[key: string]: IState | Statemachine<any, any, any>;
};
type TEvents = {
type: string;
data?: any;
};
export type StatemachineTransitions<States extends TState, Events extends TEvents, BaseState extends TBaseState> = ([BaseState] extends [never] ? (event: Events, state: States) => States | void : (event: Events, state: States & BaseState) => States | void) | {
[State in States['current']]: {
[Type in Events['type']]?: [BaseState] extends [never] ? ((event: Events extends {
type: Type;
} ? Events['data'] : never, state: States extends {
current: State;
} ? States : never) => States | void) : ((event: Events extends {
type: Type;
} ? Events['data'] : never, state: States extends {
current: State;
} ? States & BaseState : never) => States | void);
};
};
export interface MachineMethods<States extends TState, Events extends TEvents, BaseState extends TBaseState> {
matches<T extends States['current']>(current: T): Statemachine<States extends {
current: T;
} ? States : never, Events, BaseState> | undefined;
send<T extends Events['type']>(...args: Events extends {
type: T;
data: any;
} ? [T, Events['data']] : [T]): Statemachine<States, Events, BaseState>;
onTransition(listener: (state: States) => void): void;
}
export type Statemachine<States extends TState, Events extends TEvents, BaseState extends TBaseState = never> = [BaseState] extends [never] ? States & MachineMethods<States, Events, BaseState> : States & BaseState & MachineMethods<States, Events, BaseState>;
declare const INITIAL_STATE: unique symbol;
declare const TRANSITIONS: unique symbol;
declare const STATE: unique symbol;
declare const IS_DISPOSED: unique symbol;
declare const BASE_STATE: unique symbol;
declare const TRANSITION_LISTENERS: unique symbol;
export declare function deepCopy(obj: any): any;
export declare class StateMachine<State extends TState, Events extends TEvents, BaseState extends TBaseState> {
current: State['current'];
private [INITIAL_STATE];
private [TRANSITIONS];
private [STATE];
private [BASE_STATE];
private [TRANSITION_LISTENERS];
private [IS_DISPOSED];
private clone;
private dispose;
constructor(transitions: StatemachineTransitions<State, Events, BaseState>, state: State, baseState: BaseState);
send(type: any, data: any): this;
matches(state: any): this | undefined;
onTransition(listener: (state: State) => void): void;
}
export type StatemachineFactory<States extends TState, Events extends TEvents, BaseState extends TBaseState> = [BaseState] extends [never] ? {
create(state: States): Statemachine<States, Events, {}>;
} : {
create(state: States, baseState: BaseState): Statemachine<States, Events, BaseState>;
};
export declare function statemachine<States extends TState, Events extends TEvents, BaseState extends TBaseState = never>(transitions: StatemachineTransitions<States, Events, BaseState>): StatemachineFactory<States, Events, BaseState>;
export {};