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osumodcalculator

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osu! calculator for converting values to DT & HT and other things

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const stats_1 = require("../stats"); { (0, stats_1.ToMsOd)(9); // => { // hitwindow_300: 25.5, // hitwindow_100: 67.5, // hitwindow_50: 109.5 // } } { (0, stats_1.ToMsAr)(9); // => 600 } { const hitWindow_300s = 25.5; const hitWindow_100s = 67.5; const hitWindow_50s = 109.5; const first = (0, stats_1.FromMsOd)(hitWindow_300s); // => 9 const second = (0, stats_1.FromMsOd)(NaN, hitWindow_100s); // => 9 const third = (0, stats_1.FromMsOd)(NaN, NaN, hitWindow_50s); // => 9 } { (0, stats_1.FromMsAr)(600); // => 9 } { const oldAr = 9; const newAr = (0, stats_1.ToDtAr)(oldAr); // => { // ar: 10.33 // ms: 400 // } } { const oldAr = 9; const newAr = (0, stats_1.ToHtAr)(oldAr); // => { // ar: 7.67 // ms: 800 // } } { const oldOd = 9; const newOd = (0, stats_1.ToDtOd)(oldOd); // => { // hitwindow_300: 17, // hitwindow_100: 45, // hitwindow_50: 73, // od: 10.42, // } } { const oldOd = 9; const newOd = (0, stats_1.ToHtOd)(oldOd); // => { // hitwindow_300: 34, // hitwindow_100: 90, // hitwindow_50: 146, // od: 7.58, // } } { const circleSize = 4; const approachRate = 9.8; const overallDifficulty = 9.1; const health = 5; const modded = (0, stats_1.toHR)(circleSize, approachRate, overallDifficulty, health); // => { // cs: 5.2 // ar: 10 // od: 10 // hp: 7 // } } { const circleSize = 4; const approachRate = 9.8; const overallDifficulty = 9.1; const health = 5; const modded = (0, stats_1.toEZ)(circleSize, approachRate, overallDifficulty, health); // => { // cs: 2 // ar: 4.9 // od: 4.55 // hp: 2.5 // } } { (0, stats_1.csToRadius)(5); // => 32.006 } { const radius = 32.01; // in pixels (0, stats_1.csFromRadius)(radius); // => 5 } { // https://osu.ppy.sh/b/ 759056 const speedRate = 1.15; const approachRate = 9.2; const overallDifficulty = 8; const bpm = 189; const songLength = 189; const newStats = (0, stats_1.speed)(speedRate, { ar: approachRate, od: overallDifficulty, bpm, songLength }); // => // { // ar: 9.7, // od: 8.68, // bpm: 217.35, // songLength: 164.34782608695653, // extra: { // arMs: 495.6521739130436, // odMs: { // hitwindow_300: 27.39130434782609, // hitwindow_100: 65.65217391304348, // hitwindow_50: 103.91304347826087, // }, // }, // } } { const circleSize = 4; const approachRate = 10; const overallDifficulty = 5.5; const hp = 6; const bpm = 215; const songLength = 180; const mods = [{ acronym: 'DT', settings: { speed_change: 1.15 } }, { acronym: 'DA', settings: { circle_size: 3.5 } } ]; const moddedStats = (0, stats_1.modded)({ cs: circleSize, ar: approachRate, od: overallDifficulty, hp, bpm, songLength }, mods); // => // { // cs: 3.5, // ar: 10.39, // od: 6.51, // hp: 6, // bpm: 247.24999999999997, // songLength: 156.52173913043478, // extra: { // csRadius: 38.730180610000005, // arMs: 391.304347826087, // odMs: { // hitwindow_300: 40.434782608695656, // hitwindow_100: 83.04347826086958, // hitwindow_50: 125.65217391304348, // }, // }, }