osumodcalculator
Version:
osu! calculator for converting values to DT & HT and other things
163 lines (162 loc) • 3.72 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const stats_1 = require("../stats");
{
(0, stats_1.ToMsOd)(9);
// => {
// hitwindow_300: 25.5,
// hitwindow_100: 67.5,
// hitwindow_50: 109.5
// }
}
{
(0, stats_1.ToMsAr)(9); // => 600
}
{
const hitWindow_300s = 25.5;
const hitWindow_100s = 67.5;
const hitWindow_50s = 109.5;
const first = (0, stats_1.FromMsOd)(hitWindow_300s); // => 9
const second = (0, stats_1.FromMsOd)(NaN, hitWindow_100s); // => 9
const third = (0, stats_1.FromMsOd)(NaN, NaN, hitWindow_50s); // => 9
}
{
(0, stats_1.FromMsAr)(600); // => 9
}
{
const oldAr = 9;
const newAr = (0, stats_1.ToDtAr)(oldAr);
// => {
// ar: 10.33
// ms: 400
// }
}
{
const oldAr = 9;
const newAr = (0, stats_1.ToHtAr)(oldAr);
// => {
// ar: 7.67
// ms: 800
// }
}
{
const oldOd = 9;
const newOd = (0, stats_1.ToDtOd)(oldOd);
// => {
// hitwindow_300: 17,
// hitwindow_100: 45,
// hitwindow_50: 73,
// od: 10.42,
// }
}
{
const oldOd = 9;
const newOd = (0, stats_1.ToHtOd)(oldOd);
// => {
// hitwindow_300: 34,
// hitwindow_100: 90,
// hitwindow_50: 146,
// od: 7.58,
// }
}
{
const circleSize = 4;
const approachRate = 9.8;
const overallDifficulty = 9.1;
const health = 5;
const modded = (0, stats_1.toHR)(circleSize, approachRate, overallDifficulty, health);
// => {
// cs: 5.2
// ar: 10
// od: 10
// hp: 7
// }
}
{
const circleSize = 4;
const approachRate = 9.8;
const overallDifficulty = 9.1;
const health = 5;
const modded = (0, stats_1.toEZ)(circleSize, approachRate, overallDifficulty, health);
// => {
// cs: 2
// ar: 4.9
// od: 4.55
// hp: 2.5
// }
}
{
(0, stats_1.csToRadius)(5); // => 32.006
}
{
const radius = 32.01; // in pixels
(0, stats_1.csFromRadius)(radius); // => 5
}
{
// https://osu.ppy.sh/b/ 759056
const speedRate = 1.15;
const approachRate = 9.2;
const overallDifficulty = 8;
const bpm = 189;
const songLength = 189;
const newStats = (0, stats_1.speed)(speedRate, { ar: approachRate, od: overallDifficulty, bpm, songLength });
// =>
// {
// ar: 9.7,
// od: 8.68,
// bpm: 217.35,
// songLength: 164.34782608695653,
// extra: {
// arMs: 495.6521739130436,
// odMs: {
// hitwindow_300: 27.39130434782609,
// hitwindow_100: 65.65217391304348,
// hitwindow_50: 103.91304347826087,
// },
// },
// }
}
{
const circleSize = 4;
const approachRate = 10;
const overallDifficulty = 5.5;
const hp = 6;
const bpm = 215;
const songLength = 180;
const mods = [{
acronym: 'DT',
settings: {
speed_change: 1.15
}
},
{
acronym: 'DA',
settings: {
circle_size: 3.5
}
}
];
const moddedStats = (0, stats_1.modded)({
cs: circleSize,
ar: approachRate,
od: overallDifficulty,
hp, bpm, songLength
}, mods);
// =>
// {
// cs: 3.5,
// ar: 10.39,
// od: 6.51,
// hp: 6,
// bpm: 247.24999999999997,
// songLength: 156.52173913043478,
// extra: {
// csRadius: 38.730180610000005,
// arMs: 391.304347826087,
// odMs: {
// hitwindow_300: 40.434782608695656,
// hitwindow_100: 83.04347826086958,
// hitwindow_50: 125.65217391304348,
// },
// },
}