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osu-api-extended

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Advanced osu! api wrapper cover all V2 and V1 endpoints, and provide useful tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.calculate_rank = void 0; const enums_1 = require("../types/enums"); const handleErrors_1 = require("../utility/handleErrors"); const accuracy_1 = require("./accuracy"); const mods_1 = require("./mods"); /** * Calculate rank from play hits * * &nbsp; * * ### Parameters * - `hits.geki` or `hits.perfect` or `hits.count_geki` - Amount of geki's * - `hits[300]` or `hits.great` or `hits.count_300` - Amount of 300's * - `hits.katu` or `hits.good` or `hits.count_katu` - Amount of katu's * - `hits[100]` or `hits.ok` or `hits.count_100` - Amount of 100's * - `hits[50]` or `hits.meh` or `hits.count_50` - Amount of 50's * - `hits[0]` or `hits.miss` or `hits.count_miss` - Amount of misses * * - `mods` - Number / Name / Array of { acronym: "EZ" } * - `mode` - Number/Name of the gamemode * * &nbsp; * * ### Usage Example * ```js * const { tools } = require('osu-api-extended'); * * function main() { * try { * const hits = { 300: 123, 100: 12, 50: 1, 0: 1 }; * const result = tools.calculate_rank(hits, 72, 'osu'); * if (result.error != null) { * console.log(result.error); * return; * }; * * * console.log(result); * } catch (error) { * console.log(error); * }; * }; * * main(); * ``` */ const calculate_rank = (hits, mods = 0, mode) => { if (Object.keys(hits).length == 0) { return (0, handleErrors_1.handleErrors)(new Error('Provide hits (300, 100, 50, etc)')); } ; const { name: modsName } = (0, mods_1.calculate_mods)(mods); const calc_acc = (0, accuracy_1.calculate_accuracy)(hits, mode); const accuracy = calc_acc.accuracy / 100; const geki = parseInt(hits.perfect || hits.count_geki || (hits === null || hits === void 0 ? void 0 : hits.geki) || '0'); const h300 = parseInt(hits.great || hits.count_300 || (hits === null || hits === void 0 ? void 0 : hits[300]) || '0'); const katu = parseInt(hits.small_tick_miss || hits.good || hits.count_katu || (hits === null || hits === void 0 ? void 0 : hits.katu) || '0'); const h100 = parseInt(hits.large_tick_hit || hits.ok || hits.count_100 || (hits === null || hits === void 0 ? void 0 : hits[100]) || '0'); const h50 = parseInt(hits.small_tick_hit || hits.meh || hits.count_50 || (hits === null || hits === void 0 ? void 0 : hits[50]) || '0'); const h0 = parseInt(hits.miss || hits.count_miss || (hits === null || hits === void 0 ? void 0 : hits[0]) || '0'); const is_silver = /hd|fl/i.test(modsName); let total = 0; let r300 = 0; let r50 = 0; let rank = ''; switch (mode) { case 'osu': case enums_1.GamemodeEnum.osu: total = +h300 + +h100 + +h50 + +h0; r300 = +h300 / total; r50 = +h50 / total; if (r300 === 1) rank = is_silver ? 'XH' : 'X'; else if (r300 > 0.9 && r50 < 0.01 && h0 === 0) rank = is_silver ? 'SH' : 'S'; else if ((r300 > 0.8 && h0 === 0) || r300 > 0.9) rank = 'A'; else if ((r300 > 0.7 && h0 === 0) || r300 > 0.8) rank = 'B'; else if (r300 > 0.6) rank = 'C'; else rank = 'D'; break; case 'taiko': case enums_1.GamemodeEnum.taiko: total = +h300 + +h100 + +h50 + +h0; r300 = +h300 / total; r50 = +h50 / total; if (r300 === 1) rank = is_silver ? 'XH' : 'X'; else if (r300 > 0.9 && r50 < 0.01 && h0 === 0) rank = is_silver ? 'SH' : 'S'; else if ((r300 > 0.8 && h0 === 0) || r300 > 0.9) rank = 'A'; else if ((r300 > 0.7 && h0 === 0) || r300 > 0.8) rank = 'B'; else if (r300 > 0.6) rank = 'C'; else rank = 'D'; break; case 'fruits': case enums_1.GamemodeEnum.fruits: total = +h300 + +h100 + +h50 + +h0 + +katu; r300 = +h300 / total; r50 = +h50 / total; if (accuracy === 1) rank = is_silver ? 'XH' : 'X'; else if (accuracy > 0.98) rank = is_silver ? 'SH' : 'S'; else if (accuracy > 0.94) rank = 'A'; else if (accuracy > 0.9) rank = 'B'; else if (accuracy > 0.85) rank = 'C'; else rank = 'D'; break; case 'mania': case enums_1.GamemodeEnum.mania: total = +h300 + +h100 + +h50 + +h0 + +geki + +katu; r300 = +h300 / total; r50 = +h50 / total; if (accuracy === 1) rank = is_silver ? 'XH' : 'X'; else if (accuracy > 0.95) rank = is_silver ? 'SH' : 'S'; else if (accuracy > 0.9) rank = 'A'; else if (accuracy > 0.8) rank = 'B'; else if (accuracy > 0.7) rank = 'C'; else rank = 'D'; break; } ; return { rank, accuracy, }; }; exports.calculate_rank = calculate_rank;