osu-api-extended
Version:
Advanced osu! api wrapper cover all V2 and V1 endpoints, and provide useful tools
149 lines (148 loc) • 5.47 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.calculate_rank = void 0;
const enums_1 = require("../types/enums");
const handleErrors_1 = require("../utility/handleErrors");
const accuracy_1 = require("./accuracy");
const mods_1 = require("./mods");
/**
* Calculate rank from play hits
*
*
*
* ### Parameters
* - `hits.geki` or `hits.perfect` or `hits.count_geki` - Amount of geki's
* - `hits[300]` or `hits.great` or `hits.count_300` - Amount of 300's
* - `hits.katu` or `hits.good` or `hits.count_katu` - Amount of katu's
* - `hits[100]` or `hits.ok` or `hits.count_100` - Amount of 100's
* - `hits[50]` or `hits.meh` or `hits.count_50` - Amount of 50's
* - `hits[0]` or `hits.miss` or `hits.count_miss` - Amount of misses
*
* - `mods` - Number / Name / Array of { acronym: "EZ" }
* - `mode` - Number/Name of the gamemode
*
*
*
* ### Usage Example
* ```js
* const { tools } = require('osu-api-extended');
*
* function main() {
* try {
* const hits = { 300: 123, 100: 12, 50: 1, 0: 1 };
* const result = tools.calculate_rank(hits, 72, 'osu');
* if (result.error != null) {
* console.log(result.error);
* return;
* };
*
*
* console.log(result);
* } catch (error) {
* console.log(error);
* };
* };
*
* main();
* ```
*/
const calculate_rank = (hits, mods = 0, mode) => {
if (Object.keys(hits).length == 0) {
return (0, handleErrors_1.handleErrors)(new Error('Provide hits (300, 100, 50, etc)'));
}
;
const { name: modsName } = (0, mods_1.calculate_mods)(mods);
const calc_acc = (0, accuracy_1.calculate_accuracy)(hits, mode);
const accuracy = calc_acc.accuracy / 100;
const geki = parseInt(hits.perfect || hits.count_geki || (hits === null || hits === void 0 ? void 0 : hits.geki) || '0');
const h300 = parseInt(hits.great || hits.count_300 || (hits === null || hits === void 0 ? void 0 : hits[300]) || '0');
const katu = parseInt(hits.small_tick_miss || hits.good || hits.count_katu || (hits === null || hits === void 0 ? void 0 : hits.katu) || '0');
const h100 = parseInt(hits.large_tick_hit || hits.ok || hits.count_100 || (hits === null || hits === void 0 ? void 0 : hits[100]) || '0');
const h50 = parseInt(hits.small_tick_hit || hits.meh || hits.count_50 || (hits === null || hits === void 0 ? void 0 : hits[50]) || '0');
const h0 = parseInt(hits.miss || hits.count_miss || (hits === null || hits === void 0 ? void 0 : hits[0]) || '0');
const is_silver = /hd|fl/i.test(modsName);
let total = 0;
let r300 = 0;
let r50 = 0;
let rank = '';
switch (mode) {
case 'osu':
case enums_1.GamemodeEnum.osu:
total = +h300 + +h100 + +h50 + +h0;
r300 = +h300 / total;
r50 = +h50 / total;
if (r300 === 1)
rank = is_silver ? 'XH' : 'X';
else if (r300 > 0.9 && r50 < 0.01 && h0 === 0)
rank = is_silver ? 'SH' : 'S';
else if ((r300 > 0.8 && h0 === 0) || r300 > 0.9)
rank = 'A';
else if ((r300 > 0.7 && h0 === 0) || r300 > 0.8)
rank = 'B';
else if (r300 > 0.6)
rank = 'C';
else
rank = 'D';
break;
case 'taiko':
case enums_1.GamemodeEnum.taiko:
total = +h300 + +h100 + +h50 + +h0;
r300 = +h300 / total;
r50 = +h50 / total;
if (r300 === 1)
rank = is_silver ? 'XH' : 'X';
else if (r300 > 0.9 && r50 < 0.01 && h0 === 0)
rank = is_silver ? 'SH' : 'S';
else if ((r300 > 0.8 && h0 === 0) || r300 > 0.9)
rank = 'A';
else if ((r300 > 0.7 && h0 === 0) || r300 > 0.8)
rank = 'B';
else if (r300 > 0.6)
rank = 'C';
else
rank = 'D';
break;
case 'fruits':
case enums_1.GamemodeEnum.fruits:
total = +h300 + +h100 + +h50 + +h0 + +katu;
r300 = +h300 / total;
r50 = +h50 / total;
if (accuracy === 1)
rank = is_silver ? 'XH' : 'X';
else if (accuracy > 0.98)
rank = is_silver ? 'SH' : 'S';
else if (accuracy > 0.94)
rank = 'A';
else if (accuracy > 0.9)
rank = 'B';
else if (accuracy > 0.85)
rank = 'C';
else
rank = 'D';
break;
case 'mania':
case enums_1.GamemodeEnum.mania:
total = +h300 + +h100 + +h50 + +h0 + +geki + +katu;
r300 = +h300 / total;
r50 = +h50 / total;
if (accuracy === 1)
rank = is_silver ? 'XH' : 'X';
else if (accuracy > 0.95)
rank = is_silver ? 'SH' : 'S';
else if (accuracy > 0.9)
rank = 'A';
else if (accuracy > 0.8)
rank = 'B';
else if (accuracy > 0.7)
rank = 'C';
else
rank = 'D';
break;
}
;
return {
rank,
accuracy,
};
};
exports.calculate_rank = calculate_rank;
;