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osu-api-extended

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Advanced osu! api wrapper cover all V2 and V1 endpoints, and provide useful tools

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.calculate_hits = exports.calculate_total_passed_objects = void 0; const enums_1 = require("../types/enums"); const handleErrors_1 = require("../utility/handleErrors"); /** * Calculate total passed objects * *   * * ### Parameters * - `hits.geki` or `hits.perfect` or `hits.count_geki` - Amount of geki's * - `hits[300]` or `hits.great` or `hits.count_300` - Amount of 300's * - `hits.katu` or `hits.good` or `hits.count_katu` - Amount of katu's * - `hits[100]` or `hits.ok` or `hits.count_100` - Amount of 100's * - `hits[50]` or `hits.meh` or `hits.count_50` - Amount of 50's * - `hits[0]` or `hits.miss` or `hits.count_miss` - Amount of misses * * - `mode` - Number/Name of the gamemode * *   * * ### Usage Example * ```js * const { tools } = require('osu-api-extended'); * * function main() { * try { * const hits = { 300: 123, 100: 12, 50: 1, 0: 1 }; * const result = tools.calculate_total_passed_objects(hits, 'osu'); * if (result.error != null) { * console.log(result.error); * return; * }; * * * console.log(result); * } catch (error) { * console.log(error); * }; * }; * * main(); * ``` */ const calculate_total_passed_objects = (hits, mode) => { if (Object.keys(hits).length == 0) { return (0, handleErrors_1.handleErrors)(new Error('Provide hits (300, 100, 50, etc)')); } ; const geki = parseInt(hits.perfect || hits.count_geki || (hits === null || hits === void 0 ? void 0 : hits.geki) || '0'); const h300 = parseInt(hits.great || hits.count_300 || (hits === null || hits === void 0 ? void 0 : hits[300]) || '0'); const katu = parseInt(hits.good || hits.count_katu || (hits === null || hits === void 0 ? void 0 : hits.katu) || '0'); const h100 = parseInt(hits.ok || hits.count_100 || (hits === null || hits === void 0 ? void 0 : hits[100]) || '0'); const h50 = parseInt(hits.meh || hits.count_50 || (hits === null || hits === void 0 ? void 0 : hits[50]) || '0'); const h0 = parseInt(hits.miss || hits.count_miss || (hits === null || hits === void 0 ? void 0 : hits[0]) || '0'); let total_objects = 0; switch (mode) { case 'osu': case enums_1.GamemodeEnum.osu: total_objects = h300 + h100 + h50 + h0; break; case 'taiko': case enums_1.GamemodeEnum.taiko: total_objects = h300 + h100 + h0; break; case 'fruits': case enums_1.GamemodeEnum.fruits: total_objects = h300 + h100 + katu + h50 + h0; break; case 'mania': case enums_1.GamemodeEnum.mania: total_objects = h300 + geki + h100 + katu + h50 + h0; break; default: return (0, handleErrors_1.handleErrors)(new Error(`Unsupported gamemode: ${mode}}`)); } ; return { amount: total_objects, mode: mode, hits: { geki: geki, 300: h300, katu: katu, 100: h100, 50: h50, 0: h0, } }; }; exports.calculate_total_passed_objects = calculate_total_passed_objects; /** * Calculate a play as an FC with the given hits. * *   * * ### Parameters * - `hits.geki` or `hits.perfect` or `hits.count_geki` - Amount of geki's * - `hits[300]` or `hits.great` or `hits.count_300` - Amount of 300's * - `hits.katu` or `hits.good` or `hits.count_katu` - Amount of katu's * - `hits[100]` or `hits.ok` or `hits.count_100` - Amount of 100's * - `hits[50]` or `hits.meh` or `hits.count_50` - Amount of 50's * - `hits[0]` or `hits.miss` or `hits.count_miss` - Amount of misses * * - `mode` - Number/Name of the gamemode * *   * * ### Usage Example * ```js * const { tools } = require('osu-api-extended'); * * function main() { * try { * const hits = { 300: 123, 100: 12, 50: 1, 0: 1 }; * const result = tools.calculate_hits(hits, 'osu'); * if (result.error != null) { * console.log(result.error); * return; * }; * * * console.log(result); * } catch (error) { * console.log(error); * }; * }; * * main(); * ``` */ const calculate_hits = (hits, mode) => { if (Object.keys(hits).length == 0) { return (0, handleErrors_1.handleErrors)(new Error('Provide hits (300, 100, 50, etc)')); } ; const geki = parseInt(hits.perfect || hits.count_geki || (hits === null || hits === void 0 ? void 0 : hits.geki) || '0'); const h300 = parseInt(hits.great || hits.count_300 || (hits === null || hits === void 0 ? void 0 : hits[300]) || '0'); const katu = parseInt(hits.good || hits.count_katu || (hits === null || hits === void 0 ? void 0 : hits.katu) || '0'); const h100 = parseInt(hits.ok || hits.count_100 || (hits === null || hits === void 0 ? void 0 : hits[100]) || '0'); const h50 = parseInt(hits.meh || hits.count_50 || (hits === null || hits === void 0 ? void 0 : hits[50]) || '0'); const h0 = parseInt(hits.miss || hits.count_miss || (hits === null || hits === void 0 ? void 0 : hits[0]) || '0'); let geki_fc = parseInt(hits.perfect || hits.count_geki || (hits === null || hits === void 0 ? void 0 : hits.geki) || '0'); let h300_fc = parseInt(hits.great || hits.count_300 || (hits === null || hits === void 0 ? void 0 : hits[300]) || '0'); let katu_fc = parseInt(hits.good || hits.count_katu || (hits === null || hits === void 0 ? void 0 : hits.katu) || '0'); let h100_fc = parseInt(hits.ok || hits.count_100 || (hits === null || hits === void 0 ? void 0 : hits[100]) || '0'); let h50_fc = parseInt(hits.meh || hits.count_50 || (hits === null || hits === void 0 ? void 0 : hits[50]) || '0'); let h0_fc = parseInt(hits.miss || hits.count_miss || (hits === null || hits === void 0 ? void 0 : hits[0]) || '0'); switch (mode) { case 'osu': case enums_1.GamemodeEnum.osu: h300_fc = h300 + h0; h0_fc = 0; break; case 'taiko': case enums_1.GamemodeEnum.taiko: h300_fc = h300 + h0; h0_fc = 0; break; case 'fruits': case enums_1.GamemodeEnum.fruits: h300_fc = h300 + h0; h0_fc = 0; break; case 'mania': case enums_1.GamemodeEnum.mania: h300_fc = h300 + h0; h0_fc = 0; break; default: return (0, handleErrors_1.handleErrors)(new Error(`Unsupported gamemode: ${mode}}`)); } ; return { hits: { geki: geki, 300: h300, katu: katu, 100: h100, 50: h50, 0: h0, }, fc: { geki: geki_fc, 300: h300_fc, katu: katu_fc, 100: h100_fc, 50: h50_fc, 0: h0_fc, } }; }; exports.calculate_hits = calculate_hits;