osu-api-extended
Version:
Advanced osu! api wrapper for v1 and v2, with extra stuff
54 lines (53 loc) • 2.32 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.rooms_scores = void 0;
const request_1 = require("../../utility/request");
const handleErrors_1 = require("../../utility/handleErrors");
const rooms_scores = (params, addons) => __awaiter(void 0, void 0, void 0, function* () {
let object = {};
let url = 'https://osu.ppy.sh/api/v2';
let method = 'GET';
if (params.id == null) {
return (0, handleErrors_1.handleErrors)(`Specify room id`);
}
;
if (params.playlist_id == null) {
return (0, handleErrors_1.handleErrors)(`Specify playlist id`);
}
;
switch (params.type) {
case 'all':
url += `/rooms/${params.id}/playlist/${params.playlist_id}/scores`;
object.limit = params.limit;
object.sort = params.sort;
object.cursor_string = params.cursor_string;
break;
case 'single':
url += `/rooms/${params.id}/playlist/${params.playlist_id}/scores/${params.score_id}`;
break;
case 'user_highest':
url += `/rooms/${params.id}/playlist/${params.playlist_id}/scores/users/${params.user_id}`;
break;
default:
return (0, handleErrors_1.handleErrors)(`Unsupported type: ${params.type}`);
}
;
const data = yield (0, request_1.request)(url, {
method: method,
params: object,
addons,
});
if (data.error)
return (0, handleErrors_1.handleErrors)(data.error);
return data;
});
exports.rooms_scores = rooms_scores;
;