UNPKG

osrs-tools

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A comprehensive TypeScript library for Old School RuneScape (OSRS) data and utilities, including quest data, skill requirements, and game item information

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import { NpcDrop } from './NpcDrop'; import { NpcProduct } from './NpcProduct'; /** * Represents a non-player character (NPC) in the game. * @property {number} id - Unique identifier for the NPC. * @property {string} name - Name of the NPC. * @property {string} examine - Description of the NPC. * @property {boolean} members - Indicates if the NPC is a members-only NPC. * @property {number} combatLevel - Combat level of the NPC. * @property {string} officialWikiUrl - URL to the official wiki page for the NPC. * @property {string} [iconUrl] - Optional URL for the NPC's icon. * @property {number} hitpoints - Hitpoints of the NPC. * @property {boolean} aggressive - Indicates if the NPC is aggressive. * @property {string} attackType - The type of attack the NPC uses (e.g., "melee", "ranged", "magic"). * @property {string[]} attackStyles - The primary attack style of the NPC (e.g., "melee", "ranged", "magic"). * @property {number} maxHit - The maximum hit the NPC can deal. * @property {number} attackSpeed - The attack speed of the NPC in ticks. * @property {number} respawnTime - The time in seconds before the NPC respawns after being killed. * @property {string[]} location - Locations where the NPC can be found. * @property {NpcDrop[]} drops - List of items that the NPC can drop upon death. * @property {string[]} weaknesses - List of weaknesses of the NPC (e.g., "slash", "stab", "crush"). * @property {string[]} [products] - List of products/services the NPC offers (e.g., runes, house teleport, etc.). * @property {string[]} [dialogue] - List of notable dialogue lines or dialogue options. * @property {string[]} [changes] - List of notable changes/updates to the NPC. */ export declare class Npc { id: number; name: string; examine: string; members: boolean; combatLevel: number; officialWikiUrl: string; iconUrl?: string; hitpoints: number; aggressive: boolean; attackable: boolean; canPoison: boolean; poisonous: boolean; canCannon: boolean; canThrall: boolean; canVenom: boolean; attackStyles: string[]; maxHit: number; attackSpeed: number; respawnTime: number; locations: string[]; drops: NpcDrop[]; weaknesses: string[]; products?: NpcProduct[]; dialogue?: string[]; changes?: string[]; trivia?: string[]; constructor(id: number, name: string, examine: string, members: boolean, combatLevel: number, officialWikiUrl: string, hitpoints: number, aggressive: boolean, attackable: boolean, canPoison: boolean, poisonous: boolean, canCannon: boolean, canThrall: boolean, canVenom: boolean, attackStyles: string[], maxHit: number, attackSpeed: number, respawnTime: number, locations: string[], drops: NpcDrop[], weaknesses: string[], iconUrl?: string, products?: NpcProduct[], dialogue?: string[], changes?: string[], trivia?: string[]); static createBasicNpc(name: string): Npc; } //# sourceMappingURL=Npc.d.ts.map