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osmd-extended

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Private / sponsor exclusive OSMD mirror/audio player.

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import { IZoomView } from "../Common/Interfaces/IZoomView"; import { MusicSheetDrawer, GraphicalMusicSheet, BoundingBox, DrawingParameters, MusicSystem, EngravingRules } from "../MusicalScore/Graphical"; import { ScreenViewingRegion } from "./ScreenViewingRegion"; import { PointF2D, Fraction } from "../Common/DataObjects"; import { AbstractZoomView } from "./AbstractZoomView"; import { InteractionType } from "../Common/Enums/InteractionType"; import { AbstractDisplayInteractionManager } from "./AbstractDisplayInteractionManager"; import { IUserDisplayInteractionListener } from "../Common/Interfaces/IUserDisplayInteractionListener"; import { PlaybackManager } from "../Playback"; export declare class SheetRenderingManager extends AbstractZoomView implements IZoomView { protected musicSheetDrawer: MusicSheetDrawer; protected graphicalMusicSheet: GraphicalMusicSheet; protected mainViewingRegion: ScreenViewingRegion; protected tryAgainToRenderCount: number; private yOffsetMouseDown; private unlockCursorDistancePixel; private relativeTopPosition; protected internalPreviewImageScale: number; protected listeners: IUserDisplayInteractionListener[]; PlaybackManager: PlaybackManager; private rules; constructor(displayInteractionManager: AbstractDisplayInteractionManager, rules: EngravingRules); addListener(listener: IUserDisplayInteractionListener): void; get Listeners(): IUserDisplayInteractionListener[]; SingleTouchDisabled: boolean; DoubleTouchDisabled: boolean; LockDisplayToCursor: boolean; ZoomActive: boolean; protected convertToUnitsReady(): boolean; protected unitPosTouched(PosInUnits: PointF2D, relPosX: number, relPosY: number): void; protected unitPosDoubleTouched(PosInUnits: PointF2D, relPosX: number, relPosY: number): void; protected unitPosTouchDown(PosInUnits: PointF2D, relPosX: number, relPosY: number): void; protected unitPosTouchUp(PosInUnits: PointF2D, relPosX: number, relPosY: number): void; protected unitPosMove(PosInUnits: PointF2D, relPosX: number, relPosY: number): void; get MainViewingRegion(): ScreenViewingRegion; TopBarHeightInPixel: number; BottomBarHeightInPixel: number; setMusicSheet(musicSheet: GraphicalMusicSheet): void; viewportXChanged(offsetX: number, rangeX: number): void; /** * Sets the vertical position and viewing height of the displayed area on the music score. */ viewportYChanged(offsetY: number, rangeY: number): void; displaySizeChanged(width: number, height: number): void; calcDisplayYPosition(system: MusicSystem): number; /** * The display scroll y-position to show the given system completely on the bottom of the screen */ yPositionForLastSystem(lastSystem: MusicSystem): number; scorePositionChanged(upperCursorPoint: PointF2D, enrolledTimeStamp: Fraction, sheetTimeStamp: Fraction, system: MusicSystem, resetOccurred: boolean, smoothAnimation: boolean): void; setXPosition(positionXInUnits: number, animated: boolean): void; setYPosition(positionYInUnits: number, animated: boolean): void; get DrawingParameters(): DrawingParameters; topBarHeightInUnits(): number; bottomBarHeightInUnits(): number; heightWithoutTopBottomBarsInUnits(): number; activePositionToBottomBarHeight(): number; getClickPosition(relativePositionX: number, relativePositionY: number): PointF2D; graphicalObjectIsVisible(boundingBox: BoundingBox): boolean; /** * sets the size of the maximal musicpage seen including the extensions on top resp. bottom * !Caution!: settings/offsets have been changed for ScrollIndicator.. won't work anymore if changed again */ adaptDisplayLimitsToSheet(): void; protected horizontalViewportChanged(offsetX: number, rangeX: number): void; protected verticalViewportChanged(offsetY: number, rangeY: number): void; private unlockFromCursorIfNecessary; protected getPositionInUnits(relativePositionX: number, relativePositionY: number): PointF2D; protected handleUserDisplayInteraction(relativePositionOnDisplay: PointF2D, positionOnMusicSheet: PointF2D, type: InteractionType): void; setStartPosition(newStartPosition: Fraction): void; get GraphicalMusicSheet(): GraphicalMusicSheet; }