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osmd-extended

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Private / sponsor exclusive OSMD mirror/audio player.

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import { BoundingBox } from "../MusicalScore/Graphical"; import { SizeF2D, PointF2D } from "../Common/DataObjects"; export declare class ScreenViewingRegion { constructor(displaySizeInPixel: SizeF2D, relativeSizeOfRegionInDisplay: SizeF2D, relativePositionOfRegionInDisplay: PointF2D, regionWidthInUnits: number); static createWithRelativeDefaults(displaySizeInPixel: SizeF2D, regionWidthInUnits: number): ScreenViewingRegion; static createWithDefaults(): ScreenViewingRegion; RelativeDisplayPosition: PointF2D; get UpperLeftPositionInUnits(): PointF2D; set UpperLeftPositionInUnits(value: PointF2D); get DisplaySizeInPixel(): SizeF2D; set DisplaySizeInPixel(value: SizeF2D); get RelativeDisplaySize(): SizeF2D; set RelativeDisplaySize(value: SizeF2D); get RegionSizeInPixel(): SizeF2D; get WidthInUnits(): number; set WidthInUnits(value: number); get ViewRegionInUnits(): SizeF2D; isVisible(psi: BoundingBox, isCompletelyInside: boolean): boolean; /** This visible check takes care of the 4 ClipOnIntersectionWith.... flags * If a flag is set, all objects that reach over the corresponding border will not be "visible" and the method returns false. */ isInsideDisplayArea(relativeDisplayPosX: number, relativeDisplayPosY: number): boolean; /** * @param relativeScreenPosition The relative position on the whole screen, * not on the ScreenViewingRegion (only if the region stretches over the whole screen). */ transformToUnitCoordinates(relativeScreenPosition: PointF2D): PointF2D; transformLengthXToUnitCoordinates(lengthXInPixels: number): number; transformLengthYToUnitCoordinates(lengthYInPixels: number): number; private recalculateDependentVariables; private displaySizeInPixel; private regionSizeInPixel; private relativeRegionSize; private horizontalUnitToPixelRatio; private verticalUnitToPixelRatio; private psi; }