UNPKG

orionsoft-react-scripts

Version:

Orionsoft Configuration and scripts for Create React App.

91 lines (81 loc) 2.26 kB
/*jslint node: true*/ require('string.prototype.codepointat'); "use strict"; /** * regex to parse emoji in a string - finds emoji, e.g. :coffee: */ var parser = /:([a-zA-Z0-9_\-\+]+):/g; /** * Emoji namespace */ var Emoji = module.exports = { emoji: require('./emoji.json') }; /** * get emoji code from name * @param {string} emoji * @return {string} */ Emoji._get = function _get(emoji) { if (Emoji.emoji.hasOwnProperty(emoji)) { return Emoji.emoji[emoji]; } return ':' + emoji + ':'; }; /** * get emoji code from :emoji: string or name * @param {string} emoji * @return {string} */ Emoji.get = function get(emoji) { if (emoji.indexOf(':') > -1) { // :emoji: (http://www.emoji-cheat-sheet.com/) emoji = emoji.substr(1, emoji.length-2); } return Emoji._get(emoji); }; /** * get emoji name from code * @param {string} emoji_code * @return {string} */ Emoji.which = function which(emoji_code) { for (var prop in Emoji.emoji) { if (Emoji.emoji.hasOwnProperty(prop)) { if (Emoji.emoji[prop].codePointAt() === emoji_code.codePointAt()) { return prop; } } } }; /** * emojify a string (replace :emoji: with an emoji) * @param {string} str * @param {function} on_missing (gets emoji name without :: and returns a proper emoji if no emoji was found) * @return {string} */ Emoji.emojify = function emojify(str, on_missing) { return str.split(parser) // parse emoji via regex .map(function parseEmoji(s, i) { // every second element is an emoji, e.g. "test :fast_forward:" -> [ "test ", "fast_forward" ] if (i % 2 === 0) return s; var emoji = Emoji._get(s); if (emoji.indexOf(':') > -1 && typeof on_missing === 'function') { return on_missing(emoji.substr(1, emoji.length-2)); } return emoji; }) .join('') // convert back to string ; }; /** * return a random emoji * @return {string} */ Emoji.random = function random() { var emojiKeys = Object.keys(Emoji.emoji); var randomIndex = Math.floor(Math.random() * emojiKeys.length); var key = emojiKeys[randomIndex]; var emoji = Emoji._get(key); return {key: key, emoji: emoji}; }