opus-encdec
Version:
A JavaScript library for encoding and decoding OPUS audio
1,463 lines (1,226 loc) • 59 kB
JavaScript
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { ..generated code.. }
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module !== 'undefined' ? Module : {};
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
(function (root, factory, globalExport) {
var lib, env;
if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(['require'], function (req) {
lib = factory(root, req);
return lib;
});
} else if (typeof module === 'object' && module.exports) {
// Node. Does not work with strict CommonJS, but
// only CommonJS-like environments that support module.exports,
// like Node.
// use process.env (if available) for reading Opus environment settings:
env = typeof process !== 'undefined' && process && process.env? process.env : root;
lib = factory(env, module.require);
module.exports = lib;
} else {
// Browser globals
lib = factory(root);
root[globalExport] = lib;
}
}(typeof self !== 'undefined' ? self : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : this, function (global, require) {
'use strict';
var Module = {};
Module['isReady'] = false;
Module['onready'] = null;
Module['onRuntimeInitialized'] = function(){
Module['isReady'] = true;
if(Module['onready']) setTimeout(Module['onready'], 0);
};
if(global && global.OPUS_SCRIPT_LOCATION){
Module['locateFile'] = function(fileName){
var path = global.OPUS_SCRIPT_LOCATION || '';
if(path[fileName]) return path[fileName];
path += path && !/\/$/.test(path)? '/' : '';
return path + fileName;
};
}
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {};
var key;
for (key in Module) {
if (Module.hasOwnProperty(key)) {
moduleOverrides[key] = Module[key];
}
}
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = function(status, toThrow) {
throw toThrow;
};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
var ENVIRONMENT_IS_WEB = false;
var ENVIRONMENT_IS_WORKER = false;
var ENVIRONMENT_IS_NODE = false;
var ENVIRONMENT_IS_SHELL = false;
ENVIRONMENT_IS_WEB = typeof window === 'object';
ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof process.versions === 'object' && typeof process.versions.node === 'string';
ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
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return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var read_,
readAsync,
readBinary,
setWindowTitle;
var nodeFS;
var nodePath;
if (ENVIRONMENT_IS_NODE) {
if (ENVIRONMENT_IS_WORKER) {
scriptDirectory = require('path').dirname(scriptDirectory) + '/';
} else {
scriptDirectory = __dirname + '/';
}
// include: node_shell_read.js
read_ = function shell_read(filename, binary) {
if (!nodeFS) nodeFS = require('fs');
if (!nodePath) nodePath = require('path');
filename = nodePath['normalize'](filename);
return nodeFS['readFileSync'](filename, binary ? null : 'utf8');
};
readBinary = function readBinary(filename) {
var ret = read_(filename, true);
if (!ret.buffer) {
ret = new Uint8Array(ret);
}
assert(ret.buffer);
return ret;
};
// end include: node_shell_read.js
if (process['argv'].length > 1) {
thisProgram = process['argv'][1].replace(/\\/g, '/');
}
arguments_ = process['argv'].slice(2);
if (typeof module !== 'undefined') {
module['exports'] = Module;
}
process['on']('uncaughtException', function(ex) {
// suppress ExitStatus exceptions from showing an error
if (!(ex instanceof ExitStatus)) {
throw ex;
}
});
process['on']('unhandledRejection', abort);
quit_ = function(status) {
process['exit'](status);
};
Module['inspect'] = function () { return '[Emscripten Module object]'; };
} else
if (ENVIRONMENT_IS_SHELL) {
if (typeof read != 'undefined') {
read_ = function shell_read(f) {
return read(f);
};
}
readBinary = function readBinary(f) {
var data;
if (typeof readbuffer === 'function') {
return new Uint8Array(readbuffer(f));
}
data = read(f, 'binary');
assert(typeof data === 'object');
return data;
};
if (typeof scriptArgs != 'undefined') {
arguments_ = scriptArgs;
} else if (typeof arguments != 'undefined') {
arguments_ = arguments;
}
if (typeof quit === 'function') {
quit_ = function(status) {
quit(status);
};
}
if (typeof print !== 'undefined') {
// Prefer to use print/printErr where they exist, as they usually work better.
if (typeof console === 'undefined') console = /** @type{!Console} */({});
console.log = /** @type{!function(this:Console, ...*): undefined} */ (print);
console.warn = console.error = /** @type{!function(this:Console, ...*): undefined} */ (typeof printErr !== 'undefined' ? printErr : print);
}
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document !== 'undefined' && document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
if (scriptDirectory.indexOf('blob:') !== 0) {
scriptDirectory = scriptDirectory.substr(0, scriptDirectory.lastIndexOf('/')+1);
} else {
scriptDirectory = '';
}
// Differentiate the Web Worker from the Node Worker case, as reading must
// be done differently.
{
// include: web_or_worker_shell_read.js
read_ = function(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.send(null);
return xhr.responseText;
};
if (ENVIRONMENT_IS_WORKER) {
readBinary = function(url) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = function(url, onload, onerror) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = function() {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
onload(xhr.response);
return;
}
onerror();
};
xhr.onerror = onerror;
xhr.send(null);
};
// end include: web_or_worker_shell_read.js
}
setWindowTitle = function(title) { document.title = title };
} else
{
}
// Set up the out() and err() hooks, which are how we can print to stdout or
// stderr, respectively.
var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.warn.bind(console);
// Merge back in the overrides
for (key in moduleOverrides) {
if (moduleOverrides.hasOwnProperty(key)) {
Module[key] = moduleOverrides[key];
}
}
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
moduleOverrides = null;
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module['arguments']) arguments_ = Module['arguments'];
if (Module['thisProgram']) thisProgram = Module['thisProgram'];
if (Module['quit']) quit_ = Module['quit'];
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
var STACK_ALIGN = 16;
function alignMemory(size, factor) {
if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
return Math.ceil(size / factor) * factor;
}
function getNativeTypeSize(type) {
switch (type) {
case 'i1': case 'i8': return 1;
case 'i16': return 2;
case 'i32': return 4;
case 'i64': return 8;
case 'float': return 4;
case 'double': return 8;
default: {
if (type[type.length-1] === '*') {
return 4; // A pointer
} else if (type[0] === 'i') {
var bits = Number(type.substr(1));
assert(bits % 8 === 0, 'getNativeTypeSize invalid bits ' + bits + ', type ' + type);
return bits / 8;
} else {
return 0;
}
}
}
}
function warnOnce(text) {
if (!warnOnce.shown) warnOnce.shown = {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
err(text);
}
}
// include: runtime_functions.js
// Wraps a JS function as a wasm function with a given signature.
function convertJsFunctionToWasm(func, sig) {
// If the type reflection proposal is available, use the new
// "WebAssembly.Function" constructor.
// Otherwise, construct a minimal wasm module importing the JS function and
// re-exporting it.
if (typeof WebAssembly.Function === "function") {
var typeNames = {
'i': 'i32',
'j': 'i64',
'f': 'f32',
'd': 'f64'
};
var type = {
parameters: [],
results: sig[0] == 'v' ? [] : [typeNames[sig[0]]]
};
for (var i = 1; i < sig.length; ++i) {
type.parameters.push(typeNames[sig[i]]);
}
return new WebAssembly.Function(type, func);
}
// The module is static, with the exception of the type section, which is
// generated based on the signature passed in.
var typeSection = [
0x01, // id: section,
0x00, // length: 0 (placeholder)
0x01, // count: 1
0x60, // form: func
];
var sigRet = sig.slice(0, 1);
var sigParam = sig.slice(1);
var typeCodes = {
'i': 0x7f, // i32
'j': 0x7e, // i64
'f': 0x7d, // f32
'd': 0x7c, // f64
};
// Parameters, length + signatures
typeSection.push(sigParam.length);
for (var i = 0; i < sigParam.length; ++i) {
typeSection.push(typeCodes[sigParam[i]]);
}
// Return values, length + signatures
// With no multi-return in MVP, either 0 (void) or 1 (anything else)
if (sigRet == 'v') {
typeSection.push(0x00);
} else {
typeSection = typeSection.concat([0x01, typeCodes[sigRet]]);
}
// Write the overall length of the type section back into the section header
// (excepting the 2 bytes for the section id and length)
typeSection[1] = typeSection.length - 2;
// Rest of the module is static
var bytes = new Uint8Array([
0x00, 0x61, 0x73, 0x6d, // magic ("\0asm")
0x01, 0x00, 0x00, 0x00, // version: 1
].concat(typeSection, [
0x02, 0x07, // import section
// (import "e" "f" (func 0 (type 0)))
0x01, 0x01, 0x65, 0x01, 0x66, 0x00, 0x00,
0x07, 0x05, // export section
// (export "f" (func 0 (type 0)))
0x01, 0x01, 0x66, 0x00, 0x00,
]));
// We can compile this wasm module synchronously because it is very small.
// This accepts an import (at "e.f"), that it reroutes to an export (at "f")
var module = new WebAssembly.Module(bytes);
var instance = new WebAssembly.Instance(module, {
'e': {
'f': func
}
});
var wrappedFunc = instance.exports['f'];
return wrappedFunc;
}
var freeTableIndexes = [];
// Weak map of functions in the table to their indexes, created on first use.
var functionsInTableMap;
function getEmptyTableSlot() {
// Reuse a free index if there is one, otherwise grow.
if (freeTableIndexes.length) {
return freeTableIndexes.pop();
}
// Grow the table
try {
wasmTable.grow(1);
} catch (err) {
if (!(err instanceof RangeError)) {
throw err;
}
throw 'Unable to grow wasm table. Set ALLOW_TABLE_GROWTH.';
}
return wasmTable.length - 1;
}
// Add a wasm function to the table.
function addFunctionWasm(func, sig) {
// Check if the function is already in the table, to ensure each function
// gets a unique index. First, create the map if this is the first use.
if (!functionsInTableMap) {
functionsInTableMap = new WeakMap();
for (var i = 0; i < wasmTable.length; i++) {
var item = wasmTable.get(i);
// Ignore null values.
if (item) {
functionsInTableMap.set(item, i);
}
}
}
if (functionsInTableMap.has(func)) {
return functionsInTableMap.get(func);
}
// It's not in the table, add it now.
var ret = getEmptyTableSlot();
// Set the new value.
try {
// Attempting to call this with JS function will cause of table.set() to fail
wasmTable.set(ret, func);
} catch (err) {
if (!(err instanceof TypeError)) {
throw err;
}
var wrapped = convertJsFunctionToWasm(func, sig);
wasmTable.set(ret, wrapped);
}
functionsInTableMap.set(func, ret);
return ret;
}
function removeFunction(index) {
functionsInTableMap.delete(wasmTable.get(index));
freeTableIndexes.push(index);
}
// 'sig' parameter is required for the llvm backend but only when func is not
// already a WebAssembly function.
function addFunction(func, sig) {
return addFunctionWasm(func, sig);
}
// end include: runtime_functions.js
// include: runtime_debug.js
// end include: runtime_debug.js
function makeBigInt(low, high, unsigned) {
return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));
}
var tempRet0 = 0;
var setTempRet0 = function(value) {
tempRet0 = value;
};
var getTempRet0 = function() {
return tempRet0;
};
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
var noExitRuntime = Module['noExitRuntime'] || true;
if (typeof WebAssembly !== 'object') {
abort('no native wasm support detected');
}
// include: runtime_safe_heap.js
// In MINIMAL_RUNTIME, setValue() and getValue() are only available when building with safe heap enabled, for heap safety checking.
// In traditional runtime, setValue() and getValue() are always available (although their use is highly discouraged due to perf penalties)
/** @param {number} ptr
@param {number} value
@param {string} type
@param {number|boolean=} noSafe */
function setValue(ptr, value, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': HEAP8[((ptr)>>0)] = value; break;
case 'i8': HEAP8[((ptr)>>0)] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math.abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math.min((+(Math.floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math.ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)] = tempI64[0],HEAP32[(((ptr)+(4))>>2)] = tempI64[1]); break;
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
default: abort('invalid type for setValue: ' + type);
}
}
/** @param {number} ptr
@param {string} type
@param {number|boolean=} noSafe */
function getValue(ptr, type, noSafe) {
type = type || 'i8';
if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
switch(type) {
case 'i1': return HEAP8[((ptr)>>0)];
case 'i8': return HEAP8[((ptr)>>0)];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP32[((ptr)>>2)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
default: abort('invalid type for getValue: ' + type);
}
return null;
}
// end include: runtime_safe_heap.js
// Wasm globals
var wasmMemory;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed: ' + text);
}
}
// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
function getCFunc(ident) {
var func = Module['_' + ident]; // closure exported function
assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
return func;
}
// C calling interface.
/** @param {string|null=} returnType
@param {Array=} argTypes
@param {Arguments|Array=} args
@param {Object=} opts */
function ccall(ident, returnType, argTypes, args, opts) {
// For fast lookup of conversion functions
var toC = {
'string': function(str) {
var ret = 0;
if (str !== null && str !== undefined && str !== 0) { // null string
// at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
var len = (str.length << 2) + 1;
ret = stackAlloc(len);
stringToUTF8(str, ret, len);
}
return ret;
},
'array': function(arr) {
var ret = stackAlloc(arr.length);
writeArrayToMemory(arr, ret);
return ret;
}
};
function convertReturnValue(ret) {
if (returnType === 'string') return UTF8ToString(ret);
if (returnType === 'boolean') return Boolean(ret);
return ret;
}
var func = getCFunc(ident);
var cArgs = [];
var stack = 0;
if (args) {
for (var i = 0; i < args.length; i++) {
var converter = toC[argTypes[i]];
if (converter) {
if (stack === 0) stack = stackSave();
cArgs[i] = converter(args[i]);
} else {
cArgs[i] = args[i];
}
}
}
var ret = func.apply(null, cArgs);
ret = convertReturnValue(ret);
if (stack !== 0) stackRestore(stack);
return ret;
}
/** @param {string=} returnType
@param {Array=} argTypes
@param {Object=} opts */
function cwrap(ident, returnType, argTypes, opts) {
argTypes = argTypes || [];
// When the function takes numbers and returns a number, we can just return
// the original function
var numericArgs = argTypes.every(function(type){ return type === 'number'});
var numericRet = returnType !== 'string';
if (numericRet && numericArgs && !opts) {
return getCFunc(ident);
}
return function() {
return ccall(ident, returnType, argTypes, arguments, opts);
}
}
var ALLOC_NORMAL = 0; // Tries to use _malloc()
var ALLOC_STACK = 1; // Lives for the duration of the current function call
// allocate(): This is for internal use. You can use it yourself as well, but the interface
// is a little tricky (see docs right below). The reason is that it is optimized
// for multiple syntaxes to save space in generated code. So you should
// normally not use allocate(), and instead allocate memory using _malloc(),
// initialize it with setValue(), and so forth.
// @slab: An array of data.
// @allocator: How to allocate memory, see ALLOC_*
/** @type {function((Uint8Array|Array<number>), number)} */
function allocate(slab, allocator) {
var ret;
if (allocator == ALLOC_STACK) {
ret = stackAlloc(slab.length);
} else {
ret = _malloc(slab.length);
}
if (slab.subarray || slab.slice) {
HEAPU8.set(/** @type {!Uint8Array} */(slab), ret);
} else {
HEAPU8.set(new Uint8Array(slab), ret);
}
return ret;
}
// include: runtime_strings.js
// runtime_strings.js: Strings related runtime functions that are part of both MINIMAL_RUNTIME and regular runtime.
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
// a copy of that string as a Javascript String object.
var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
/**
* @param {number} idx
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ArrayToString(heap, idx, maxBytesToRead) {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation, so that undefined means Infinity)
while (heap[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heap.subarray && UTF8Decoder) {
return UTF8Decoder.decode(heap.subarray(idx, endPtr));
} else {
var str = '';
// If building with TextDecoder, we have already computed the string length above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heap[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heap[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heap[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heap[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
}
return str;
}
// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns a
// copy of that string as a Javascript String object.
// maxBytesToRead: an optional length that specifies the maximum number of bytes to read. You can omit
// this parameter to scan the string until the first \0 byte. If maxBytesToRead is
// passed, and the string at [ptr, ptr+maxBytesToReadr[ contains a null byte in the
// middle, then the string will cut short at that byte index (i.e. maxBytesToRead will
// not produce a string of exact length [ptr, ptr+maxBytesToRead[)
// N.B. mixing frequent uses of UTF8ToString() with and without maxBytesToRead may
// throw JS JIT optimizations off, so it is worth to consider consistently using one
// style or the other.
/**
* @param {number} ptr
* @param {number=} maxBytesToRead
* @return {string}
*/
function UTF8ToString(ptr, maxBytesToRead) {
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
}
// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// heap: the array to copy to. Each index in this array is assumed to be one 8-byte element.
// outIdx: The starting offset in the array to begin the copying.
// maxBytesToWrite: The maximum number of bytes this function can write to the array.
// This count should include the null terminator,
// i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8Array(str, heap, outIdx, maxBytesToWrite) {
if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) {
var u1 = str.charCodeAt(++i);
u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
}
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF8(str, outPtr, maxBytesToWrite) {
return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF8(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
if (u <= 0x7F) ++len;
else if (u <= 0x7FF) len += 2;
else if (u <= 0xFFFF) len += 3;
else len += 4;
}
return len;
}
// end include: runtime_strings.js
// include: runtime_strings_extra.js
// runtime_strings_extra.js: Strings related runtime functions that are available only in regular runtime.
// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
function AsciiToString(ptr) {
var str = '';
while (1) {
var ch = HEAPU8[((ptr++)>>0)];
if (!ch) return str;
str += String.fromCharCode(ch);
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
function stringToAscii(str, outPtr) {
return writeAsciiToMemory(str, outPtr, false);
}
// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
// a copy of that string as a Javascript String object.
var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
function UTF16ToString(ptr, maxBytesToRead) {
var endPtr = ptr;
// TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
// Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
var idx = endPtr >> 1;
var maxIdx = idx + maxBytesToRead / 2;
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(idx >= maxIdx) && HEAPU16[idx]) ++idx;
endPtr = idx << 1;
if (endPtr - ptr > 32 && UTF16Decoder) {
return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
} else {
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and the for-loop's condition
// will always evaluate to true. The loop is then terminated on the first null char.
for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
if (codeUnit == 0) break;
// fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
str += String.fromCharCode(codeUnit);
}
return str;
}
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF16(str, outPtr, maxBytesToWrite) {
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 2) return 0;
maxBytesToWrite -= 2; // Null terminator.
var startPtr = outPtr;
var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
for (var i = 0; i < numCharsToWrite; ++i) {
// charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
HEAP16[((outPtr)>>1)] = codeUnit;
outPtr += 2;
}
// Null-terminate the pointer to the HEAP.
HEAP16[((outPtr)>>1)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF16(str) {
return str.length*2;
}
function UTF32ToString(ptr, maxBytesToRead) {
var i = 0;
var str = '';
// If maxBytesToRead is not passed explicitly, it will be undefined, and this
// will always evaluate to true. This saves on code size.
while (!(i >= maxBytesToRead / 4)) {
var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
if (utf32 == 0) break;
++i;
// Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
// See http://unicode.org/faq/utf_bom.html#utf16-3
if (utf32 >= 0x10000) {
var ch = utf32 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
} else {
str += String.fromCharCode(utf32);
}
}
return str;
}
// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
// Parameters:
// str: the Javascript string to copy.
// outPtr: Byte address in Emscripten HEAP where to write the string to.
// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
// Returns the number of bytes written, EXCLUDING the null terminator.
function stringToUTF32(str, outPtr, maxBytesToWrite) {
// Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
if (maxBytesToWrite === undefined) {
maxBytesToWrite = 0x7FFFFFFF;
}
if (maxBytesToWrite < 4) return 0;
var startPtr = outPtr;
var endPtr = startPtr + maxBytesToWrite - 4;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
var trailSurrogate = str.charCodeAt(++i);
codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
}
HEAP32[((outPtr)>>2)] = codeUnit;
outPtr += 4;
if (outPtr + 4 > endPtr) break;
}
// Null-terminate the pointer to the HEAP.
HEAP32[((outPtr)>>2)] = 0;
return outPtr - startPtr;
}
// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
function lengthBytesUTF32(str) {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var codeUnit = str.charCodeAt(i);
if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
len += 4;
}
return len;
}
// Allocate heap space for a JS string, and write it there.
// It is the responsibility of the caller to free() that memory.
function allocateUTF8(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Allocate stack space for a JS string, and write it there.
function allocateUTF8OnStack(str) {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8Array(str, HEAP8, ret, size);
return ret;
}
// Deprecated: This function should not be called because it is unsafe and does not provide
// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
// function stringToUTF8Array() instead, which takes in a maximum length that can be used
// to be secure from out of bounds writes.
/** @deprecated
@param {boolean=} dontAddNull */
function writeStringToMemory(string, buffer, dontAddNull) {
warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
var /** @type {number} */ lastChar, /** @type {number} */ end;
if (dontAddNull) {
// stringToUTF8Array always appends null. If we don't want to do that, remember the
// character that existed at the location where the null will be placed, and restore
// that after the write (below).
end = buffer + lengthBytesUTF8(string);
lastChar = HEAP8[end];
}
stringToUTF8(string, buffer, Infinity);
if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
}
function writeArrayToMemory(array, buffer) {
HEAP8.set(array, buffer);
}
/** @param {boolean=} dontAddNull */
function writeAsciiToMemory(str, buffer, dontAddNull) {
for (var i = 0; i < str.length; ++i) {
HEAP8[((buffer++)>>0)] = str.charCodeAt(i);
}
// Null-terminate the pointer to the HEAP.
if (!dontAddNull) HEAP8[((buffer)>>0)] = 0;
}
// end include: runtime_strings_extra.js
// Memory management
function alignUp(x, multiple) {
if (x % multiple > 0) {
x += multiple - (x % multiple);
}
return x;
}
var HEAP,
/** @type {ArrayBuffer} */
buffer,
/** @type {Int8Array} */
HEAP8,
/** @type {Uint8Array} */
HEAPU8,
/** @type {Int16Array} */
HEAP16,
/** @type {Uint16Array} */
HEAPU16,
/** @type {Int32Array} */
HEAP32,
/** @type {Uint32Array} */
HEAPU32,
/** @type {Float32Array} */
HEAPF32,
/** @type {Float64Array} */
HEAPF64;
function updateGlobalBufferAndViews(buf) {
buffer = buf;
Module['HEAP8'] = HEAP8 = new Int8Array(buf);
Module['HEAP16'] = HEAP16 = new Int16Array(buf);
Module['HEAP32'] = HEAP32 = new Int32Array(buf);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(buf);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(buf);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(buf);
Module['HEAPF32'] = HEAPF32 = new Float32Array(buf);
Module['HEAPF64'] = HEAPF64 = new Float64Array(buf);
}
var TOTAL_STACK = 5242880;
var INITIAL_MEMORY = Module['INITIAL_MEMORY'] || 16777216;
// include: runtime_init_table.js
// In regular non-RELOCATABLE mode the table is exported
// from the wasm module and this will be assigned once
// the exports are available.
var wasmTable;
// end include: runtime_init_table.js
// include: runtime_stack_check.js
// end include: runtime_stack_check.js
// include: runtime_assertions.js
// end include: runtime_assertions.js
var __ATPRERUN__ = []; // functions called before the runtime is initialized
var __ATINIT__ = []; // functions called during startup
var __ATMAIN__ = []; // functions called when main() is to be run
var __ATEXIT__ = []; // functions called during shutdown
var __ATPOSTRUN__ = []; // functions called after the main() is called
var runtimeInitialized = false;
var runtimeExited = false;
__ATINIT__.push({ func: function() { ___wasm_call_ctors() } });
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
callRuntimeCallbacks(__ATPRERUN__);
}
function initRuntime() {
runtimeInitialized = true;
callRuntimeCallbacks(__ATINIT__);
}
function preMain() {
callRuntimeCallbacks(__ATMAIN__);
}
function exitRuntime() {
runtimeExited = true;
}
function postRun() {
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
callRuntimeCallbacks(__ATPOSTRUN__);
}
function addOnPreRun(cb) {
__ATPRERUN__.unshift(cb);
}
function addOnInit(cb) {
__ATINIT__.unshift(cb);
}
function addOnPreMain(cb) {
__ATMAIN__.unshift(cb);
}
function addOnExit(cb) {
}
function addOnPostRun(cb) {
__ATPOSTRUN__.unshift(cb);
}
// include: runtime_math.js
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/imul
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/fround
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/trunc
// end include: runtime_math.js
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var runDependencyWatcher = null;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
function getUniqueRunDependency(id) {
return id;
}
function addRunDependency(id) {
runDependencies++;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
}
function removeRunDependency(id) {
runDependencies--;
if (Module['monitorRunDependencies']) {
Module['monitorRunDependencies'](runDependencies);
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
Module["preloadedImages"] = {}; // maps url to image data
Module["preloadedAudios"] = {}; // maps url to audio data
/** @param {string|number=} what */
function abort(what) {
if (Module['onAbort']) {
Module['onAbort'](what);
}
what += '';
err(what);
ABORT = true;
EXITSTATUS = 1;
what = 'abort(' + what + '). Build with -s ASSERTIONS=1 for more info.';
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
var e = new WebAssembly.RuntimeError(what);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// {{MEM_INITIALIZER}}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// include: URIUtils.js
function hasPrefix(str, prefix) {
return String.prototype.startsWith ?
str.startsWith(prefix) :
str.indexOf(prefix) === 0;
}
// Prefix of data URIs emitted by SINGLE_FILE and related options.
var dataURIPrefix = 'data:application/octet-stream;base64,';
// Indicates whether filename is a base64 data URI.
function isDataURI(filename) {
return hasPrefix(filename, dataURIPrefix);
}
var fileURIPrefix = "file://";
// Indicates whether filename is delivered via file protocol (as opposed to http/https)
function isFileURI(filename) {
return hasPrefix(filename, fileURIPrefix);
}
// end include: URIUtils.js
var wasmBinaryFile = 'libopus-decoder.wasm.wasm';
if (!isDataURI(wasmBinaryFile)) {
wasmBinaryFile = locateFile(wasmBinaryFile);
}
function getBinary(file) {
try {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
} else {
throw "sync fetching of the wasm failed: you can preload it to Module['wasmBinary'] manually, or emcc.py will do that for you when generating HTML (but not JS)";
}
}
catch (err) {
abort(err);
}
}
function getBinaryPromise() {
// If we don't have the binary yet, try to to load it asynchronously.
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use fetch if it is available and the url is not a file, otherwise fall back to XHR.
if (!wasmBinary && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER)) {
if (typeof fetch === 'function'
&& !isFileURI(wasmBinaryFile)
) {
return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
if (!response['ok']) {
throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
}
return response['arrayBuffer']();
}).catch(function () {
return getBinary(wasmBinaryFile);
});
}
else {
if (readAsync) {
// fetch is not available or url is file => try XHR (readAsync uses XHR internally)
return new Promise(function(resolve, reject) {
readAsync(wasmBinaryFile, function(response) { resolve(new Uint8Array(/** @type{!ArrayBuffer} */(response))) }, reject)
});
}
}
}
// Otherwise, getBinary should be able to get it synchronously
return Promise.resolve().then(function() { return getBinary(wasmBinaryFile); });
}
function instantiateSync(file, info) {
var instance;
var module;
var binary;
try {
binary = getBinary(file);
module = new WebAssembly.Module(binary);
instance = new WebAssembly.Instance(module, info);
} catch (e) {
var str = e.toString();
err('failed to compile wasm module: ' + str);
if (str.indexOf('imported Memory') >= 0 ||
str.indexOf('memory import') >= 0) {
err('Memory size incompatibility issues may be due to changing INITIAL_MEMORY at runtime to something too large. Use ALLOW_MEMORY_GROWTH to allow any size memory (and also make sure not to set INITIAL_MEMORY at runtime to something smaller than it was at compile time).');
}
throw e;
}
return [instance, module];
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
function createWasm() {
// prepare imports
var info = {
'env': asmLibraryArg,
'wasi_snapshot_preview1': asmLibraryArg,
};
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
var exports = instance.exports;
Module['asm'] = exports;
wasmMemory = Module['asm']['memory'];
updateGlobalBufferAndViews(wasmMemory.buffer);
wasmTable = Module['asm']['__indirect_function_table'];
removeRunDependency('wasm-instantiate');
}
// we can't run yet (except in a pthread, where we have a custom sync instantiator)
addRunDependency('wasm-instantiate');
function receiveInstantiatedSource(output) {
// 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above USE_PTHREADS-enabled path.
receiveInstance(output['instance']);
}
function instantiateArrayBuffer(receiver) {
return getBinaryPromise().then(function(binary) {
return WebAssembly.instantiate(binary, info);
}).then(receiver, function(reason) {
err('failed to asynchronously prepare wasm: ' + reason);
abort(reason);
});
}
// Prefer streaming instantiation if available.
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
// to any other async startup actions they are performing.
if (Module['instantiateWasm']) {
try {
var exports = Module['instantiateWasm'](info, receiveInstance);
return exports;
} catch(e) {
err('Module.instantiateWasm callback failed with error: ' + e);