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openseadragon-filtering

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OpenSeadragon plugin providing filtering capabilities to the images.

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This [OpenSeadragon](http://openseadragon.github.io/) plugin provides the capability to add filters to the images. A demo is available [here](https://pages.nist.gov/OpenSeadragonFiltering/). This plugin requires OpenSeadragon 2.1+. ### Basic usage Increase the brightness: `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.BRIGHTNESS(50) } }); ````` Decrease the brightness and invert the image: `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: [ OpenSeadragon.Filters.BRIGHTNESS(-50), OpenSeadragon.Filters.INVERT() ] } }); ````` ### Specify on which items (TiledImage) to apply the filters Increase the brightness on item 0 and invert items 1 and 2: `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: [{ items: viewer.world.getItemAt(0), processors: [ OpenSeadragon.Filters.BRIGHTNESS(50) ] }, { items: [viewer.world.getItemAt(1), viewer.world.getItemAt(2)], processors: [ OpenSeadragon.Filters.INVERT() ] }] }); ````` Note the items property. If it is not specified, the filter is applied to all items. ### Load mode optimization By default, the filters are applied asynchronously. This means that the tiles are cleared from the canvas and re-downloaded (note that the browser probably cached them though) before having the filter applied. This avoids to hang the browser if the filtering operation is slow. It also allows to use asynchronous filters like the ones provided by [CamanJS](http://camanjs.com). However, if you have only fast and synchronous filters, you can force the synchronous mode by setting `loadMode: 'sync'`: `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.BRIGHTNESS(50) }, loadMode: 'sync' }); ````` To visualize the difference between async and sync mode, one can compare how the brightness (sync) and contrast (async) filters load in the [demo](https://pages.nist.gov/OpenSeadragonFiltering/). ### Provided filters This plugin already include some filters which are accessible via OpenSeadragon.Filters: * Thresholding Set all pixels equals or above the specified threshold to white and the others to black. For colored images, the average of the 3 channels is compared to the threshold. The specified threshold must be between 0 and 255. `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.THRESHOLDING(threshold) } }); ````` * Brightness Shift the intensity of the pixels by the specified adjustment (between -255 and 255). `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.BRIGHTNESS(adjustment) } }); ````` * Invert Invert the colors of the image. `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.INVERT() } }); ````` * Morphological operations [Erosion](https://en.wikipedia.org/wiki/Erosion_%28morphology%29) and [dilation](https://en.wikipedia.org/wiki/Dilation_%28morphology%29) over a square kernel are supported by the generic [morphological operation](https://en.wikipedia.org/wiki/Mathematical_morphology) filter `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: [ // Erosion over a 3x3 kernel OpenSeadragon.Filters.MORPHOLOGICAL_OPERATION(3, Math.min), // Dilation over a 5x5 kernel OpenSeadragon.Filters.MORPHOLOGICAL_OPERATION(5, Math.max), ] } }); ````` * Convolution Apply a [convolution kernel](https://en.wikipedia.org/wiki/Kernel_%28image_processing%29#Convolution). `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.CONVOLUTION([ 0, -1, 0, -1, 5, -1, 0, -1, 0]) } }); ````` * Colormap Apply a [colormap](http://cxc.harvard.edu/ciao/threads/auxlut/index.html#auxlut) to the averaged RGB values of the image. Colormaps are defined by a series of [R,G,B] stops. Grayscale values of 0-255 are mapped to the interpolated stop values. A variable centerpoint allows adjustment of the colormap. `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: OpenSeadragon.Filters.COLORMAP([ [0, 0, 0], [0, 128, 0], [0, 250, 0], [0, 255, 0]], 128) } }); ````` ### Integration with CamanJS [CamanJS](http://camanjs.com) supports a wide range of filters. They can be reused with this plugin like this: `````javascript var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: function(context, callback) { Caman(context.canvas, function() { this.sepia(50); this.vibrance(40); // Do not forget to call this.render with the callback this.render(callback); }); } } }); ````` Note: Caman is caching every canvas it processes. This causes two issues with this plugin: 1. It creates a memory leak because OpenSeadragon creates a lot of canvases which do not get garbage collected anymore. 2. Non-caman filters in between 2 camans filters get ignored. There isn't any clean way to [disable the cache system](https://github.com/meltingice/CamanJS/issues/185), however one can use this hack to prevent any caching: `````javascript Caman.Store.put = function() {}; var viewer = new OpenSeadragon.Viewer(...); viewer.setFilterOptions({ filters: { processors: [ function(context, callback) { Caman(context.canvas, function() { this.sepia(50); // Do not forget to call this.render with the callback this.render(callback); }); }, OpenSeadragon.Filters.INVERT(), function(context, callback) { Caman(context.canvas, function() { this.vibrance(40); // Do not forget to call this.render with the callback this.render(callback); }); } ] } }); ````` ### Implementing customs filters To implement a custom filter, one need to create a function taking a [2D context](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D) and a callback as parameters. When that function is called by the plugin, the context will be a tile's canvas context. One should use [context.getImageData](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/getImageData) to retrieve the pixels values and [context.putImageData](https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/putImageData) to save the modified pixels. The callback method must be called when the filtering is done. The provided filters are good examples for such implementations. ### Edge effects This plugin is working on tiles and does not currently handle tiles edges. This means that if you are using kernel based filters, you should expect edge effects around tiles. ### Build the demo To build the demo run `npm install` and then `npm run-script build`. The result of the build will be in the `dist` folder. ### Disclaimer: This software was developed at the National Institute of Standards and Technology by employees of the Federal Government in the course of their official duties. Pursuant to title 17 Section 105 of the United States Code this software is not subject to copyright protection and is in the public domain. This software is an experimental system. NIST assumes no responsibility whatsoever for its use by other parties, and makes no guarantees, expressed or implied, about its quality, reliability, or any other characteristic. We would appreciate acknowledgement if the software is used.