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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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// This file is automatically generated, do not edit goog.provide('ol.render.webgl.polygonreplay.defaultshader'); goog.require('ol'); goog.require('ol.webgl.Fragment'); goog.require('ol.webgl.Vertex'); ol.render.webgl.polygonreplay.defaultshader.fragment = new ol.webgl.Fragment(ol.DEBUG_WEBGL ? 'precision mediump float;\n\n\n\nuniform vec4 u_color;\nuniform float u_opacity;\n\nvoid main(void) {\n gl_FragColor = u_color;\n float alpha = u_color.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n' : 'precision mediump float;uniform vec4 e;uniform float f;void main(void){gl_FragColor=e;float alpha=e.a*f;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}'); ol.render.webgl.polygonreplay.defaultshader.vertex = new ol.webgl.Vertex(ol.DEBUG_WEBGL ? '\n\nattribute vec2 a_position;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0);\n}\n\n\n' : 'attribute vec2 a;uniform mat4 b;uniform mat4 c;uniform mat4 d;void main(void){gl_Position=b*vec4(a,0.0,1.0);}');