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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.render.canvas.PolygonReplay'); goog.require('ol'); goog.require('ol.color'); goog.require('ol.geom.flat.simplify'); goog.require('ol.render.canvas'); goog.require('ol.render.canvas.Instruction'); goog.require('ol.render.canvas.Replay'); /** * @constructor * @extends {ol.render.canvas.Replay} * @param {number} tolerance Tolerance. * @param {ol.Extent} maxExtent Maximum extent. * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {boolean} overlaps The replay can have overlapping geometries. * @param {?} declutterTree Declutter tree. * @struct */ ol.render.canvas.PolygonReplay = function( tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree) { ol.render.canvas.Replay.call(this, tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree); }; ol.inherits(ol.render.canvas.PolygonReplay, ol.render.canvas.Replay); /** * @param {Array.<number>} flatCoordinates Flat coordinates. * @param {number} offset Offset. * @param {Array.<number>} ends Ends. * @param {number} stride Stride. * @private * @return {number} End. */ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCoordinates, offset, ends, stride) { var state = this.state; var fill = state.fillStyle !== undefined; var stroke = state.strokeStyle != undefined; var numEnds = ends.length; var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH]; this.instructions.push(beginPathInstruction); this.hitDetectionInstructions.push(beginPathInstruction); for (var i = 0; i < numEnds; ++i) { var end = ends[i]; var myBegin = this.coordinates.length; var myEnd = this.appendFlatCoordinates( flatCoordinates, offset, end, stride, true, !stroke); var moveToLineToInstruction = [ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd]; this.instructions.push(moveToLineToInstruction); this.hitDetectionInstructions.push(moveToLineToInstruction); if (stroke) { // Performance optimization: only call closePath() when we have a stroke. // Otherwise the ring is closed already (see appendFlatCoordinates above). var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH]; this.instructions.push(closePathInstruction); this.hitDetectionInstructions.push(closePathInstruction); } offset = end; } var fillInstruction = [ol.render.canvas.Instruction.FILL]; this.hitDetectionInstructions.push(fillInstruction); if (fill) { this.instructions.push(fillInstruction); } if (stroke) { var strokeInstruction = [ol.render.canvas.Instruction.STROKE]; this.instructions.push(strokeInstruction); this.hitDetectionInstructions.push(strokeInstruction); } return offset; }; /** * @inheritDoc */ ol.render.canvas.PolygonReplay.prototype.drawCircle = function(circleGeometry, feature) { var state = this.state; var fillStyle = state.fillStyle; var strokeStyle = state.strokeStyle; if (fillStyle === undefined && strokeStyle === undefined) { return; } this.setFillStrokeStyles_(circleGeometry); this.beginGeometry(circleGeometry, feature); // always fill the circle for hit detection this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_FILL_STYLE, ol.color.asString(ol.render.canvas.defaultFillStyle) ]); if (state.strokeStyle !== undefined) { this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_STROKE_STYLE, state.strokeStyle, state.lineWidth, state.lineCap, state.lineJoin, state.miterLimit, state.lineDash, state.lineDashOffset ]); } var flatCoordinates = circleGeometry.getFlatCoordinates(); var stride = circleGeometry.getStride(); var myBegin = this.coordinates.length; this.appendFlatCoordinates( flatCoordinates, 0, flatCoordinates.length, stride, false, false); var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH]; var circleInstruction = [ol.render.canvas.Instruction.CIRCLE, myBegin]; this.instructions.push(beginPathInstruction, circleInstruction); this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction); var fillInstruction = [ol.render.canvas.Instruction.FILL]; this.hitDetectionInstructions.push(fillInstruction); if (state.fillStyle !== undefined) { this.instructions.push(fillInstruction); } if (state.strokeStyle !== undefined) { var strokeInstruction = [ol.render.canvas.Instruction.STROKE]; this.instructions.push(strokeInstruction); this.hitDetectionInstructions.push(strokeInstruction); } this.endGeometry(circleGeometry, feature); }; /** * @inheritDoc */ ol.render.canvas.PolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) { var state = this.state; this.setFillStrokeStyles_(polygonGeometry); this.beginGeometry(polygonGeometry, feature); // always fill the polygon for hit detection this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_FILL_STYLE, ol.color.asString(ol.render.canvas.defaultFillStyle)] ); if (state.strokeStyle !== undefined) { this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_STROKE_STYLE, state.strokeStyle, state.lineWidth, state.lineCap, state.lineJoin, state.miterLimit, state.lineDash, state.lineDashOffset ]); } var ends = polygonGeometry.getEnds(); var flatCoordinates = polygonGeometry.getOrientedFlatCoordinates(); var stride = polygonGeometry.getStride(); this.drawFlatCoordinatess_(flatCoordinates, 0, ends, stride); this.endGeometry(polygonGeometry, feature); }; /** * @inheritDoc */ ol.render.canvas.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) { var state = this.state; var fillStyle = state.fillStyle; var strokeStyle = state.strokeStyle; if (fillStyle === undefined && strokeStyle === undefined) { return; } this.setFillStrokeStyles_(multiPolygonGeometry); this.beginGeometry(multiPolygonGeometry, feature); // always fill the multi-polygon for hit detection this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_FILL_STYLE, ol.color.asString(ol.render.canvas.defaultFillStyle) ]); if (state.strokeStyle !== undefined) { this.hitDetectionInstructions.push([ ol.render.canvas.Instruction.SET_STROKE_STYLE, state.strokeStyle, state.lineWidth, state.lineCap, state.lineJoin, state.miterLimit, state.lineDash, state.lineDashOffset ]); } var endss = multiPolygonGeometry.getEndss(); var flatCoordinates = multiPolygonGeometry.getOrientedFlatCoordinates(); var stride = multiPolygonGeometry.getStride(); var offset = 0; var i, ii; for (i = 0, ii = endss.length; i < ii; ++i) { offset = this.drawFlatCoordinatess_( flatCoordinates, offset, endss[i], stride); } this.endGeometry(multiPolygonGeometry, feature); }; /** * @inheritDoc */ ol.render.canvas.PolygonReplay.prototype.finish = function() { this.reverseHitDetectionInstructions(); this.state = null; // We want to preserve topology when drawing polygons. Polygons are // simplified using quantization and point elimination. However, we might // have received a mix of quantized and non-quantized geometries, so ensure // that all are quantized by quantizing all coordinates in the batch. var tolerance = this.tolerance; if (tolerance !== 0) { var coordinates = this.coordinates; var i, ii; for (i = 0, ii = coordinates.length; i < ii; ++i) { coordinates[i] = ol.geom.flat.simplify.snap(coordinates[i], tolerance); } } }; /** * @private * @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry. */ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function(geometry) { var state = this.state; var fillStyle = state.fillStyle; if (fillStyle !== undefined) { this.updateFillStyle(state, this.applyFill, geometry); } if (state.strokeStyle !== undefined) { this.updateStrokeStyle(state, this.applyStroke); } };