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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.require('ol.Map'); goog.require('ol.View'); goog.require('ol.interaction.Draw'); goog.require('ol.interaction.Modify'); goog.require('ol.interaction.Select'); goog.require('ol.interaction.Snap'); goog.require('ol.layer.Tile'); goog.require('ol.layer.Vector'); goog.require('ol.source.OSM'); goog.require('ol.source.Vector'); goog.require('ol.style.Circle'); goog.require('ol.style.Fill'); goog.require('ol.style.Stroke'); goog.require('ol.style.Style'); var raster = new ol.layer.Tile({ source: new ol.source.OSM() }); var vector = new ol.layer.Vector({ source: new ol.source.Vector(), style: new ol.style.Style({ fill: new ol.style.Fill({ color: 'rgba(255, 255, 255, 0.2)' }), stroke: new ol.style.Stroke({ color: '#ffcc33', width: 2 }), image: new ol.style.Circle({ radius: 7, fill: new ol.style.Fill({ color: '#ffcc33' }) }) }) }); var map = new ol.Map({ layers: [raster, vector], target: 'map', view: new ol.View({ center: [-11000000, 4600000], zoom: 4 }) }); var Modify = { init: function() { this.select = new ol.interaction.Select(); map.addInteraction(this.select); this.modify = new ol.interaction.Modify({ features: this.select.getFeatures() }); map.addInteraction(this.modify); this.setEvents(); }, setEvents: function() { var selectedFeatures = this.select.getFeatures(); this.select.on('change:active', function() { selectedFeatures.forEach(selectedFeatures.remove, selectedFeatures); }); }, setActive: function(active) { this.select.setActive(active); this.modify.setActive(active); } }; Modify.init(); var optionsForm = document.getElementById('options-form'); var Draw = { init: function() { map.addInteraction(this.Point); this.Point.setActive(false); map.addInteraction(this.LineString); this.LineString.setActive(false); map.addInteraction(this.Polygon); this.Polygon.setActive(false); map.addInteraction(this.Circle); this.Circle.setActive(false); }, Point: new ol.interaction.Draw({ source: vector.getSource(), type: 'Point' }), LineString: new ol.interaction.Draw({ source: vector.getSource(), type: 'LineString' }), Polygon: new ol.interaction.Draw({ source: vector.getSource(), type: 'Polygon' }), Circle: new ol.interaction.Draw({ source: vector.getSource(), type: 'Circle' }), getActive: function() { return this.activeType ? this[this.activeType].getActive() : false; }, setActive: function(active) { var type = optionsForm.elements['draw-type'].value; if (active) { this.activeType && this[this.activeType].setActive(false); this[type].setActive(true); this.activeType = type; } else { this.activeType && this[this.activeType].setActive(false); this.activeType = null; } } }; Draw.init(); /** * Let user change the geometry type. * @param {Event} e Change event. */ optionsForm.onchange = function(e) { var type = e.target.getAttribute('name'); var value = e.target.value; if (type == 'draw-type') { Draw.getActive() && Draw.setActive(true); } else if (type == 'interaction') { if (value == 'modify') { Draw.setActive(false); Modify.setActive(true); } else if (value == 'draw') { Draw.setActive(true); Modify.setActive(false); } } }; Draw.setActive(true); Modify.setActive(false); // The snap interaction must be added after the Modify and Draw interactions // in order for its map browser event handlers to be fired first. Its handlers // are responsible of doing the snapping. var snap = new ol.interaction.Snap({ source: vector.getSource() }); map.addInteraction(snap);