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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.require('ol.Map'); goog.require('ol.View'); goog.require('ol.geom.Polygon'); goog.require('ol.interaction.Draw'); goog.require('ol.layer.Tile'); goog.require('ol.layer.Vector'); goog.require('ol.source.OSM'); goog.require('ol.source.Vector'); var raster = new ol.layer.Tile({ source: new ol.source.OSM() }); var source = new ol.source.Vector({wrapX: false}); var vector = new ol.layer.Vector({ source: source }); var map = new ol.Map({ layers: [raster, vector], target: 'map', view: new ol.View({ center: [-11000000, 4600000], zoom: 4 }) }); var typeSelect = document.getElementById('type'); var draw; // global so we can remove it later function addInteraction() { var value = typeSelect.value; if (value !== 'None') { var geometryFunction; if (value === 'Square') { value = 'Circle'; geometryFunction = ol.interaction.Draw.createRegularPolygon(4); } else if (value === 'Box') { value = 'Circle'; geometryFunction = ol.interaction.Draw.createBox(); } else if (value === 'Star') { value = 'Circle'; geometryFunction = function(coordinates, geometry) { if (!geometry) { geometry = new ol.geom.Polygon(null); } var center = coordinates[0]; var last = coordinates[1]; var dx = center[0] - last[0]; var dy = center[1] - last[1]; var radius = Math.sqrt(dx * dx + dy * dy); var rotation = Math.atan2(dy, dx); var newCoordinates = []; var numPoints = 12; for (var i = 0; i < numPoints; ++i) { var angle = rotation + i * 2 * Math.PI / numPoints; var fraction = i % 2 === 0 ? 1 : 0.5; var offsetX = radius * fraction * Math.cos(angle); var offsetY = radius * fraction * Math.sin(angle); newCoordinates.push([center[0] + offsetX, center[1] + offsetY]); } newCoordinates.push(newCoordinates[0].slice()); geometry.setCoordinates([newCoordinates]); return geometry; }; } draw = new ol.interaction.Draw({ source: source, type: value, geometryFunction: geometryFunction }); map.addInteraction(draw); } } /** * Handle change event. */ typeSelect.onchange = function() { map.removeInteraction(draw); addInteraction(); }; addInteraction();