openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
goog.provide('ol.test.TileQueue');
goog.require('ol.ImageTile');
goog.require('ol.Tile');
goog.require('ol.TileQueue');
goog.require('ol.source.Image');
goog.require('ol.structs.PriorityQueue');
describe('ol.TileQueue', function() {
function addRandomPriorityTiles(tq, num) {
var i, tile, priority;
for (i = 0; i < num; i++) {
tile = new ol.Tile();
priority = Math.floor(Math.random() * 100);
tq.elements_.push([tile, '', [0, 0]]);
tq.priorities_.push(priority);
tq.queuedElements_[tile.getKey()] = true;
}
}
var tileId = 0;
function createImageTile(opt_tileLoadFunction) {
++tileId;
var tileCoord = [tileId, tileId, tileId];
var state = 0; // IDLE
var src = 'data:image/gif;base64,R0lGODlhAQABAPAAAP8AAP///' +
'yH5BAAAAAAALAAAAAABAAEAAAICRAEAOw==#' + tileId;
var tileLoadFunction = opt_tileLoadFunction ?
opt_tileLoadFunction : ol.source.Image.defaultImageLoadFunction;
return new ol.ImageTile(tileCoord, state, src, null, tileLoadFunction);
}
describe('#loadMoreTiles()', function() {
var noop = function() {};
it('works when tile queues share tiles', function(done) {
var q1 = new ol.TileQueue(noop, noop);
var q2 = new ol.TileQueue(noop, noop);
var numTiles = 20;
for (var i = 0; i < numTiles; ++i) {
var tile = createImageTile();
q1.enqueue([tile]);
q2.enqueue([tile]);
}
// Initially, both have all tiles.
expect(q1.getCount()).to.equal(numTiles);
expect(q2.getCount()).to.equal(numTiles);
var maxLoading = numTiles / 2;
// and nothing is loading
expect(q1.getTilesLoading()).to.equal(0);
expect(q2.getTilesLoading()).to.equal(0);
// ask both to load
q1.loadMoreTiles(maxLoading, maxLoading);
q2.loadMoreTiles(maxLoading, maxLoading);
// both tiles will be loading the max
expect(q1.getTilesLoading()).to.equal(maxLoading);
expect(q2.getTilesLoading()).to.equal(maxLoading);
// the second queue will be empty now
expect(q1.getCount()).to.equal(numTiles - maxLoading);
expect(q2.getCount()).to.equal(0);
// let all tiles load
setTimeout(function() {
expect(q1.getTilesLoading()).to.equal(0);
expect(q2.getTilesLoading()).to.equal(0);
// ask both to load, this should clear q1
q1.loadMoreTiles(maxLoading, maxLoading);
q2.loadMoreTiles(maxLoading, maxLoading);
expect(q1.getCount()).to.equal(0);
expect(q2.getCount()).to.equal(0);
done();
}, 20);
});
});
describe('heapify', function() {
it('does convert an arbitrary array into a heap', function() {
var tq = new ol.TileQueue(function() {});
addRandomPriorityTiles(tq, 100);
tq.heapify_();
expect(function() {
tq.assertValid();
}).not.to.throwException();
});
});
describe('reprioritize', function() {
it('does reprioritize the array', function() {
var tq = new ol.TileQueue(function() {});
addRandomPriorityTiles(tq, 100);
tq.heapify_();
// now reprioritize, changing the priority of 50 tiles and removing the
// rest
var i = 0;
tq.priorityFunction_ = function() {
if ((i++) % 2 === 0) {
return ol.structs.PriorityQueue.DROP;
}
return Math.floor(Math.random() * 100);
};
tq.reprioritize();
expect(tq.elements_.length).to.eql(50);
expect(tq.priorities_.length).to.eql(50);
expect(function() {
tq.assertValid();
}).not.to.throwException();
});
});
describe('tile change event', function() {
var noop = function() {};
it('abort queued tiles', function() {
var tq = new ol.TileQueue(noop, noop);
var tile = createImageTile();
expect(tile.hasListener('change')).to.be(false);
tq.enqueue([tile]);
expect(tile.hasListener('change')).to.be(true);
tile.dispose();
expect(tile.hasListener('change')).to.be(false);
expect(tile.getState()).to.eql(5); // ABORT
});
it('abort loading tiles', function() {
var tq = new ol.TileQueue(noop, noop);
var tile = createImageTile(noop);
tq.enqueue([tile]);
tq.loadMoreTiles(Infinity, Infinity);
expect(tq.getTilesLoading()).to.eql(1);
expect(tile.getState()).to.eql(1); // LOADING
tile.dispose();
expect(tq.getTilesLoading()).to.eql(0);
expect(tile.hasListener('change')).to.be(false);
expect(tile.getState()).to.eql(5); // ABORT
});
});
});