openlayers
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Build tools and sources for developing OpenLayers based mapping applications
316 lines (272 loc) • 9.24 kB
JavaScript
goog.provide('ol.renderer.webgl.VectorLayer');
goog.require('ol');
goog.require('ol.View');
goog.require('ol.extent');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.transform');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} vectorLayer Vector layer.
*/
ol.renderer.webgl.VectorLayer = function(mapRenderer, vectorLayer) {
ol.renderer.webgl.Layer.call(this, mapRenderer, vectorLayer);
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {ol.Extent}
*/
this.renderedExtent_ = ol.extent.createEmpty();
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {ol.render.webgl.ReplayGroup}
*/
this.replayGroup_ = null;
/**
* The last layer state.
* @private
* @type {?ol.LayerState}
*/
this.layerState_ = null;
};
ol.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
var viewState = frameState.viewState;
var replayGroup = this.replayGroup_;
var size = frameState.size;
var pixelRatio = frameState.pixelRatio;
var gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.disposeInternal = function() {
var replayGroup = this.replayGroup_;
if (replayGroup) {
var context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
ol.renderer.webgl.Layer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layer = this.getLayer();
var layerState = this.layerState_;
/** @type {Object.<string, boolean>} */
var features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var key = ol.getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
var context = this.mapRenderer.getContext();
var viewState = frameState.viewState;
var layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
var coordinate = ol.transform.apply(
frameState.pixelToCoordinateTransform, pixel.slice());
var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {ol.events.Event} event Image style change event.
* @private
*/
ol.renderer.webgl.VectorLayer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.VectorLayer.prototype.prepareFrame = function(frameState, layerState, context) {
var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
var vectorSource = vectorLayer.getSource();
this.updateAttributions(
frameState.attributions, vectorSource.getAttributions());
this.updateLogos(frameState, vectorSource);
var animating = frameState.viewHints[ol.View.Hint.ANIMATING];
var interacting = frameState.viewHints[ol.View.Hint.INTERACTING];
var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
var frameStateExtent = frameState.extent;
var viewState = frameState.viewState;
var projection = viewState.projection;
var resolution = viewState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = ol.renderer.vector.defaultOrder;
}
var extent = ol.extent.buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
ol.extent.containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
var renderFeature = function(feature) {
var styles;
var styleFunction = feature.getStyleFunction();
if (styleFunction) {
styles = styleFunction.call(feature, resolution);
} else {
styleFunction = vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
}
if (styles) {
var dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
var features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(renderFeature, this);
} else {
vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {ol.Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
* styles.
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
ol.renderer.webgl.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
var loading = false;
if (Array.isArray(styles)) {
for (var i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles[i],
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = ol.renderer.vector.renderFeature(
replayGroup, feature, styles,
ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};