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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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// FIXME large resolutions lead to too large framebuffers :-( // FIXME animated shaders! check in redraw goog.provide('ol.renderer.webgl.TileLayer'); goog.require('ol'); goog.require('ol.Tile'); goog.require('ol.TileRange'); goog.require('ol.array'); goog.require('ol.extent'); goog.require('ol.math'); goog.require('ol.renderer.webgl.Layer'); goog.require('ol.renderer.webgl.tilelayershader'); goog.require('ol.size'); goog.require('ol.transform'); goog.require('ol.webgl'); goog.require('ol.webgl.Buffer'); /** * @constructor * @extends {ol.renderer.webgl.Layer} * @param {ol.renderer.webgl.Map} mapRenderer Map renderer. * @param {ol.layer.Tile} tileLayer Tile layer. */ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) { ol.renderer.webgl.Layer.call(this, mapRenderer, tileLayer); /** * @private * @type {ol.webgl.Fragment} */ this.fragmentShader_ = ol.renderer.webgl.tilelayershader.fragment; /** * @private * @type {ol.webgl.Vertex} */ this.vertexShader_ = ol.renderer.webgl.tilelayershader.vertex; /** * @private * @type {ol.renderer.webgl.tilelayershader.Locations} */ this.locations_ = null; /** * @private * @type {ol.webgl.Buffer} */ this.renderArrayBuffer_ = new ol.webgl.Buffer([ 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 1, 0 ]); /** * @private * @type {ol.TileRange} */ this.renderedTileRange_ = null; /** * @private * @type {ol.Extent} */ this.renderedFramebufferExtent_ = null; /** * @private * @type {number} */ this.renderedRevision_ = -1; /** * @private * @type {ol.Size} */ this.tmpSize_ = [0, 0]; }; ol.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer); /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() { var context = this.mapRenderer.getContext(); context.deleteBuffer(this.renderArrayBuffer_); ol.renderer.webgl.Layer.prototype.disposeInternal.call(this); }; /** * Create a function that adds loaded tiles to the tile lookup. * @param {ol.source.Tile} source Tile source. * @param {ol.proj.Projection} projection Projection of the tiles. * @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded * tiles by zoom level. * @return {function(number, ol.TileRange):boolean} A function that can be * called with a zoom level and a tile range to add loaded tiles to the * lookup. * @protected */ ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder = function(source, projection, tiles) { var mapRenderer = this.mapRenderer; return ( /** * @param {number} zoom Zoom level. * @param {ol.TileRange} tileRange Tile range. * @return {boolean} The tile range is fully loaded. */ function(zoom, tileRange) { function callback(tile) { var loaded = mapRenderer.isTileTextureLoaded(tile); if (loaded) { if (!tiles[zoom]) { tiles[zoom] = {}; } tiles[zoom][tile.tileCoord.toString()] = tile; } return loaded; } return source.forEachLoadedTile(projection, zoom, tileRange, callback); }); }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() { ol.renderer.webgl.Layer.prototype.handleWebGLContextLost.call(this); this.locations_ = null; }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerState, context) { var mapRenderer = this.mapRenderer; var gl = context.getGL(); var viewState = frameState.viewState; var projection = viewState.projection; var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer()); var tileSource = tileLayer.getSource(); var tileGrid = tileSource.getTileGridForProjection(projection); var z = tileGrid.getZForResolution(viewState.resolution); var tileResolution = tileGrid.getResolution(z); var tilePixelSize = tileSource.getTilePixelSize(z, frameState.pixelRatio, projection); var pixelRatio = tilePixelSize[0] / ol.size.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0]; var tilePixelResolution = tileResolution / pixelRatio; var tileGutter = tileSource.getTilePixelRatio(pixelRatio) * tileSource.getGutter(projection); var center = viewState.center; var extent = frameState.extent; var tileRange = tileGrid.getTileRangeForExtentAndResolution( extent, tileResolution); var framebufferExtent; if (this.renderedTileRange_ && this.renderedTileRange_.equals(tileRange) && this.renderedRevision_ == tileSource.getRevision()) { framebufferExtent = this.renderedFramebufferExtent_; } else { var tileRangeSize = tileRange.getSize(); var maxDimension = Math.max( tileRangeSize[0] * tilePixelSize[0], tileRangeSize[1] * tilePixelSize[1]); var framebufferDimension = ol.math.roundUpToPowerOfTwo(maxDimension); var framebufferExtentDimension = tilePixelResolution * framebufferDimension; var origin = tileGrid.getOrigin(z); var minX = origin[0] + tileRange.minX * tilePixelSize[0] * tilePixelResolution; var minY = origin[1] + tileRange.minY * tilePixelSize[1] * tilePixelResolution; framebufferExtent = [ minX, minY, minX + framebufferExtentDimension, minY + framebufferExtentDimension ]; this.bindFramebuffer(frameState, framebufferDimension); gl.viewport(0, 0, framebufferDimension, framebufferDimension); gl.clearColor(0, 0, 0, 0); gl.clear(ol.webgl.COLOR_BUFFER_BIT); gl.disable(ol.webgl.BLEND); var program = context.getProgram(this.fragmentShader_, this.vertexShader_); context.useProgram(program); if (!this.locations_) { this.locations_ = new ol.renderer.webgl.tilelayershader.Locations(gl, program); } context.bindBuffer(ol.webgl.ARRAY_BUFFER, this.renderArrayBuffer_); gl.enableVertexAttribArray(this.locations_.a_position); gl.vertexAttribPointer( this.locations_.a_position, 2, ol.webgl.FLOAT, false, 16, 0); gl.enableVertexAttribArray(this.locations_.a_texCoord); gl.vertexAttribPointer( this.locations_.a_texCoord, 2, ol.webgl.FLOAT, false, 16, 8); gl.uniform1i(this.locations_.u_texture, 0); /** * @type {Object.<number, Object.<string, ol.Tile>>} */ var tilesToDrawByZ = {}; tilesToDrawByZ[z] = {}; var findLoadedTiles = this.createLoadedTileFinder( tileSource, projection, tilesToDrawByZ); var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError(); var allTilesLoaded = true; var tmpExtent = ol.extent.createEmpty(); var tmpTileRange = new ol.TileRange(0, 0, 0, 0); var childTileRange, drawable, fullyLoaded, tile, tileState; var x, y, tileExtent; for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) { tile = tileSource.getTile(z, x, y, pixelRatio, projection); if (layerState.extent !== undefined) { // ignore tiles outside layer extent tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent); if (!ol.extent.intersects(tileExtent, layerState.extent)) { continue; } } tileState = tile.getState(); drawable = tileState == ol.Tile.State.LOADED || tileState == ol.Tile.State.EMPTY || tileState == ol.Tile.State.ERROR && !useInterimTilesOnError; if (!drawable) { tile = tile.getInterimTile(); } tileState = tile.getState(); if (tileState == ol.Tile.State.LOADED) { if (mapRenderer.isTileTextureLoaded(tile)) { tilesToDrawByZ[z][tile.tileCoord.toString()] = tile; continue; } } else if (tileState == ol.Tile.State.EMPTY || (tileState == ol.Tile.State.ERROR && !useInterimTilesOnError)) { continue; } allTilesLoaded = false; fullyLoaded = tileGrid.forEachTileCoordParentTileRange( tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent); if (!fullyLoaded) { childTileRange = tileGrid.getTileCoordChildTileRange( tile.tileCoord, tmpTileRange, tmpExtent); if (childTileRange) { findLoadedTiles(z + 1, childTileRange); } } } } /** @type {Array.<number>} */ var zs = Object.keys(tilesToDrawByZ).map(Number); zs.sort(ol.array.numberSafeCompareFunction); var u_tileOffset = new Float32Array(4); var i, ii, tileKey, tilesToDraw; for (i = 0, ii = zs.length; i < ii; ++i) { tilesToDraw = tilesToDrawByZ[zs[i]]; for (tileKey in tilesToDraw) { tile = tilesToDraw[tileKey]; tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent); u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) / framebufferExtentDimension; u_tileOffset[1] = 2 * (tileExtent[3] - tileExtent[1]) / framebufferExtentDimension; u_tileOffset[2] = 2 * (tileExtent[0] - framebufferExtent[0]) / framebufferExtentDimension - 1; u_tileOffset[3] = 2 * (tileExtent[1] - framebufferExtent[1]) / framebufferExtentDimension - 1; gl.uniform4fv(this.locations_.u_tileOffset, u_tileOffset); mapRenderer.bindTileTexture(tile, tilePixelSize, tileGutter * pixelRatio, ol.webgl.LINEAR, ol.webgl.LINEAR); gl.drawArrays(ol.webgl.TRIANGLE_STRIP, 0, 4); } } if (allTilesLoaded) { this.renderedTileRange_ = tileRange; this.renderedFramebufferExtent_ = framebufferExtent; this.renderedRevision_ = tileSource.getRevision(); } else { this.renderedTileRange_ = null; this.renderedFramebufferExtent_ = null; this.renderedRevision_ = -1; frameState.animate = true; } } this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange); var tileTextureQueue = mapRenderer.getTileTextureQueue(); this.manageTilePyramid( frameState, tileSource, tileGrid, pixelRatio, projection, extent, z, tileLayer.getPreload(), /** * @param {ol.Tile} tile Tile. */ function(tile) { if (tile.getState() == ol.Tile.State.LOADED && !mapRenderer.isTileTextureLoaded(tile) && !tileTextureQueue.isKeyQueued(tile.getKey())) { tileTextureQueue.enqueue([ tile, tileGrid.getTileCoordCenter(tile.tileCoord), tileGrid.getResolution(tile.tileCoord[0]), tilePixelSize, tileGutter * pixelRatio ]); } }, this); this.scheduleExpireCache(frameState, tileSource); this.updateLogos(frameState, tileSource); var texCoordMatrix = this.texCoordMatrix; ol.transform.reset(texCoordMatrix); ol.transform.translate(texCoordMatrix, (Math.round(center[0] / tileResolution) * tileResolution - framebufferExtent[0]) / (framebufferExtent[2] - framebufferExtent[0]), (Math.round(center[1] / tileResolution) * tileResolution - framebufferExtent[1]) / (framebufferExtent[3] - framebufferExtent[1])); if (viewState.rotation !== 0) { ol.transform.rotate(texCoordMatrix, viewState.rotation); } ol.transform.scale(texCoordMatrix, frameState.size[0] * viewState.resolution / (framebufferExtent[2] - framebufferExtent[0]), frameState.size[1] * viewState.resolution / (framebufferExtent[3] - framebufferExtent[1])); ol.transform.translate(texCoordMatrix, -0.5, -0.5); return true; }; /** * @inheritDoc */ ol.renderer.webgl.TileLayer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) { if (!this.framebuffer) { return undefined; } var pixelOnMapScaled = [ pixel[0] / frameState.size[0], (frameState.size[1] - pixel[1]) / frameState.size[1]]; var pixelOnFrameBufferScaled = ol.transform.apply( this.texCoordMatrix, pixelOnMapScaled.slice()); var pixelOnFrameBuffer = [ pixelOnFrameBufferScaled[0] * this.framebufferDimension, pixelOnFrameBufferScaled[1] * this.framebufferDimension]; var gl = this.mapRenderer.getContext().getGL(); gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); var imageData = new Uint8Array(4); gl.readPixels(pixelOnFrameBuffer[0], pixelOnFrameBuffer[1], 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData); if (imageData[3] > 0) { return callback.call(thisArg, this.getLayer(), imageData); } else { return undefined; } };