openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
// FIXME check against gl.getParameter(webgl.MAX_TEXTURE_SIZE)
goog.provide('ol.renderer.webgl.Map');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.css');
goog.require('ol.dom');
goog.require('ol.events');
goog.require('ol.layer.Image');
goog.require('ol.layer.Layer');
goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector');
goog.require('ol.render.Event');
goog.require('ol.render.webgl.Immediate');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.Type');
goog.require('ol.renderer.webgl.ImageLayer');
goog.require('ol.renderer.webgl.TileLayer');
goog.require('ol.renderer.webgl.VectorLayer');
goog.require('ol.source.State');
goog.require('ol.structs.LRUCache');
goog.require('ol.structs.PriorityQueue');
goog.require('ol.webgl');
goog.require('ol.webgl.Context');
goog.require('ol.webgl.ContextEventType');
/**
* @constructor
* @extends {ol.renderer.Map}
* @param {Element} container Container.
* @param {ol.Map} map Map.
*/
ol.renderer.webgl.Map = function(container, map) {
ol.renderer.Map.call(this, container, map);
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = /** @type {HTMLCanvasElement} */
(document.createElement('CANVAS'));
this.canvas_.style.width = '100%';
this.canvas_.style.height = '100%';
this.canvas_.className = ol.css.CLASS_UNSELECTABLE;
container.insertBefore(this.canvas_, container.childNodes[0] || null);
/**
* @private
* @type {number}
*/
this.clipTileCanvasWidth_ = 0;
/**
* @private
* @type {number}
*/
this.clipTileCanvasHeight_ = 0;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.clipTileContext_ = ol.dom.createCanvasContext2D();
/**
* @private
* @type {boolean}
*/
this.renderedVisible_ = true;
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = ol.webgl.getContext(this.canvas_, {
antialias: true,
depth: true,
failIfMajorPerformanceCaveat: true,
preserveDrawingBuffer: false,
stencil: true
});
ol.DEBUG && console.assert(this.gl_, 'got a WebGLRenderingContext');
/**
* @private
* @type {ol.webgl.Context}
*/
this.context_ = new ol.webgl.Context(this.canvas_, this.gl_);
ol.events.listen(this.canvas_, ol.webgl.ContextEventType.LOST,
this.handleWebGLContextLost, this);
ol.events.listen(this.canvas_, ol.webgl.ContextEventType.RESTORED,
this.handleWebGLContextRestored, this);
/**
* @private
* @type {ol.structs.LRUCache.<ol.WebglTextureCacheEntry|null>}
*/
this.textureCache_ = new ol.structs.LRUCache();
/**
* @private
* @type {ol.Coordinate}
*/
this.focus_ = null;
/**
* @private
* @type {ol.structs.PriorityQueue.<Array>}
*/
this.tileTextureQueue_ = new ol.structs.PriorityQueue(
/**
* @param {Array.<*>} element Element.
* @return {number} Priority.
* @this {ol.renderer.webgl.Map}
*/
(function(element) {
var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
var tileResolution = /** @type {number} */ (element[2]);
var deltaX = tileCenter[0] - this.focus_[0];
var deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
}).bind(this),
/**
* @param {Array.<*>} element Element.
* @return {string} Key.
*/
function(element) {
return /** @type {ol.Tile} */ (element[0]).getKey();
});
/**
* @param {ol.Map} map Map.
* @param {?olx.FrameState} frameState Frame state.
* @return {boolean} false.
* @this {ol.renderer.webgl.Map}
*/
this.loadNextTileTexture_ =
function(map, frameState) {
if (!this.tileTextureQueue_.isEmpty()) {
this.tileTextureQueue_.reprioritize();
var element = this.tileTextureQueue_.dequeue();
var tile = /** @type {ol.Tile} */ (element[0]);
var tileSize = /** @type {ol.Size} */ (element[3]);
var tileGutter = /** @type {number} */ (element[4]);
this.bindTileTexture(
tile, tileSize, tileGutter, ol.webgl.LINEAR, ol.webgl.LINEAR);
}
return false;
}.bind(this);
/**
* @private
* @type {number}
*/
this.textureCacheFrameMarkerCount_ = 0;
this.initializeGL_();
};
ol.inherits(ol.renderer.webgl.Map, ol.renderer.Map);
/**
* @param {ol.Tile} tile Tile.
* @param {ol.Size} tileSize Tile size.
* @param {number} tileGutter Tile gutter.
* @param {number} magFilter Mag filter.
* @param {number} minFilter Min filter.
*/
ol.renderer.webgl.Map.prototype.bindTileTexture = function(tile, tileSize, tileGutter, magFilter, minFilter) {
var gl = this.getGL();
var tileKey = tile.getKey();
if (this.textureCache_.containsKey(tileKey)) {
var textureCacheEntry = this.textureCache_.get(tileKey);
gl.bindTexture(ol.webgl.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_MIN_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
var texture = gl.createTexture();
gl.bindTexture(ol.webgl.TEXTURE_2D, texture);
if (tileGutter > 0) {
var clipTileCanvas = this.clipTileContext_.canvas;
var clipTileContext = this.clipTileContext_;
if (this.clipTileCanvasWidth_ !== tileSize[0] ||
this.clipTileCanvasHeight_ !== tileSize[1]) {
clipTileCanvas.width = tileSize[0];
clipTileCanvas.height = tileSize[1];
this.clipTileCanvasWidth_ = tileSize[0];
this.clipTileCanvasHeight_ = tileSize[1];
} else {
clipTileContext.clearRect(0, 0, tileSize[0], tileSize[1]);
}
clipTileContext.drawImage(tile.getImage(), tileGutter, tileGutter,
tileSize[0], tileSize[1], 0, 0, tileSize[0], tileSize[1]);
gl.texImage2D(ol.webgl.TEXTURE_2D, 0,
ol.webgl.RGBA, ol.webgl.RGBA,
ol.webgl.UNSIGNED_BYTE, clipTileCanvas);
} else {
gl.texImage2D(ol.webgl.TEXTURE_2D, 0,
ol.webgl.RGBA, ol.webgl.RGBA,
ol.webgl.UNSIGNED_BYTE, tile.getImage());
}
gl.texParameteri(
ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_WRAP_S,
ol.webgl.CLAMP_TO_EDGE);
gl.texParameteri(ol.webgl.TEXTURE_2D, ol.webgl.TEXTURE_WRAP_T,
ol.webgl.CLAMP_TO_EDGE);
this.textureCache_.set(tileKey, {
texture: texture,
magFilter: magFilter,
minFilter: minFilter
});
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
if (ol.ENABLE_IMAGE && layer instanceof ol.layer.Image) {
return new ol.renderer.webgl.ImageLayer(this, layer);
} else if (ol.ENABLE_TILE && layer instanceof ol.layer.Tile) {
return new ol.renderer.webgl.TileLayer(this, layer);
} else if (ol.ENABLE_VECTOR && layer instanceof ol.layer.Vector) {
return new ol.renderer.webgl.VectorLayer(this, layer);
} else {
ol.DEBUG && console.assert(false, 'unexpected layer configuration');
return null;
}
};
/**
* @param {ol.render.Event.Type} type Event type.
* @param {olx.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ = function(type, frameState) {
var map = this.getMap();
if (map.hasListener(type)) {
var context = this.context_;
var extent = frameState.extent;
var size = frameState.size;
var viewState = frameState.viewState;
var pixelRatio = frameState.pixelRatio;
var resolution = viewState.resolution;
var center = viewState.center;
var rotation = viewState.rotation;
var vectorContext = new ol.render.webgl.Immediate(context,
center, resolution, rotation, size, extent, pixelRatio);
var composeEvent = new ol.render.Event(type, vectorContext,
frameState, null, context);
map.dispatchEvent(composeEvent);
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
this.textureCache_.forEach(
/**
* @param {?ol.WebglTextureCacheEntry} textureCacheEntry
* Texture cache entry.
*/
function(textureCacheEntry) {
if (textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
}
});
}
this.context_.dispose();
ol.renderer.Map.prototype.disposeInternal.call(this);
};
/**
* @param {ol.Map} map Map.
* @param {olx.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.expireCache_ = function(map, frameState) {
var gl = this.getGL();
var textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = this.textureCache_.peekLast();
if (!textureCacheEntry) {
if (+this.textureCache_.peekLastKey() == frameState.index) {
break;
} else {
--this.textureCacheFrameMarkerCount_;
}
} else {
gl.deleteTexture(textureCacheEntry.texture);
}
this.textureCache_.pop();
}
};
/**
* @return {ol.webgl.Context} The context.
*/
ol.renderer.webgl.Map.prototype.getContext = function() {
return this.context_;
};
/**
* @return {WebGLRenderingContext} GL.
*/
ol.renderer.webgl.Map.prototype.getGL = function() {
return this.gl_;
};
/**
* @return {ol.structs.PriorityQueue.<Array>} Tile texture queue.
*/
ol.renderer.webgl.Map.prototype.getTileTextureQueue = function() {
return this.tileTextureQueue_;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.getType = function() {
return ol.renderer.Type.WEBGL;
};
/**
* @param {ol.events.Event} event Event.
* @protected
*/
ol.renderer.webgl.Map.prototype.handleWebGLContextLost = function(event) {
event.preventDefault();
this.textureCache_.clear();
this.textureCacheFrameMarkerCount_ = 0;
var renderers = this.getLayerRenderers();
for (var id in renderers) {
var renderer = /** @type {ol.renderer.webgl.Layer} */ (renderers[id]);
renderer.handleWebGLContextLost();
}
};
/**
* @protected
*/
ol.renderer.webgl.Map.prototype.handleWebGLContextRestored = function() {
this.initializeGL_();
this.getMap().render();
};
/**
* @private
*/
ol.renderer.webgl.Map.prototype.initializeGL_ = function() {
var gl = this.gl_;
gl.activeTexture(ol.webgl.TEXTURE0);
gl.blendFuncSeparate(
ol.webgl.SRC_ALPHA, ol.webgl.ONE_MINUS_SRC_ALPHA,
ol.webgl.ONE, ol.webgl.ONE_MINUS_SRC_ALPHA);
gl.disable(ol.webgl.CULL_FACE);
gl.disable(ol.webgl.DEPTH_TEST);
gl.disable(ol.webgl.SCISSOR_TEST);
gl.disable(ol.webgl.STENCIL_TEST);
};
/**
* @param {ol.Tile} tile Tile.
* @return {boolean} Is tile texture loaded.
*/
ol.renderer.webgl.Map.prototype.isTileTextureLoaded = function(tile) {
return this.textureCache_.containsKey(tile.getKey());
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
var context = this.getContext();
var gl = this.getGL();
if (gl.isContextLost()) {
return false;
}
if (!frameState) {
if (this.renderedVisible_) {
this.canvas_.style.display = 'none';
this.renderedVisible_ = false;
}
return false;
}
this.focus_ = frameState.focus;
this.textureCache_.set((-frameState.index).toString(), null);
++this.textureCacheFrameMarkerCount_;
this.dispatchComposeEvent_(ol.render.Event.Type.PRECOMPOSE, frameState);
/** @type {Array.<ol.LayerState>} */
var layerStatesToDraw = [];
var layerStatesArray = frameState.layerStatesArray;
ol.array.stableSort(layerStatesArray, ol.renderer.Map.sortByZIndex);
var viewResolution = frameState.viewState.resolution;
var i, ii, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
if (ol.layer.Layer.visibleAtResolution(layerState, viewResolution) &&
layerState.sourceState == ol.source.State.READY) {
layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layerState.layer));
if (layerRenderer.prepareFrame(frameState, layerState, context)) {
layerStatesToDraw.push(layerState);
}
}
}
var width = frameState.size[0] * frameState.pixelRatio;
var height = frameState.size[1] * frameState.pixelRatio;
if (this.canvas_.width != width || this.canvas_.height != height) {
this.canvas_.width = width;
this.canvas_.height = height;
}
gl.bindFramebuffer(ol.webgl.FRAMEBUFFER, null);
gl.clearColor(0, 0, 0, 0);
gl.clear(ol.webgl.COLOR_BUFFER_BIT);
gl.enable(ol.webgl.BLEND);
gl.viewport(0, 0, this.canvas_.width, this.canvas_.height);
for (i = 0, ii = layerStatesToDraw.length; i < ii; ++i) {
layerState = layerStatesToDraw[i];
layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layerState.layer));
layerRenderer.composeFrame(frameState, layerState, context);
}
if (!this.renderedVisible_) {
this.canvas_.style.display = '';
this.renderedVisible_ = true;
}
this.calculateMatrices2D(frameState);
if (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
frameState.postRenderFunctions.push(
/** @type {ol.PostRenderFunction} */ (this.expireCache_.bind(this))
);
}
if (!this.tileTextureQueue_.isEmpty()) {
frameState.postRenderFunctions.push(this.loadNextTileTexture_);
frameState.animate = true;
}
this.dispatchComposeEvent_(ol.render.Event.Type.POSTCOMPOSE, frameState);
this.scheduleRemoveUnusedLayerRenderers(frameState);
this.scheduleExpireIconCache(frameState);
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg,
layerFilter, thisArg2) {
var result;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
result = layerRenderer.forEachFeatureAtCoordinate(
coordinate, frameState, hitTolerance, callback, thisArg);
if (result) {
return result;
}
}
}
return undefined;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.hasFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, layerFilter, thisArg) {
var hasFeature = false;
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
hasFeature =
layerRenderer.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return true;
}
}
}
return hasFeature;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg,
layerFilter, thisArg2) {
if (this.getGL().isContextLost()) {
return false;
}
var viewState = frameState.viewState;
var result;
var layerStates = frameState.layerStatesArray;
var numLayers = layerStates.length;
var i;
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtPixel(
pixel, frameState, callback, thisArg);
if (result) {
return result;
}
}
}
return undefined;
};