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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.renderer.canvas.VectorLayer'); goog.require('ol'); goog.require('ol.View'); goog.require('ol.dom'); goog.require('ol.extent'); goog.require('ol.render.Event'); goog.require('ol.render.canvas'); goog.require('ol.render.canvas.ReplayGroup'); goog.require('ol.renderer.canvas.Layer'); goog.require('ol.renderer.vector'); /** * @constructor * @extends {ol.renderer.canvas.Layer} * @param {ol.layer.Vector} vectorLayer Vector layer. */ ol.renderer.canvas.VectorLayer = function(vectorLayer) { ol.renderer.canvas.Layer.call(this, vectorLayer); /** * @private * @type {boolean} */ this.dirty_ = false; /** * @private * @type {number} */ this.renderedRevision_ = -1; /** * @private * @type {number} */ this.renderedResolution_ = NaN; /** * @private * @type {ol.Extent} */ this.renderedExtent_ = ol.extent.createEmpty(); /** * @private * @type {function(ol.Feature, ol.Feature): number|null} */ this.renderedRenderOrder_ = null; /** * @private * @type {ol.render.canvas.ReplayGroup} */ this.replayGroup_ = null; /** * @private * @type {CanvasRenderingContext2D} */ this.context_ = ol.dom.createCanvasContext2D(); }; ol.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer); /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.composeFrame = function(frameState, layerState, context) { var extent = frameState.extent; var pixelRatio = frameState.pixelRatio; var skippedFeatureUids = layerState.managed ? frameState.skippedFeatureUids : {}; var viewState = frameState.viewState; var projection = viewState.projection; var rotation = viewState.rotation; var projectionExtent = projection.getExtent(); var vectorSource = /** @type {ol.source.Vector} */ (this.getLayer().getSource()); var transform = this.getTransform(frameState, 0); this.preCompose(context, frameState, transform); // clipped rendering if layer extent is set var clipExtent = layerState.extent; var clipped = clipExtent !== undefined; if (clipped) { this.clip(context, frameState, /** @type {ol.Extent} */ (clipExtent)); } var replayGroup = this.replayGroup_; if (replayGroup && !replayGroup.isEmpty()) { var layer = this.getLayer(); var drawOffsetX = 0; var drawOffsetY = 0; var replayContext; if (layer.hasListener(ol.render.Event.Type.RENDER)) { var drawWidth = context.canvas.width; var drawHeight = context.canvas.height; if (rotation) { var drawSize = Math.round(Math.sqrt(drawWidth * drawWidth + drawHeight * drawHeight)); drawOffsetX = (drawSize - drawWidth) / 2; drawOffsetY = (drawSize - drawHeight) / 2; drawWidth = drawHeight = drawSize; } // resize and clear this.context_.canvas.width = drawWidth; this.context_.canvas.height = drawHeight; replayContext = this.context_; } else { replayContext = context; } // for performance reasons, context.save / context.restore is not used // to save and restore the transformation matrix and the opacity. // see http://jsperf.com/context-save-restore-versus-variable var alpha = replayContext.globalAlpha; replayContext.globalAlpha = layerState.opacity; if (replayContext != context) { replayContext.translate(drawOffsetX, drawOffsetY); } var width = frameState.size[0] * pixelRatio; var height = frameState.size[1] * pixelRatio; ol.render.canvas.rotateAtOffset(replayContext, -rotation, width / 2, height / 2); replayGroup.replay(replayContext, pixelRatio, transform, rotation, skippedFeatureUids); if (vectorSource.getWrapX() && projection.canWrapX() && !ol.extent.containsExtent(projectionExtent, extent)) { var startX = extent[0]; var worldWidth = ol.extent.getWidth(projectionExtent); var world = 0; var offsetX; while (startX < projectionExtent[0]) { --world; offsetX = worldWidth * world; transform = this.getTransform(frameState, offsetX); replayGroup.replay(replayContext, pixelRatio, transform, rotation, skippedFeatureUids); startX += worldWidth; } world = 0; startX = extent[2]; while (startX > projectionExtent[2]) { ++world; offsetX = worldWidth * world; transform = this.getTransform(frameState, offsetX); replayGroup.replay(replayContext, pixelRatio, transform, rotation, skippedFeatureUids); startX -= worldWidth; } // restore original transform for render and compose events transform = this.getTransform(frameState, 0); } ol.render.canvas.rotateAtOffset(replayContext, rotation, width / 2, height / 2); if (replayContext != context) { this.dispatchRenderEvent(replayContext, frameState, transform); context.drawImage(replayContext.canvas, -drawOffsetX, -drawOffsetY); replayContext.translate(-drawOffsetX, -drawOffsetY); } replayContext.globalAlpha = alpha; } if (clipped) { context.restore(); } this.postCompose(context, frameState, layerState, transform); }; /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) { if (!this.replayGroup_) { return undefined; } else { var resolution = frameState.viewState.resolution; var rotation = frameState.viewState.rotation; var layer = this.getLayer(); /** @type {Object.<string, boolean>} */ var features = {}; return this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution, rotation, hitTolerance, {}, /** * @param {ol.Feature|ol.render.Feature} feature Feature. * @return {?} Callback result. */ function(feature) { var key = ol.getUid(feature).toString(); if (!(key in features)) { features[key] = true; return callback.call(thisArg, feature, layer); } }); } }; /** * Handle changes in image style state. * @param {ol.events.Event} event Image style change event. * @private */ ol.renderer.canvas.VectorLayer.prototype.handleStyleImageChange_ = function(event) { this.renderIfReadyAndVisible(); }; /** * @inheritDoc */ ol.renderer.canvas.VectorLayer.prototype.prepareFrame = function(frameState, layerState) { var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer()); var vectorSource = vectorLayer.getSource(); this.updateAttributions( frameState.attributions, vectorSource.getAttributions()); this.updateLogos(frameState, vectorSource); var animating = frameState.viewHints[ol.View.Hint.ANIMATING]; var interacting = frameState.viewHints[ol.View.Hint.INTERACTING]; var updateWhileAnimating = vectorLayer.getUpdateWhileAnimating(); var updateWhileInteracting = vectorLayer.getUpdateWhileInteracting(); if (!this.dirty_ && (!updateWhileAnimating && animating) || (!updateWhileInteracting && interacting)) { return true; } var frameStateExtent = frameState.extent; var viewState = frameState.viewState; var projection = viewState.projection; var resolution = viewState.resolution; var pixelRatio = frameState.pixelRatio; var vectorLayerRevision = vectorLayer.getRevision(); var vectorLayerRenderBuffer = vectorLayer.getRenderBuffer(); var vectorLayerRenderOrder = vectorLayer.getRenderOrder(); if (vectorLayerRenderOrder === undefined) { vectorLayerRenderOrder = ol.renderer.vector.defaultOrder; } var extent = ol.extent.buffer(frameStateExtent, vectorLayerRenderBuffer * resolution); var projectionExtent = viewState.projection.getExtent(); if (vectorSource.getWrapX() && viewState.projection.canWrapX() && !ol.extent.containsExtent(projectionExtent, frameState.extent)) { // For the replay group, we need an extent that intersects the real world // (-180° to +180°). To support geometries in a coordinate range from -540° // to +540°, we add at least 1 world width on each side of the projection // extent. If the viewport is wider than the world, we need to add half of // the viewport width to make sure we cover the whole viewport. var worldWidth = ol.extent.getWidth(projectionExtent); var buffer = Math.max(ol.extent.getWidth(extent) / 2, worldWidth); extent[0] = projectionExtent[0] - buffer; extent[2] = projectionExtent[2] + buffer; } if (!this.dirty_ && this.renderedResolution_ == resolution && this.renderedRevision_ == vectorLayerRevision && this.renderedRenderOrder_ == vectorLayerRenderOrder && ol.extent.containsExtent(this.renderedExtent_, extent)) { return true; } this.replayGroup_ = null; this.dirty_ = false; var replayGroup = new ol.render.canvas.ReplayGroup( ol.renderer.vector.getTolerance(resolution, pixelRatio), extent, resolution, vectorSource.getOverlaps(), vectorLayer.getRenderBuffer()); vectorSource.loadFeatures(extent, resolution, projection); /** * @param {ol.Feature} feature Feature. * @this {ol.renderer.canvas.VectorLayer} */ var renderFeature = function(feature) { var styles; var styleFunction = feature.getStyleFunction(); if (styleFunction) { styles = styleFunction.call(feature, resolution); } else { styleFunction = vectorLayer.getStyleFunction(); if (styleFunction) { styles = styleFunction(feature, resolution); } } if (styles) { var dirty = this.renderFeature( feature, resolution, pixelRatio, styles, replayGroup); this.dirty_ = this.dirty_ || dirty; } }; if (vectorLayerRenderOrder) { /** @type {Array.<ol.Feature>} */ var features = []; vectorSource.forEachFeatureInExtent(extent, /** * @param {ol.Feature} feature Feature. */ function(feature) { features.push(feature); }, this); features.sort(vectorLayerRenderOrder); features.forEach(renderFeature, this); } else { vectorSource.forEachFeatureInExtent(extent, renderFeature, this); } replayGroup.finish(); this.renderedResolution_ = resolution; this.renderedRevision_ = vectorLayerRevision; this.renderedRenderOrder_ = vectorLayerRenderOrder; this.renderedExtent_ = extent; this.replayGroup_ = replayGroup; return true; }; /** * @param {ol.Feature} feature Feature. * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of * styles. * @param {ol.render.canvas.ReplayGroup} replayGroup Replay group. * @return {boolean} `true` if an image is loading. */ ol.renderer.canvas.VectorLayer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) { if (!styles) { return false; } var loading = false; if (Array.isArray(styles)) { for (var i = 0, ii = styles.length; i < ii; ++i) { loading = ol.renderer.vector.renderFeature( replayGroup, feature, styles[i], ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio), this.handleStyleImageChange_, this) || loading; } } else { loading = ol.renderer.vector.renderFeature( replayGroup, feature, styles, ol.renderer.vector.getSquaredTolerance(resolution, pixelRatio), this.handleStyleImageChange_, this) || loading; } return loading; };