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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.renderer.canvas.Layer'); goog.require('ol'); goog.require('ol.extent'); goog.require('ol.functions'); goog.require('ol.render.Event'); goog.require('ol.render.canvas'); goog.require('ol.render.canvas.Immediate'); goog.require('ol.renderer.Layer'); goog.require('ol.transform'); /** * @constructor * @extends {ol.renderer.Layer} * @param {ol.layer.Layer} layer Layer. */ ol.renderer.canvas.Layer = function(layer) { ol.renderer.Layer.call(this, layer); /** * @protected * @type {number} */ this.renderedResolution; /** * @private * @type {ol.Transform} */ this.transform_ = ol.transform.create(); }; ol.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer); /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {ol.Extent} extent Clip extent. * @protected */ ol.renderer.canvas.Layer.prototype.clip = function(context, frameState, extent) { var pixelRatio = frameState.pixelRatio; var width = frameState.size[0] * pixelRatio; var height = frameState.size[1] * pixelRatio; var rotation = frameState.viewState.rotation; var topLeft = ol.extent.getTopLeft(/** @type {ol.Extent} */ (extent)); var topRight = ol.extent.getTopRight(/** @type {ol.Extent} */ (extent)); var bottomRight = ol.extent.getBottomRight(/** @type {ol.Extent} */ (extent)); var bottomLeft = ol.extent.getBottomLeft(/** @type {ol.Extent} */ (extent)); ol.transform.apply(frameState.coordinateToPixelTransform, topLeft); ol.transform.apply(frameState.coordinateToPixelTransform, topRight); ol.transform.apply(frameState.coordinateToPixelTransform, bottomRight); ol.transform.apply(frameState.coordinateToPixelTransform, bottomLeft); context.save(); ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2); context.beginPath(); context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio); context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio); context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio); context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio); context.clip(); ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2); }; /** * @param {ol.render.Event.Type} type Event type. * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {ol.Transform=} opt_transform Transform. * @private */ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) { var layer = this.getLayer(); if (layer.hasListener(type)) { var width = frameState.size[0] * frameState.pixelRatio; var height = frameState.size[1] * frameState.pixelRatio; var rotation = frameState.viewState.rotation; ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2); var transform = opt_transform !== undefined ? opt_transform : this.getTransform(frameState, 0); var render = new ol.render.canvas.Immediate( context, frameState.pixelRatio, frameState.extent, transform, frameState.viewState.rotation); var composeEvent = new ol.render.Event(type, render, frameState, context, null); layer.dispatchEvent(composeEvent); ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2); } }; /** * @param {ol.Coordinate} coordinate Coordinate. * @param {olx.FrameState} frameState FrameState. * @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer * callback. * @param {S} thisArg Value to use as `this` when executing `callback`. * @return {T|undefined} Callback result. * @template S,T,U */ ol.renderer.canvas.Layer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, callback, thisArg) { var hasFeature = this.forEachFeatureAtCoordinate( coordinate, frameState, 0, ol.functions.TRUE, this); if (hasFeature) { return callback.call(thisArg, this.getLayer(), null); } else { return undefined; } }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {ol.LayerState} layerState Layer state. * @param {ol.Transform=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.postCompose = function(context, frameState, layerState, opt_transform) { this.dispatchComposeEvent_(ol.render.Event.Type.POSTCOMPOSE, context, frameState, opt_transform); }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {ol.Transform=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.preCompose = function(context, frameState, opt_transform) { this.dispatchComposeEvent_(ol.render.Event.Type.PRECOMPOSE, context, frameState, opt_transform); }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {ol.Transform=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) { this.dispatchComposeEvent_(ol.render.Event.Type.RENDER, context, frameState, opt_transform); }; /** * @param {olx.FrameState} frameState Frame state. * @param {number} offsetX Offset on the x-axis in view coordinates. * @protected * @return {!ol.Transform} Transform. */ ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) { var viewState = frameState.viewState; var pixelRatio = frameState.pixelRatio; var dx1 = pixelRatio * frameState.size[0] / 2; var dy1 = pixelRatio * frameState.size[1] / 2; var sx = pixelRatio / viewState.resolution; var sy = -sx; var angle = -viewState.rotation; var dx2 = -viewState.center[0] + offsetX; var dy2 = -viewState.center[1]; return ol.transform.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2); }; /** * @abstract * @param {olx.FrameState} frameState Frame state. * @param {ol.LayerState} layerState Layer state. * @param {CanvasRenderingContext2D} context Context. */ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerState, context) {}; /** * @abstract * @param {olx.FrameState} frameState Frame state. * @param {ol.LayerState} layerState Layer state. * @return {boolean} whether composeFrame should be called. */ ol.renderer.canvas.Layer.prototype.prepareFrame = function(frameState, layerState) {};