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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.render.webgl.ReplayGroup'); goog.require('ol'); goog.require('ol.array'); goog.require('ol.extent'); goog.require('ol.obj'); goog.require('ol.render.replay'); goog.require('ol.render.ReplayGroup'); goog.require('ol.render.webgl'); goog.require('ol.render.webgl.CircleReplay'); goog.require('ol.render.webgl.ImageReplay'); goog.require('ol.render.webgl.LineStringReplay'); goog.require('ol.render.webgl.PolygonReplay'); goog.require('ol.render.webgl.TextReplay'); /** * @constructor * @extends {ol.render.ReplayGroup} * @param {number} tolerance Tolerance. * @param {ol.Extent} maxExtent Max extent. * @param {number=} opt_renderBuffer Render buffer. * @struct */ ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) { ol.render.ReplayGroup.call(this); /** * @type {ol.Extent} * @private */ this.maxExtent_ = maxExtent; /** * @type {number} * @private */ this.tolerance_ = tolerance; /** * @type {number|undefined} * @private */ this.renderBuffer_ = opt_renderBuffer; /** * @private * @type {!Object.<string, * Object.<ol.render.ReplayType, ol.render.webgl.Replay>>} */ this.replaysByZIndex_ = {}; }; ol.inherits(ol.render.webgl.ReplayGroup, ol.render.ReplayGroup); /** * @param {ol.webgl.Context} context WebGL context. * @return {function()} Delete resources function. */ ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) { var functions = []; var zKey; for (zKey in this.replaysByZIndex_) { var replays = this.replaysByZIndex_[zKey]; var replayKey; for (replayKey in replays) { functions.push( replays[replayKey].getDeleteResourcesFunction(context)); } } return function() { var length = functions.length; var result; for (var i = 0; i < length; i++) { result = functions[i].apply(this, arguments); } return result; }; }; /** * @param {ol.webgl.Context} context Context. */ ol.render.webgl.ReplayGroup.prototype.finish = function(context) { var zKey; for (zKey in this.replaysByZIndex_) { var replays = this.replaysByZIndex_[zKey]; var replayKey; for (replayKey in replays) { replays[replayKey].finish(context); } } }; /** * @inheritDoc */ ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) { var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0'; var replays = this.replaysByZIndex_[zIndexKey]; if (replays === undefined) { replays = {}; this.replaysByZIndex_[zIndexKey] = replays; } var replay = replays[replayType]; if (replay === undefined) { var Constructor = ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_[replayType]; ol.DEBUG && console.assert(Constructor !== undefined, replayType + ' constructor missing from ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_'); replay = new Constructor(this.tolerance_, this.maxExtent_); replays[replayType] = replay; } return replay; }; /** * @inheritDoc */ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() { return ol.obj.isEmpty(this.replaysByZIndex_); }; /** * @param {ol.webgl.Context} context Context. * @param {ol.Coordinate} center Center. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {ol.Size} size Size. * @param {number} pixelRatio Pixel ratio. * @param {number} opacity Global opacity. * @param {Object.<string, boolean>} skippedFeaturesHash Ids of features * to skip. */ ol.render.webgl.ReplayGroup.prototype.replay = function(context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash) { /** @type {Array.<number>} */ var zs = Object.keys(this.replaysByZIndex_).map(Number); zs.sort(ol.array.numberSafeCompareFunction); var i, ii, j, jj, replays, replay; for (i = 0, ii = zs.length; i < ii; ++i) { replays = this.replaysByZIndex_[zs[i].toString()]; for (j = 0, jj = ol.render.replay.ORDER.length; j < jj; ++j) { replay = replays[ol.render.replay.ORDER[j]]; if (replay !== undefined) { replay.replay(context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash, undefined, false); } } } }; /** * @private * @param {ol.webgl.Context} context Context. * @param {ol.Coordinate} center Center. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {ol.Size} size Size. * @param {number} pixelRatio Pixel ratio. * @param {number} opacity Global opacity. * @param {Object.<string, boolean>} skippedFeaturesHash Ids of features * to skip. * @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback. * @param {boolean} oneByOne Draw features one-by-one for the hit-detecion. * @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting * this extent are checked. * @return {T|undefined} Callback result. * @template T */ ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) { /** @type {Array.<number>} */ var zs = Object.keys(this.replaysByZIndex_).map(Number); zs.sort(function(a, b) { return b - a; }); var i, ii, j, replays, replay, result; for (i = 0, ii = zs.length; i < ii; ++i) { replays = this.replaysByZIndex_[zs[i].toString()]; for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) { replay = replays[ol.render.replay.ORDER[j]]; if (replay !== undefined) { result = replay.replay(context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent); if (result) { return result; } } } } return undefined; }; /** * @param {ol.Coordinate} coordinate Coordinate. * @param {ol.webgl.Context} context Context. * @param {ol.Coordinate} center Center. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {ol.Size} size Size. * @param {number} pixelRatio Pixel ratio. * @param {number} opacity Global opacity. * @param {Object.<string, boolean>} skippedFeaturesHash Ids of features * to skip. * @param {function((ol.Feature|ol.render.Feature)): T|undefined} callback Feature callback. * @return {T|undefined} Callback result. * @template T */ ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function( coordinate, context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash, callback) { var gl = context.getGL(); gl.bindFramebuffer( gl.FRAMEBUFFER, context.getHitDetectionFramebuffer()); /** * @type {ol.Extent} */ var hitExtent; if (this.renderBuffer_ !== undefined) { // build an extent around the coordinate, so that only features that // intersect this extent are checked hitExtent = ol.extent.buffer( ol.extent.createOrUpdateFromCoordinate(coordinate), resolution * this.renderBuffer_); } return this.replayHitDetection_(context, coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_, pixelRatio, opacity, skippedFeaturesHash, /** * @param {ol.Feature|ol.render.Feature} feature Feature. * @return {?} Callback result. */ function(feature) { var imageData = new Uint8Array(4); gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData); if (imageData[3] > 0) { var result = callback(feature); if (result) { return result; } } }, true, hitExtent); }; /** * @param {ol.Coordinate} coordinate Coordinate. * @param {ol.webgl.Context} context Context. * @param {ol.Coordinate} center Center. * @param {number} resolution Resolution. * @param {number} rotation Rotation. * @param {ol.Size} size Size. * @param {number} pixelRatio Pixel ratio. * @param {number} opacity Global opacity. * @param {Object.<string, boolean>} skippedFeaturesHash Ids of features * to skip. * @return {boolean} Is there a feature at the given coordinate? */ ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function( coordinate, context, center, resolution, rotation, size, pixelRatio, opacity, skippedFeaturesHash) { var gl = context.getGL(); gl.bindFramebuffer( gl.FRAMEBUFFER, context.getHitDetectionFramebuffer()); var hasFeature = this.replayHitDetection_(context, coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_, pixelRatio, opacity, skippedFeaturesHash, /** * @param {ol.Feature|ol.render.Feature} feature Feature. * @return {boolean} Is there a feature? */ function(feature) { var imageData = new Uint8Array(4); gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData); return imageData[3] > 0; }, false); return hasFeature !== undefined; }; /** * @const * @private * @type {Array.<number>} */ ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1]; /** * @const * @private * @type {Object.<ol.render.ReplayType, * function(new: ol.render.webgl.Replay, number, * ol.Extent)>} */ ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_ = { 'Circle': ol.render.webgl.CircleReplay, 'Image': ol.render.webgl.ImageReplay, 'LineString': ol.render.webgl.LineStringReplay, 'Polygon': ol.render.webgl.PolygonReplay, 'Text': ol.render.webgl.TextReplay };