openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
goog.provide('ol.render.webgl.ReplayGroup');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.render.replay');
goog.require('ol.render.ReplayGroup');
goog.require('ol.render.webgl');
goog.require('ol.render.webgl.CircleReplay');
goog.require('ol.render.webgl.ImageReplay');
goog.require('ol.render.webgl.LineStringReplay');
goog.require('ol.render.webgl.PolygonReplay');
goog.require('ol.render.webgl.TextReplay');
/**
* @constructor
* @extends {ol.render.ReplayGroup}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number=} opt_renderBuffer Render buffer.
* @struct
*/
ol.render.webgl.ReplayGroup = function(tolerance, maxExtent, opt_renderBuffer) {
ol.render.ReplayGroup.call(this);
/**
* @type {ol.Extent}
* @private
*/
this.maxExtent_ = maxExtent;
/**
* @type {number}
* @private
*/
this.tolerance_ = tolerance;
/**
* @type {number|undefined}
* @private
*/
this.renderBuffer_ = opt_renderBuffer;
/**
* @private
* @type {!Object.<string,
* Object.<ol.render.ReplayType, ol.render.webgl.Replay>>}
*/
this.replaysByZIndex_ = {};
};
ol.inherits(ol.render.webgl.ReplayGroup, ol.render.ReplayGroup);
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
var functions = [];
var zKey;
for (zKey in this.replaysByZIndex_) {
var replays = this.replaysByZIndex_[zKey];
var replayKey;
for (replayKey in replays) {
functions.push(
replays[replayKey].getDeleteResourcesFunction(context));
}
}
return function() {
var length = functions.length;
var result;
for (var i = 0; i < length; i++) {
result = functions[i].apply(this, arguments);
}
return result;
};
};
/**
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
var zKey;
for (zKey in this.replaysByZIndex_) {
var replays = this.replaysByZIndex_[zKey];
var replayKey;
for (replayKey in replays) {
replays[replayKey].finish(context);
}
}
};
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
var replays = this.replaysByZIndex_[zIndexKey];
if (replays === undefined) {
replays = {};
this.replaysByZIndex_[zIndexKey] = replays;
}
var replay = replays[replayType];
if (replay === undefined) {
var Constructor = ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_[replayType];
ol.DEBUG && console.assert(Constructor !== undefined,
replayType +
' constructor missing from ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_');
replay = new Constructor(this.tolerance_, this.maxExtent_);
replays[replayType] = replay;
}
return replay;
};
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
return ol.obj.isEmpty(this.replaysByZIndex_);
};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
/** @type {Array.<number>} */
var zs = Object.keys(this.replaysByZIndex_).map(Number);
zs.sort(ol.array.numberSafeCompareFunction);
var i, ii, j, jj, replays, replay;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = 0, jj = ol.render.replay.ORDER.length; j < jj; ++j) {
replay = replays[ol.render.replay.ORDER[j]];
if (replay !== undefined) {
replay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
undefined, false);
}
}
}
};
/**
* @private
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent) {
/** @type {Array.<number>} */
var zs = Object.keys(this.replaysByZIndex_).map(Number);
zs.sort(function(a, b) {
return b - a;
});
var i, ii, j, replays, replay, result;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) {
replay = replays[ol.render.replay.ORDER[j]];
if (replay !== undefined) {
result = replay.replay(context,
center, resolution, rotation, size, pixelRatio, opacity,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
if (result) {
return result;
}
}
}
}
return undefined;
};
/**
* @param {ol.Coordinate} coordinate Coordinate.
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} callback Feature callback.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash,
callback) {
var gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
/**
* @type {ol.Extent}
*/
var hitExtent;
if (this.renderBuffer_ !== undefined) {
// build an extent around the coordinate, so that only features that
// intersect this extent are checked
hitExtent = ol.extent.buffer(
ol.extent.createOrUpdateFromCoordinate(coordinate),
resolution * this.renderBuffer_);
}
return this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
var result = callback(feature);
if (result) {
return result;
}
}
}, true, hitExtent);
};
/**
* @param {ol.Coordinate} coordinate Coordinate.
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @return {boolean} Is there a feature at the given coordinate?
*/
ol.render.webgl.ReplayGroup.prototype.hasFeatureAtCoordinate = function(
coordinate, context, center, resolution, rotation, size, pixelRatio,
opacity, skippedFeaturesHash) {
var gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
var hasFeature = this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_,
pixelRatio, opacity, skippedFeaturesHash,
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {boolean} Is there a feature?
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
return imageData[3] > 0;
}, false);
return hasFeature !== undefined;
};
/**
* @const
* @private
* @type {Array.<number>}
*/
ol.render.webgl.ReplayGroup.HIT_DETECTION_SIZE_ = [1, 1];
/**
* @const
* @private
* @type {Object.<ol.render.ReplayType,
* function(new: ol.render.webgl.Replay, number,
* ol.Extent)>}
*/
ol.render.webgl.ReplayGroup.BATCH_CONSTRUCTORS_ = {
'Circle': ol.render.webgl.CircleReplay,
'Image': ol.render.webgl.ImageReplay,
'LineString': ol.render.webgl.LineStringReplay,
'Polygon': ol.render.webgl.PolygonReplay,
'Text': ol.render.webgl.TextReplay
};