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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.render.webgl.PolygonReplay'); goog.require('ol'); goog.require('ol.array'); goog.require('ol.color'); goog.require('ol.extent'); goog.require('ol.obj'); goog.require('ol.geom.flat.contains'); goog.require('ol.geom.flat.orient'); goog.require('ol.geom.flat.transform'); goog.require('ol.render.webgl.polygonreplay.defaultshader'); goog.require('ol.render.webgl.LineStringReplay'); goog.require('ol.render.webgl.Replay'); goog.require('ol.render.webgl'); goog.require('ol.style.Stroke'); goog.require('ol.structs.LinkedList'); goog.require('ol.structs.RBush'); goog.require('ol.webgl'); goog.require('ol.webgl.Buffer'); /** * @constructor * @extends {ol.render.webgl.Replay} * @param {number} tolerance Tolerance. * @param {ol.Extent} maxExtent Max extent. * @struct */ ol.render.webgl.PolygonReplay = function(tolerance, maxExtent) { ol.render.webgl.Replay.call(this, tolerance, maxExtent); this.lineStringReplay = new ol.render.webgl.LineStringReplay( tolerance, maxExtent); /** * @private * @type {ol.render.webgl.polygonreplay.defaultshader.Locations} */ this.defaultLocations_ = null; /** * @private * @type {Array.<Array.<number>>} */ this.styles_ = []; /** * @private * @type {Array.<number>} */ this.styleIndices_ = []; /** * @private * @type {{fillColor: (Array.<number>|null), * changed: boolean}|null} */ this.state_ = { fillColor: null, changed: false }; }; ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay); /** * Draw one polygon. * @param {Array.<number>} flatCoordinates Flat coordinates. * @param {Array.<Array.<number>>} holeFlatCoordinates Hole flat coordinates. * @param {number} stride Stride. * @private */ ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function( flatCoordinates, holeFlatCoordinates, stride) { // Triangulate the polygon var outerRing = new ol.structs.LinkedList(); var rtree = new ol.structs.RBush(); // Initialize the outer ring var maxX = this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true); // Eliminate holes, if there are any if (holeFlatCoordinates.length) { var i, ii; var holeLists = []; for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) { var holeList = { list: new ol.structs.LinkedList(), maxX: undefined }; holeLists.push(holeList); holeList.maxX = this.processFlatCoordinates_(holeFlatCoordinates[i], stride, holeList.list, rtree, false); } holeLists.sort(function(a, b) { return b.maxX - a.maxX; }); for (i = 0; i < holeLists.length; ++i) { this.bridgeHole_(holeLists[i].list, holeLists[i].maxX, outerRing, maxX, rtree); } } this.classifyPoints_(outerRing, rtree, false); this.triangulate_(outerRing, rtree); }; /** * Inserts flat coordinates in a linked list and adds them to the vertex buffer. * @private * @param {Array.<number>} flatCoordinates Flat coordinates. * @param {number} stride Stride. * @param {ol.structs.LinkedList} list Linked list. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean} clockwise Coordinate order should be clockwise. * @return {number} Maximum X value. */ ol.render.webgl.PolygonReplay.prototype.processFlatCoordinates_ = function( flatCoordinates, stride, list, rtree, clockwise) { var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates, 0, flatCoordinates.length, stride); var i, ii, maxX; var n = this.vertices.length / 2; /** @type {ol.WebglPolygonVertex} */ var start; /** @type {ol.WebglPolygonVertex} */ var p0; /** @type {ol.WebglPolygonVertex} */ var p1; var extents = []; var segments = []; if (clockwise === isClockwise) { start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++); p0 = start; maxX = flatCoordinates[0]; for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) { p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++); segments.push(this.insertItem_(p0, p1, list)); extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX; p0 = p1; } segments.push(this.insertItem_(p1, start, list)); extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); } else { var end = flatCoordinates.length - stride; start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++); p0 = start; maxX = flatCoordinates[end]; for (i = end - stride, ii = 0; i >= ii; i -= stride) { p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++); segments.push(this.insertItem_(p0, p1, list)); extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX; p0 = p1; } segments.push(this.insertItem_(p1, start, list)); extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); } rtree.load(extents, segments); return maxX; }; /** * Classifies the points of a polygon list as convex, reflex. Removes collinear vertices. * @private * @param {ol.structs.LinkedList} list Polygon ring. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean} ccw The orientation of the polygon is counter-clockwise. * @return {boolean} There were reclassified points. */ ol.render.webgl.PolygonReplay.prototype.classifyPoints_ = function(list, rtree, ccw) { var start = list.firstItem(); var s0 = start; var s1 = list.nextItem(); var pointsReclassified = false; do { var reflex = ccw ? ol.render.webgl.triangleIsCounterClockwise(s1.p1.x, s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) : ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x, s0.p1.y, s1.p1.x, s1.p1.y); if (reflex === undefined) { this.removeItem_(s0, s1, list, rtree); pointsReclassified = true; if (s1 === start) { start = list.getNextItem(); } s1 = s0; list.prevItem(); } else if (s0.p1.reflex !== reflex) { s0.p1.reflex = reflex; pointsReclassified = true; } s0 = s1; s1 = list.nextItem(); } while (s0 !== start); return pointsReclassified; }; /** * @private * @param {ol.structs.LinkedList} hole Linked list of the hole. * @param {number} holeMaxX Maximum X value of the hole. * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {number} listMaxX Maximum X value of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. */ ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX, list, listMaxX, rtree) { this.classifyPoints_(hole, rtree, true); var seg = hole.firstItem(); while (seg.p1.x !== holeMaxX) { seg = hole.nextItem(); } var p1 = seg.p1; /** @type {ol.WebglPolygonVertex} */ var p2 = {x: listMaxX, y: p1.y, i: -1}; var minDist = Infinity; var i, ii, bestPoint; /** @type {ol.WebglPolygonVertex} */ var p5; var intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true); for (i = 0, ii = intersectingSegments.length; i < ii; ++i) { var currSeg = intersectingSegments[i]; if (currSeg.p0.reflex === undefined) { var intersection = this.calculateIntersection_(p1, p2, currSeg.p0, currSeg.p1, true); var dist = Math.abs(p1.x - intersection[0]); if (dist < minDist) { minDist = dist; p5 = {x: intersection[0], y: intersection[1], i: -1}; seg = currSeg; } } } if (minDist === Infinity) { return; } bestPoint = seg.p1; if (minDist > 0) { var pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree); if (pointsInTriangle.length) { var theta = Infinity; for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) { var currPoint = pointsInTriangle[i]; var currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x); if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) { theta = currTheta; bestPoint = currPoint; } } } } seg = list.firstItem(); while (seg.p1 !== bestPoint) { seg = list.nextItem(); } //We clone the bridge points as they can have different convexity. var p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined}; var p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined}; hole.getNextItem().p0 = p0Bridge; this.insertItem_(p1, seg.p1, hole, rtree); this.insertItem_(p1Bridge, p0Bridge, hole, rtree); seg.p1 = p1Bridge; hole.setFirstItem(); list.concat(hole); }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. */ ol.render.webgl.PolygonReplay.prototype.triangulate_ = function(list, rtree) { var ccw = false; var simple = this.isSimple_(list, rtree); // Start clipping ears while (list.getLength() > 3) { if (simple) { if (!this.clipEars_(list, rtree, simple, ccw)) { if (!this.classifyPoints_(list, rtree, ccw)) { // Due to the behavior of OL's PIP algorithm, the ear clipping cannot // introduce touching segments. However, the original data may have some. if (!this.resolveLocalSelfIntersections_(list, rtree, true)) { // Something went wrong. ol.DEBUG && console.assert(false, 'Unexpected simple polygon geometry'); break; } } } } else { if (!this.clipEars_(list, rtree, simple, ccw)) { // We ran out of ears, try to reclassify. if (!this.classifyPoints_(list, rtree, ccw)) { // We have a bad polygon, try to resolve local self-intersections. if (!this.resolveLocalSelfIntersections_(list, rtree)) { simple = this.isSimple_(list, rtree); if (!simple) { // We have a really bad polygon, try more time consuming methods. this.splitPolygon_(list, rtree); break; } else { ccw = !this.isClockwise_(list); this.classifyPoints_(list, rtree, ccw); } } } } } } if (list.getLength() === 3) { var numIndices = this.indices.length; this.indices[numIndices++] = list.getPrevItem().p0.i; this.indices[numIndices++] = list.getCurrItem().p0.i; this.indices[numIndices++] = list.getNextItem().p0.i; } }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean} simple The polygon is simple. * @param {boolean} ccw Orientation of the polygon is counter-clockwise. * @return {boolean} There were processed ears. */ ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, rtree, simple, ccw) { var numIndices = this.indices.length; var start = list.firstItem(); var s0 = list.getPrevItem(); var s1 = start; var s2 = list.nextItem(); var s3 = list.getNextItem(); var p0, p1, p2; var processedEars = false; do { p0 = s1.p0; p1 = s1.p1; p2 = s2.p1; if (p1.reflex === false) { // We might have a valid ear var diagonalIsInside = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0, s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1); if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) && diagonalIsInside && this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0) { //The diagonal is completely inside the polygon if (simple || p0.reflex === false || p2.reflex === false || ol.geom.flat.orient.linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) { //The diagonal is persumably valid, we have an ear this.indices[numIndices++] = p0.i; this.indices[numIndices++] = p1.i; this.indices[numIndices++] = p2.i; this.removeItem_(s1, s2, list, rtree); if (s2 === start) { start = s3; } processedEars = true; } } } // Else we have a reflex point. s0 = list.getPrevItem(); s1 = list.getCurrItem(); s2 = list.nextItem(); s3 = list.getNextItem(); } while (s1 !== start && list.getLength() > 3); return processedEars; }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean=} opt_touch Resolve touching segments. * @return {boolean} There were resolved intersections. */ ol.render.webgl.PolygonReplay.prototype.resolveLocalSelfIntersections_ = function( list, rtree, opt_touch) { var start = list.firstItem(); list.nextItem(); var s0 = start; var s1 = list.nextItem(); var resolvedIntersections = false; do { var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1, opt_touch); if (intersection) { var breakCond = false; var numVertices = this.vertices.length; var numIndices = this.indices.length; var n = numVertices / 2; var seg = list.prevItem(); list.removeItem(); rtree.remove(seg); breakCond = (seg === start); var p; if (opt_touch) { if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) { list.prevItem(); p = s0.p0; s1.p0 = p; rtree.remove(s0); breakCond = breakCond || (s0 === start); } else { p = s1.p1; s0.p1 = p; rtree.remove(s1); breakCond = breakCond || (s1 === start); } list.removeItem(); } else { p = this.createPoint_(intersection[0], intersection[1], n); s0.p1 = p; s1.p0 = p; rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y), Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0); rtree.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y), Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1); } this.indices[numIndices++] = seg.p0.i; this.indices[numIndices++] = seg.p1.i; this.indices[numIndices++] = p.i; resolvedIntersections = true; if (breakCond) { break; } } s0 = list.getPrevItem(); s1 = list.nextItem(); } while (s0 !== start); return resolvedIntersections; }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @return {boolean} The polygon is simple. */ ol.render.webgl.PolygonReplay.prototype.isSimple_ = function(list, rtree) { var start = list.firstItem(); var seg = start; do { if (this.getIntersections_(seg, rtree).length) { return false; } seg = list.nextItem(); } while (seg !== start); return true; }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @return {boolean} Orientation is clockwise. */ ol.render.webgl.PolygonReplay.prototype.isClockwise_ = function(list) { var length = list.getLength() * 2; var flatCoordinates = new Array(length); var start = list.firstItem(); var seg = start; var i = 0; do { flatCoordinates[i++] = seg.p0.x; flatCoordinates[i++] = seg.p0.y; seg = list.nextItem(); } while (seg !== start); return ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates, 0, length, 2); }; /** * @private * @param {ol.structs.LinkedList} list Linked list of the polygon. * @param {ol.structs.RBush} rtree R-Tree of the polygon. */ ol.render.webgl.PolygonReplay.prototype.splitPolygon_ = function(list, rtree) { var start = list.firstItem(); var s0 = start; do { var intersections = this.getIntersections_(s0, rtree); if (intersections.length) { var s1 = intersections[0]; var n = this.vertices.length / 2; var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1); var p = this.createPoint_(intersection[0], intersection[1], n); var newPolygon = new ol.structs.LinkedList(); var newRtree = new ol.structs.RBush(); this.insertItem_(p, s0.p1, newPolygon, newRtree); s0.p1 = p; rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y), Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0); var currItem = list.nextItem(); while (currItem !== s1) { this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree); rtree.remove(currItem); list.removeItem(); currItem = list.getCurrItem(); } this.insertItem_(s1.p0, p, newPolygon, newRtree); s1.p0 = p; rtree.update([Math.min(s1.p1.x, p.x), Math.min(s1.p1.y, p.y), Math.max(s1.p1.x, p.x), Math.max(s1.p1.y, p.y)], s1); this.classifyPoints_(list, rtree, false); this.triangulate_(list, rtree); this.classifyPoints_(newPolygon, newRtree, false); this.triangulate_(newPolygon, newRtree); break; } s0 = list.nextItem(); } while (s0 !== start); }; /** * @private * @param {number} x X coordinate. * @param {number} y Y coordinate. * @param {number} i Index. * @return {ol.WebglPolygonVertex} List item. */ ol.render.webgl.PolygonReplay.prototype.createPoint_ = function(x, y, i) { var numVertices = this.vertices.length; this.vertices[numVertices++] = x; this.vertices[numVertices++] = y; /** @type {ol.WebglPolygonVertex} */ var p = { x: x, y: y, i: i, reflex: undefined }; return p; }; /** * @private * @param {ol.WebglPolygonVertex} p0 First point of segment. * @param {ol.WebglPolygonVertex} p1 Second point of segment. * @param {ol.structs.LinkedList} list Polygon ring. * @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree. * @return {ol.WebglPolygonSegment} segment. */ ol.render.webgl.PolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) { var seg = { p0: p0, p1: p1 }; list.insertItem(seg); if (opt_rtree) { opt_rtree.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg); } return seg; }; /** * @private * @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate. * @param {ol.WebglPolygonSegment} s1 Remove candidate segment. * @param {ol.structs.LinkedList} list Polygon ring. * @param {ol.structs.RBush} rtree R-Tree of the polygon. */ ol.render.webgl.PolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) { if (list.getCurrItem() === s1) { list.removeItem(); s0.p1 = s1.p1; rtree.remove(s1); rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y), Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0); } }; /** * @private * @param {ol.WebglPolygonVertex} p0 First point. * @param {ol.WebglPolygonVertex} p1 Second point. * @param {ol.WebglPolygonVertex} p2 Third point. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean=} opt_reflex Only include reflex points. * @return {Array.<ol.WebglPolygonVertex>} Points in the triangle. */ ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) { var i, ii, j, p; var result = []; var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x), Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y, p1.y, p2.y)]); for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) { for (j in segmentsInExtent[i]) { p = segmentsInExtent[i][j]; if (typeof p === 'object' && (!opt_reflex || p.reflex)) { if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) && (p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 && ol.geom.flat.contains.linearRingContainsXY([p0.x, p0.y, p1.x, p1.y, p2.x, p2.y], 0, 6, 2, p.x, p.y)) { result.push(p); } } } } return result; }; /** * @private * @param {ol.WebglPolygonSegment} segment Segment. * @param {ol.structs.RBush} rtree R-Tree of the polygon. * @param {boolean=} opt_touch Touching segments should be considered an intersection. * @return {Array.<ol.WebglPolygonSegment>} Intersecting segments. */ ol.render.webgl.PolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) { var p0 = segment.p0; var p1 = segment.p1; var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]); var result = []; var i, ii; for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) { var currSeg = segmentsInExtent[i]; if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) && this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) { result.push(currSeg); } } return result; }; /** * Line intersection algorithm by Paul Bourke. * @see http://paulbourke.net/geometry/pointlineplane/ * * @private * @param {ol.WebglPolygonVertex} p0 First point. * @param {ol.WebglPolygonVertex} p1 Second point. * @param {ol.WebglPolygonVertex} p2 Third point. * @param {ol.WebglPolygonVertex} p3 Fourth point. * @param {boolean=} opt_touch Touching segments should be considered an intersection. * @return {Array.<number>|undefined} Intersection coordinates. */ ol.render.webgl.PolygonReplay.prototype.calculateIntersection_ = function(p0, p1, p2, p3, opt_touch) { var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y); if (denom !== 0) { var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom; var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom; if ((!opt_touch && ua > ol.render.webgl.EPSILON && ua < 1 - ol.render.webgl.EPSILON && ub > ol.render.webgl.EPSILON && ub < 1 - ol.render.webgl.EPSILON) || (opt_touch && ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) { return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)]; } } return undefined; }; /** * @private * @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal. * @param {ol.WebglPolygonVertex} p1 Start point of the diagonal. * @param {ol.WebglPolygonVertex} p2 Ear candidate. * @param {ol.WebglPolygonVertex} p3 End point of the diagonal. * @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal. * @return {boolean} Diagonal is inside the polygon. */ ol.render.webgl.PolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) { if (p1.reflex === undefined || p3.reflex === undefined) { return false; } var p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x); var p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x); var p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x); var p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x); var p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf; var p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf; return p1InCone && p3InCone; }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) { var polygons = multiPolygonGeometry.getPolygons(); var stride = multiPolygonGeometry.getStride(); var currIndex = this.indices.length; var currLineIndex = this.lineStringReplay.getCurrentIndex(); var i, ii, j, jj; for (i = 0, ii = polygons.length; i < ii; ++i) { var linearRings = polygons[i].getLinearRings(); if (linearRings.length > 0) { var flatCoordinates = linearRings[0].getFlatCoordinates(); flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length, stride, -this.origin[0], -this.origin[1]); var holes = []; var holeFlatCoords; for (j = 1, jj = linearRings.length; j < jj; ++j) { holeFlatCoords = linearRings[j].getFlatCoordinates(); holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length, stride, -this.origin[0], -this.origin[1]); holes.push(holeFlatCoords); } this.lineStringReplay.drawPolygonCoordinates(flatCoordinates, holes, stride); this.drawCoordinates_(flatCoordinates, holes, stride); } } if (this.indices.length > currIndex) { this.startIndices.push(currIndex); this.startIndicesFeature.push(feature); if (this.state_.changed) { this.styleIndices_.push(currIndex); this.state_.changed = false; } } if (this.lineStringReplay.getCurrentIndex() > currLineIndex) { this.lineStringReplay.setPolygonStyle(feature, currLineIndex); } }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) { var linearRings = polygonGeometry.getLinearRings(); var stride = polygonGeometry.getStride(); if (linearRings.length > 0) { this.startIndices.push(this.indices.length); this.startIndicesFeature.push(feature); if (this.state_.changed) { this.styleIndices_.push(this.indices.length); this.state_.changed = false; } this.lineStringReplay.setPolygonStyle(feature); var flatCoordinates = linearRings[0].getFlatCoordinates(); flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length, stride, -this.origin[0], -this.origin[1]); var holes = []; var i, ii, holeFlatCoords; for (i = 1, ii = linearRings.length; i < ii; ++i) { holeFlatCoords = linearRings[i].getFlatCoordinates(); holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length, stride, -this.origin[0], -this.origin[1]); holes.push(holeFlatCoords); } this.lineStringReplay.drawPolygonCoordinates(flatCoordinates, holes, stride); this.drawCoordinates_(flatCoordinates, holes, stride); } }; /** * @inheritDoc **/ ol.render.webgl.PolygonReplay.prototype.finish = function(context) { // create, bind, and populate the vertices buffer this.verticesBuffer = new ol.webgl.Buffer(this.vertices); // create, bind, and populate the indices buffer this.indicesBuffer = new ol.webgl.Buffer(this.indices); this.startIndices.push(this.indices.length); this.lineStringReplay.finish(context); //Clean up, if there is nothing to draw if (this.styleIndices_.length === 0 && this.styles_.length > 0) { this.styles_ = []; } this.vertices = null; this.indices = null; }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.getDeleteResourcesFunction = function(context) { // We only delete our stuff here. The shaders and the program may // be used by other PolygonReplay instances (for other layers). And // they will be deleted when disposing of the ol.webgl.Context // object. ol.DEBUG && console.assert(this.verticesBuffer, 'verticesBuffer must not be null'); ol.DEBUG && console.assert(this.indicesBuffer, 'indicesBuffer must not be null'); var verticesBuffer = this.verticesBuffer; var indicesBuffer = this.indicesBuffer; var lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context); return function() { context.deleteBuffer(verticesBuffer); context.deleteBuffer(indicesBuffer); lineDeleter(); }; }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) { // get the program var fragmentShader, vertexShader; fragmentShader = ol.render.webgl.polygonreplay.defaultshader.fragment; vertexShader = ol.render.webgl.polygonreplay.defaultshader.vertex; var program = context.getProgram(fragmentShader, vertexShader); // get the locations var locations; if (!this.defaultLocations_) { locations = new ol.render.webgl.polygonreplay.defaultshader.Locations(gl, program); this.defaultLocations_ = locations; } else { locations = this.defaultLocations_; } context.useProgram(program); // enable the vertex attrib arrays gl.enableVertexAttribArray(locations.a_position); gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT, false, 8, 0); return locations; }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.shutDownProgram = function(gl, locations) { gl.disableVertexAttribArray(locations.a_position); }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) { //Save GL parameters. var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC)); var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK)); if (!hitDetection) { gl.enable(gl.DEPTH_TEST); gl.depthMask(true); gl.depthFunc(gl.NOTEQUAL); } if (!ol.obj.isEmpty(skippedFeaturesHash)) { this.drawReplaySkipping_(gl, context, skippedFeaturesHash); } else { ol.DEBUG && console.assert(this.styles_.length === this.styleIndices_.length, 'number of styles and styleIndices match'); //Draw by style groups to minimize drawElements() calls. var i, start, end, nextStyle; end = this.startIndices[this.startIndices.length - 1]; for (i = this.styleIndices_.length - 1; i >= 0; --i) { start = this.styleIndices_[i]; nextStyle = this.styles_[i]; this.setFillStyle_(gl, nextStyle); this.drawElements(gl, context, start, end); end = start; } } if (!hitDetection) { gl.disable(gl.DEPTH_TEST); gl.clear(gl.DEPTH_BUFFER_BIT); //Restore GL parameters. gl.depthMask(tmpDepthMask); gl.depthFunc(tmpDepthFunc); } }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) { ol.DEBUG && console.assert(this.styles_.length === this.styleIndices_.length, 'number of styles and styleIndices match'); ol.DEBUG && console.assert(this.startIndices.length - 1 === this.startIndicesFeature.length, 'number of startIndices and startIndicesFeature match'); var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex; featureIndex = this.startIndices.length - 2; end = this.startIndices[featureIndex + 1]; for (i = this.styleIndices_.length - 1; i >= 0; --i) { nextStyle = this.styles_[i]; this.setFillStyle_(gl, nextStyle); groupStart = this.styleIndices_[i]; while (featureIndex >= 0 && this.startIndices[featureIndex] >= groupStart) { start = this.startIndices[featureIndex]; feature = this.startIndicesFeature[featureIndex]; featureUid = ol.getUid(feature).toString(); if (skippedFeaturesHash[featureUid] === undefined && feature.getGeometry() && (opt_hitExtent === undefined || ol.extent.intersects( /** @type {Array<number>} */ (opt_hitExtent), feature.getGeometry().getExtent()))) { gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); this.drawElements(gl, context, start, end); var result = featureCallback(feature); if (result) { return result; } } featureIndex--; end = start; } } return undefined; }; /** * @private * @param {WebGLRenderingContext} gl gl. * @param {ol.webgl.Context} context Context. * @param {Object} skippedFeaturesHash Ids of features to skip. */ ol.render.webgl.PolygonReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) { ol.DEBUG && console.assert(this.startIndices.length - 1 === this.startIndicesFeature.length, 'number of startIndices and startIndicesFeature match'); var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart; featureIndex = this.startIndices.length - 2; end = start = this.startIndices[featureIndex + 1]; for (i = this.styleIndices_.length - 1; i >= 0; --i) { nextStyle = this.styles_[i]; this.setFillStyle_(gl, nextStyle); groupStart = this.styleIndices_[i]; while (featureIndex >= 0 && this.startIndices[featureIndex] >= groupStart) { featureStart = this.startIndices[featureIndex]; feature = this.startIndicesFeature[featureIndex]; featureUid = ol.getUid(feature).toString(); if (skippedFeaturesHash[featureUid]) { if (start !== end) { this.drawElements(gl, context, start, end); gl.clear(gl.DEPTH_BUFFER_BIT); } end = featureStart; } featureIndex--; start = featureStart; } if (start !== end) { this.drawElements(gl, context, start, end); gl.clear(gl.DEPTH_BUFFER_BIT); } start = end = groupStart; } }; /** * @private * @param {WebGLRenderingContext} gl gl. * @param {Array.<number>} color Color. */ ol.render.webgl.PolygonReplay.prototype.setFillStyle_ = function(gl, color) { gl.uniform4fv(this.defaultLocations_.u_color, color); }; /** * @inheritDoc */ ol.render.webgl.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) { ol.DEBUG && console.assert(this.state_, 'this.state_ should not be null'); var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0]; if (!(fillStyleColor instanceof CanvasGradient) && !(fillStyleColor instanceof CanvasPattern)) { fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) { return i != 3 ? c / 255 : c; }) || ol.render.webgl.defaultFillStyle; } else { fillStyleColor = ol.render.webgl.defaultFillStyle; } if (!this.state_.fillColor || !ol.array.equals(fillStyleColor, this.state_.fillColor)) { this.state_.fillColor = fillStyleColor; this.state_.changed = true; this.styles_.push(fillStyleColor); } //Provide a null stroke style, if no strokeStyle is provided. Required for the draw interaction to work. if (strokeStyle) { this.lineStringReplay.setFillStrokeStyle(null, strokeStyle); } else { var nullStrokeStyle = new ol.style.Stroke({ color: [0, 0, 0, 0], lineWidth: 0 }); this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle); } };