openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
goog.provide('ol.render.webgl.PolygonReplay');
goog.require('ol');
goog.require('ol.array');
goog.require('ol.color');
goog.require('ol.extent');
goog.require('ol.obj');
goog.require('ol.geom.flat.contains');
goog.require('ol.geom.flat.orient');
goog.require('ol.geom.flat.transform');
goog.require('ol.render.webgl.polygonreplay.defaultshader');
goog.require('ol.render.webgl.LineStringReplay');
goog.require('ol.render.webgl.Replay');
goog.require('ol.render.webgl');
goog.require('ol.style.Stroke');
goog.require('ol.structs.LinkedList');
goog.require('ol.structs.RBush');
goog.require('ol.webgl');
goog.require('ol.webgl.Buffer');
/**
* @constructor
* @extends {ol.render.webgl.Replay}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
ol.render.webgl.PolygonReplay = function(tolerance, maxExtent) {
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
this.lineStringReplay = new ol.render.webgl.LineStringReplay(
tolerance, maxExtent);
/**
* @private
* @type {ol.render.webgl.polygonreplay.defaultshader.Locations}
*/
this.defaultLocations_ = null;
/**
* @private
* @type {Array.<Array.<number>>}
*/
this.styles_ = [];
/**
* @private
* @type {Array.<number>}
*/
this.styleIndices_ = [];
/**
* @private
* @type {{fillColor: (Array.<number>|null),
* changed: boolean}|null}
*/
this.state_ = {
fillColor: null,
changed: false
};
};
ol.inherits(ol.render.webgl.PolygonReplay, ol.render.webgl.Replay);
/**
* Draw one polygon.
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {Array.<Array.<number>>} holeFlatCoordinates Hole flat coordinates.
* @param {number} stride Stride.
* @private
*/
ol.render.webgl.PolygonReplay.prototype.drawCoordinates_ = function(
flatCoordinates, holeFlatCoordinates, stride) {
// Triangulate the polygon
var outerRing = new ol.structs.LinkedList();
var rtree = new ol.structs.RBush();
// Initialize the outer ring
var maxX = this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
// Eliminate holes, if there are any
if (holeFlatCoordinates.length) {
var i, ii;
var holeLists = [];
for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
var holeList = {
list: new ol.structs.LinkedList(),
maxX: undefined
};
holeLists.push(holeList);
holeList.maxX = this.processFlatCoordinates_(holeFlatCoordinates[i],
stride, holeList.list, rtree, false);
}
holeLists.sort(function(a, b) {
return b.maxX - a.maxX;
});
for (i = 0; i < holeLists.length; ++i) {
this.bridgeHole_(holeLists[i].list, holeLists[i].maxX, outerRing, maxX, rtree);
}
}
this.classifyPoints_(outerRing, rtree, false);
this.triangulate_(outerRing, rtree);
};
/**
* Inserts flat coordinates in a linked list and adds them to the vertex buffer.
* @private
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} stride Stride.
* @param {ol.structs.LinkedList} list Linked list.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean} clockwise Coordinate order should be clockwise.
* @return {number} Maximum X value.
*/
ol.render.webgl.PolygonReplay.prototype.processFlatCoordinates_ = function(
flatCoordinates, stride, list, rtree, clockwise) {
var isClockwise = ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates,
0, flatCoordinates.length, stride);
var i, ii, maxX;
var n = this.vertices.length / 2;
/** @type {ol.WebglPolygonVertex} */
var start;
/** @type {ol.WebglPolygonVertex} */
var p0;
/** @type {ol.WebglPolygonVertex} */
var p1;
var extents = [];
var segments = [];
if (clockwise === isClockwise) {
start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
p0 = start;
maxX = flatCoordinates[0];
for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) {
p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
segments.push(this.insertItem_(p0, p1, list));
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX;
p0 = p1;
}
segments.push(this.insertItem_(p1, start, list));
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
} else {
var end = flatCoordinates.length - stride;
start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
p0 = start;
maxX = flatCoordinates[end];
for (i = end - stride, ii = 0; i >= ii; i -= stride) {
p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
segments.push(this.insertItem_(p0, p1, list));
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
maxX = flatCoordinates[i] > maxX ? flatCoordinates[i] : maxX;
p0 = p1;
}
segments.push(this.insertItem_(p1, start, list));
extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
Math.max(p0.y, p1.y)]);
}
rtree.load(extents, segments);
return maxX;
};
/**
* Classifies the points of a polygon list as convex, reflex. Removes collinear vertices.
* @private
* @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean} ccw The orientation of the polygon is counter-clockwise.
* @return {boolean} There were reclassified points.
*/
ol.render.webgl.PolygonReplay.prototype.classifyPoints_ = function(list, rtree, ccw) {
var start = list.firstItem();
var s0 = start;
var s1 = list.nextItem();
var pointsReclassified = false;
do {
var reflex = ccw ? ol.render.webgl.triangleIsCounterClockwise(s1.p1.x,
s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
ol.render.webgl.triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
s0.p1.y, s1.p1.x, s1.p1.y);
if (reflex === undefined) {
this.removeItem_(s0, s1, list, rtree);
pointsReclassified = true;
if (s1 === start) {
start = list.getNextItem();
}
s1 = s0;
list.prevItem();
} else if (s0.p1.reflex !== reflex) {
s0.p1.reflex = reflex;
pointsReclassified = true;
}
s0 = s1;
s1 = list.nextItem();
} while (s0 !== start);
return pointsReclassified;
};
/**
* @private
* @param {ol.structs.LinkedList} hole Linked list of the hole.
* @param {number} holeMaxX Maximum X value of the hole.
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {number} listMaxX Maximum X value of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
list, listMaxX, rtree) {
this.classifyPoints_(hole, rtree, true);
var seg = hole.firstItem();
while (seg.p1.x !== holeMaxX) {
seg = hole.nextItem();
}
var p1 = seg.p1;
/** @type {ol.WebglPolygonVertex} */
var p2 = {x: listMaxX, y: p1.y, i: -1};
var minDist = Infinity;
var i, ii, bestPoint;
/** @type {ol.WebglPolygonVertex} */
var p5;
var intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
var currSeg = intersectingSegments[i];
if (currSeg.p0.reflex === undefined) {
var intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
currSeg.p1, true);
var dist = Math.abs(p1.x - intersection[0]);
if (dist < minDist) {
minDist = dist;
p5 = {x: intersection[0], y: intersection[1], i: -1};
seg = currSeg;
}
}
}
if (minDist === Infinity) {
return;
}
bestPoint = seg.p1;
if (minDist > 0) {
var pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
if (pointsInTriangle.length) {
var theta = Infinity;
for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
var currPoint = pointsInTriangle[i];
var currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
theta = currTheta;
bestPoint = currPoint;
}
}
}
}
seg = list.firstItem();
while (seg.p1 !== bestPoint) {
seg = list.nextItem();
}
//We clone the bridge points as they can have different convexity.
var p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
var p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
hole.getNextItem().p0 = p0Bridge;
this.insertItem_(p1, seg.p1, hole, rtree);
this.insertItem_(p1Bridge, p0Bridge, hole, rtree);
seg.p1 = p1Bridge;
hole.setFirstItem();
list.concat(hole);
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.triangulate_ = function(list, rtree) {
var ccw = false;
var simple = this.isSimple_(list, rtree);
// Start clipping ears
while (list.getLength() > 3) {
if (simple) {
if (!this.clipEars_(list, rtree, simple, ccw)) {
if (!this.classifyPoints_(list, rtree, ccw)) {
// Due to the behavior of OL's PIP algorithm, the ear clipping cannot
// introduce touching segments. However, the original data may have some.
if (!this.resolveLocalSelfIntersections_(list, rtree, true)) {
// Something went wrong.
ol.DEBUG && console.assert(false, 'Unexpected simple polygon geometry');
break;
}
}
}
} else {
if (!this.clipEars_(list, rtree, simple, ccw)) {
// We ran out of ears, try to reclassify.
if (!this.classifyPoints_(list, rtree, ccw)) {
// We have a bad polygon, try to resolve local self-intersections.
if (!this.resolveLocalSelfIntersections_(list, rtree)) {
simple = this.isSimple_(list, rtree);
if (!simple) {
// We have a really bad polygon, try more time consuming methods.
this.splitPolygon_(list, rtree);
break;
} else {
ccw = !this.isClockwise_(list);
this.classifyPoints_(list, rtree, ccw);
}
}
}
}
}
}
if (list.getLength() === 3) {
var numIndices = this.indices.length;
this.indices[numIndices++] = list.getPrevItem().p0.i;
this.indices[numIndices++] = list.getCurrItem().p0.i;
this.indices[numIndices++] = list.getNextItem().p0.i;
}
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean} simple The polygon is simple.
* @param {boolean} ccw Orientation of the polygon is counter-clockwise.
* @return {boolean} There were processed ears.
*/
ol.render.webgl.PolygonReplay.prototype.clipEars_ = function(list, rtree, simple, ccw) {
var numIndices = this.indices.length;
var start = list.firstItem();
var s0 = list.getPrevItem();
var s1 = start;
var s2 = list.nextItem();
var s3 = list.getNextItem();
var p0, p1, p2;
var processedEars = false;
do {
p0 = s1.p0;
p1 = s1.p1;
p2 = s2.p1;
if (p1.reflex === false) {
// We might have a valid ear
var diagonalIsInside = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) &&
diagonalIsInside && this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0) {
//The diagonal is completely inside the polygon
if (simple || p0.reflex === false || p2.reflex === false ||
ol.geom.flat.orient.linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) {
//The diagonal is persumably valid, we have an ear
this.indices[numIndices++] = p0.i;
this.indices[numIndices++] = p1.i;
this.indices[numIndices++] = p2.i;
this.removeItem_(s1, s2, list, rtree);
if (s2 === start) {
start = s3;
}
processedEars = true;
}
}
}
// Else we have a reflex point.
s0 = list.getPrevItem();
s1 = list.getCurrItem();
s2 = list.nextItem();
s3 = list.getNextItem();
} while (s1 !== start && list.getLength() > 3);
return processedEars;
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean=} opt_touch Resolve touching segments.
* @return {boolean} There were resolved intersections.
*/
ol.render.webgl.PolygonReplay.prototype.resolveLocalSelfIntersections_ = function(
list, rtree, opt_touch) {
var start = list.firstItem();
list.nextItem();
var s0 = start;
var s1 = list.nextItem();
var resolvedIntersections = false;
do {
var intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
opt_touch);
if (intersection) {
var breakCond = false;
var numVertices = this.vertices.length;
var numIndices = this.indices.length;
var n = numVertices / 2;
var seg = list.prevItem();
list.removeItem();
rtree.remove(seg);
breakCond = (seg === start);
var p;
if (opt_touch) {
if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) {
list.prevItem();
p = s0.p0;
s1.p0 = p;
rtree.remove(s0);
breakCond = breakCond || (s0 === start);
} else {
p = s1.p1;
s0.p1 = p;
rtree.remove(s1);
breakCond = breakCond || (s1 === start);
}
list.removeItem();
} else {
p = this.createPoint_(intersection[0], intersection[1], n);
s0.p1 = p;
s1.p0 = p;
rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
rtree.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y),
Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1);
}
this.indices[numIndices++] = seg.p0.i;
this.indices[numIndices++] = seg.p1.i;
this.indices[numIndices++] = p.i;
resolvedIntersections = true;
if (breakCond) {
break;
}
}
s0 = list.getPrevItem();
s1 = list.nextItem();
} while (s0 !== start);
return resolvedIntersections;
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @return {boolean} The polygon is simple.
*/
ol.render.webgl.PolygonReplay.prototype.isSimple_ = function(list, rtree) {
var start = list.firstItem();
var seg = start;
do {
if (this.getIntersections_(seg, rtree).length) {
return false;
}
seg = list.nextItem();
} while (seg !== start);
return true;
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @return {boolean} Orientation is clockwise.
*/
ol.render.webgl.PolygonReplay.prototype.isClockwise_ = function(list) {
var length = list.getLength() * 2;
var flatCoordinates = new Array(length);
var start = list.firstItem();
var seg = start;
var i = 0;
do {
flatCoordinates[i++] = seg.p0.x;
flatCoordinates[i++] = seg.p0.y;
seg = list.nextItem();
} while (seg !== start);
return ol.geom.flat.orient.linearRingIsClockwise(flatCoordinates, 0, length, 2);
};
/**
* @private
* @param {ol.structs.LinkedList} list Linked list of the polygon.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
var start = list.firstItem();
var s0 = start;
do {
var intersections = this.getIntersections_(s0, rtree);
if (intersections.length) {
var s1 = intersections[0];
var n = this.vertices.length / 2;
var intersection = this.calculateIntersection_(s0.p0,
s0.p1, s1.p0, s1.p1);
var p = this.createPoint_(intersection[0], intersection[1], n);
var newPolygon = new ol.structs.LinkedList();
var newRtree = new ol.structs.RBush();
this.insertItem_(p, s0.p1, newPolygon, newRtree);
s0.p1 = p;
rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0);
var currItem = list.nextItem();
while (currItem !== s1) {
this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree);
rtree.remove(currItem);
list.removeItem();
currItem = list.getCurrItem();
}
this.insertItem_(s1.p0, p, newPolygon, newRtree);
s1.p0 = p;
rtree.update([Math.min(s1.p1.x, p.x), Math.min(s1.p1.y, p.y),
Math.max(s1.p1.x, p.x), Math.max(s1.p1.y, p.y)], s1);
this.classifyPoints_(list, rtree, false);
this.triangulate_(list, rtree);
this.classifyPoints_(newPolygon, newRtree, false);
this.triangulate_(newPolygon, newRtree);
break;
}
s0 = list.nextItem();
} while (s0 !== start);
};
/**
* @private
* @param {number} x X coordinate.
* @param {number} y Y coordinate.
* @param {number} i Index.
* @return {ol.WebglPolygonVertex} List item.
*/
ol.render.webgl.PolygonReplay.prototype.createPoint_ = function(x, y, i) {
var numVertices = this.vertices.length;
this.vertices[numVertices++] = x;
this.vertices[numVertices++] = y;
/** @type {ol.WebglPolygonVertex} */
var p = {
x: x,
y: y,
i: i,
reflex: undefined
};
return p;
};
/**
* @private
* @param {ol.WebglPolygonVertex} p0 First point of segment.
* @param {ol.WebglPolygonVertex} p1 Second point of segment.
* @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
* @return {ol.WebglPolygonSegment} segment.
*/
ol.render.webgl.PolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
var seg = {
p0: p0,
p1: p1
};
list.insertItem(seg);
if (opt_rtree) {
opt_rtree.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y),
Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg);
}
return seg;
};
/**
* @private
* @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate.
* @param {ol.WebglPolygonSegment} s1 Remove candidate segment.
* @param {ol.structs.LinkedList} list Polygon ring.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
if (list.getCurrItem() === s1) {
list.removeItem();
s0.p1 = s1.p1;
rtree.remove(s1);
rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
}
};
/**
* @private
* @param {ol.WebglPolygonVertex} p0 First point.
* @param {ol.WebglPolygonVertex} p1 Second point.
* @param {ol.WebglPolygonVertex} p2 Third point.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean=} opt_reflex Only include reflex points.
* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
*/
ol.render.webgl.PolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1,
p2, rtree, opt_reflex) {
var i, ii, j, p;
var result = [];
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
p1.y, p2.y)]);
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
for (j in segmentsInExtent[i]) {
p = segmentsInExtent[i][j];
if (typeof p === 'object' && (!opt_reflex || p.reflex)) {
if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) &&
(p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 &&
ol.geom.flat.contains.linearRingContainsXY([p0.x, p0.y, p1.x, p1.y,
p2.x, p2.y], 0, 6, 2, p.x, p.y)) {
result.push(p);
}
}
}
}
return result;
};
/**
* @private
* @param {ol.WebglPolygonSegment} segment Segment.
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
*/
ol.render.webgl.PolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
var p0 = segment.p0;
var p1 = segment.p1;
var segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
var result = [];
var i, ii;
for (i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
var currSeg = segmentsInExtent[i];
if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
result.push(currSeg);
}
}
return result;
};
/**
* Line intersection algorithm by Paul Bourke.
* @see http://paulbourke.net/geometry/pointlineplane/
*
* @private
* @param {ol.WebglPolygonVertex} p0 First point.
* @param {ol.WebglPolygonVertex} p1 Second point.
* @param {ol.WebglPolygonVertex} p2 Third point.
* @param {ol.WebglPolygonVertex} p3 Fourth point.
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
* @return {Array.<number>|undefined} Intersection coordinates.
*/
ol.render.webgl.PolygonReplay.prototype.calculateIntersection_ = function(p0,
p1, p2, p3, opt_touch) {
var denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
if (denom !== 0) {
var ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
var ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
if ((!opt_touch && ua > ol.render.webgl.EPSILON && ua < 1 - ol.render.webgl.EPSILON &&
ub > ol.render.webgl.EPSILON && ub < 1 - ol.render.webgl.EPSILON) || (opt_touch &&
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)];
}
}
return undefined;
};
/**
* @private
* @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal.
* @param {ol.WebglPolygonVertex} p1 Start point of the diagonal.
* @param {ol.WebglPolygonVertex} p2 Ear candidate.
* @param {ol.WebglPolygonVertex} p3 End point of the diagonal.
* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal.
* @return {boolean} Diagonal is inside the polygon.
*/
ol.render.webgl.PolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
if (p1.reflex === undefined || p3.reflex === undefined) {
return false;
}
var p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
var p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
var p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
var p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
var p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
var p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
return p1InCone && p3InCone;
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
var polygons = multiPolygonGeometry.getPolygons();
var stride = multiPolygonGeometry.getStride();
var currIndex = this.indices.length;
var currLineIndex = this.lineStringReplay.getCurrentIndex();
var i, ii, j, jj;
for (i = 0, ii = polygons.length; i < ii; ++i) {
var linearRings = polygons[i].getLinearRings();
if (linearRings.length > 0) {
var flatCoordinates = linearRings[0].getFlatCoordinates();
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
stride, -this.origin[0], -this.origin[1]);
var holes = [];
var holeFlatCoords;
for (j = 1, jj = linearRings.length; j < jj; ++j) {
holeFlatCoords = linearRings[j].getFlatCoordinates();
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
this.lineStringReplay.drawPolygonCoordinates(flatCoordinates, holes, stride);
this.drawCoordinates_(flatCoordinates, holes, stride);
}
}
if (this.indices.length > currIndex) {
this.startIndices.push(currIndex);
this.startIndicesFeature.push(feature);
if (this.state_.changed) {
this.styleIndices_.push(currIndex);
this.state_.changed = false;
}
}
if (this.lineStringReplay.getCurrentIndex() > currLineIndex) {
this.lineStringReplay.setPolygonStyle(feature, currLineIndex);
}
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
var linearRings = polygonGeometry.getLinearRings();
var stride = polygonGeometry.getStride();
if (linearRings.length > 0) {
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
if (this.state_.changed) {
this.styleIndices_.push(this.indices.length);
this.state_.changed = false;
}
this.lineStringReplay.setPolygonStyle(feature);
var flatCoordinates = linearRings[0].getFlatCoordinates();
flatCoordinates = ol.geom.flat.transform.translate(flatCoordinates, 0, flatCoordinates.length,
stride, -this.origin[0], -this.origin[1]);
var holes = [];
var i, ii, holeFlatCoords;
for (i = 1, ii = linearRings.length; i < ii; ++i) {
holeFlatCoords = linearRings[i].getFlatCoordinates();
holeFlatCoords = ol.geom.flat.transform.translate(holeFlatCoords, 0, holeFlatCoords.length,
stride, -this.origin[0], -this.origin[1]);
holes.push(holeFlatCoords);
}
this.lineStringReplay.drawPolygonCoordinates(flatCoordinates, holes, stride);
this.drawCoordinates_(flatCoordinates, holes, stride);
}
};
/**
* @inheritDoc
**/
ol.render.webgl.PolygonReplay.prototype.finish = function(context) {
// create, bind, and populate the vertices buffer
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
this.startIndices.push(this.indices.length);
this.lineStringReplay.finish(context);
//Clean up, if there is nothing to draw
if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
this.styles_ = [];
}
this.vertices = null;
this.indices = null;
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.getDeleteResourcesFunction = function(context) {
// We only delete our stuff here. The shaders and the program may
// be used by other PolygonReplay instances (for other layers). And
// they will be deleted when disposing of the ol.webgl.Context
// object.
ol.DEBUG && console.assert(this.verticesBuffer,
'verticesBuffer must not be null');
ol.DEBUG && console.assert(this.indicesBuffer,
'indicesBuffer must not be null');
var verticesBuffer = this.verticesBuffer;
var indicesBuffer = this.indicesBuffer;
var lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
return function() {
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
lineDeleter();
};
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
// get the program
var fragmentShader, vertexShader;
fragmentShader = ol.render.webgl.polygonreplay.defaultshader.fragment;
vertexShader = ol.render.webgl.polygonreplay.defaultshader.vertex;
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (!this.defaultLocations_) {
locations =
new ol.render.webgl.polygonreplay.defaultshader.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
context.useProgram(program);
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
false, 8, 0);
return locations;
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.shutDownProgram = function(gl, locations) {
gl.disableVertexAttribArray(locations.a_position);
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
//Save GL parameters.
var tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
var tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
if (!hitDetection) {
gl.enable(gl.DEPTH_TEST);
gl.depthMask(true);
gl.depthFunc(gl.NOTEQUAL);
}
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
} else {
ol.DEBUG && console.assert(this.styles_.length === this.styleIndices_.length,
'number of styles and styleIndices match');
//Draw by style groups to minimize drawElements() calls.
var i, start, end, nextStyle;
end = this.startIndices[this.startIndices.length - 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
start = this.styleIndices_[i];
nextStyle = this.styles_[i];
this.setFillStyle_(gl, nextStyle);
this.drawElements(gl, context, start, end);
end = start;
}
}
if (!hitDetection) {
gl.disable(gl.DEPTH_TEST);
gl.clear(gl.DEPTH_BUFFER_BIT);
//Restore GL parameters.
gl.depthMask(tmpDepthMask);
gl.depthFunc(tmpDepthFunc);
}
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
featureCallback, opt_hitExtent) {
ol.DEBUG && console.assert(this.styles_.length === this.styleIndices_.length,
'number of styles and styleIndices match');
ol.DEBUG && console.assert(this.startIndices.length - 1 === this.startIndicesFeature.length,
'number of startIndices and startIndicesFeature match');
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
featureIndex = this.startIndices.length - 2;
end = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
nextStyle = this.styles_[i];
this.setFillStyle_(gl, nextStyle);
groupStart = this.styleIndices_[i];
while (featureIndex >= 0 &&
this.startIndices[featureIndex] >= groupStart) {
start = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
if (skippedFeaturesHash[featureUid] === undefined &&
feature.getGeometry() &&
(opt_hitExtent === undefined || ol.extent.intersects(
/** @type {Array<number>} */ (opt_hitExtent),
feature.getGeometry().getExtent()))) {
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
this.drawElements(gl, context, start, end);
var result = featureCallback(feature);
if (result) {
return result;
}
}
featureIndex--;
end = start;
}
}
return undefined;
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.PolygonReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
ol.DEBUG && console.assert(this.startIndices.length - 1 === this.startIndicesFeature.length,
'number of startIndices and startIndicesFeature match');
var i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
featureIndex = this.startIndices.length - 2;
end = start = this.startIndices[featureIndex + 1];
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
nextStyle = this.styles_[i];
this.setFillStyle_(gl, nextStyle);
groupStart = this.styleIndices_[i];
while (featureIndex >= 0 &&
this.startIndices[featureIndex] >= groupStart) {
featureStart = this.startIndices[featureIndex];
feature = this.startIndicesFeature[featureIndex];
featureUid = ol.getUid(feature).toString();
if (skippedFeaturesHash[featureUid]) {
if (start !== end) {
this.drawElements(gl, context, start, end);
gl.clear(gl.DEPTH_BUFFER_BIT);
}
end = featureStart;
}
featureIndex--;
start = featureStart;
}
if (start !== end) {
this.drawElements(gl, context, start, end);
gl.clear(gl.DEPTH_BUFFER_BIT);
}
start = end = groupStart;
}
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {Array.<number>} color Color.
*/
ol.render.webgl.PolygonReplay.prototype.setFillStyle_ = function(gl, color) {
gl.uniform4fv(this.defaultLocations_.u_color, color);
};
/**
* @inheritDoc
*/
ol.render.webgl.PolygonReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
ol.DEBUG && console.assert(this.state_, 'this.state_ should not be null');
var fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
if (!(fillStyleColor instanceof CanvasGradient) &&
!(fillStyleColor instanceof CanvasPattern)) {
fillStyleColor = ol.color.asArray(fillStyleColor).map(function(c, i) {
return i != 3 ? c / 255 : c;
}) || ol.render.webgl.defaultFillStyle;
} else {
fillStyleColor = ol.render.webgl.defaultFillStyle;
}
if (!this.state_.fillColor || !ol.array.equals(fillStyleColor, this.state_.fillColor)) {
this.state_.fillColor = fillStyleColor;
this.state_.changed = true;
this.styles_.push(fillStyleColor);
}
//Provide a null stroke style, if no strokeStyle is provided. Required for the draw interaction to work.
if (strokeStyle) {
this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
} else {
var nullStrokeStyle = new ol.style.Stroke({
color: [0, 0, 0, 0],
lineWidth: 0
});
this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle);
}
};