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Build tools and sources for developing OpenLayers based mapping applications

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// Based on https://github.com/Polymer/PointerEvents // Copyright (c) 2013 The Polymer Authors. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. goog.provide('ol.pointer.TouchSource'); goog.require('ol'); goog.require('ol.array'); goog.require('ol.pointer.EventSource'); goog.require('ol.pointer.MouseSource'); /** * @constructor * @param {ol.pointer.PointerEventHandler} dispatcher The event handler. * @param {ol.pointer.MouseSource} mouseSource Mouse source. * @extends {ol.pointer.EventSource} */ ol.pointer.TouchSource = function(dispatcher, mouseSource) { var mapping = { 'touchstart': this.touchstart, 'touchmove': this.touchmove, 'touchend': this.touchend, 'touchcancel': this.touchcancel }; ol.pointer.EventSource.call(this, dispatcher, mapping); /** * @const * @type {!Object.<string, Event|Object>} */ this.pointerMap = dispatcher.pointerMap; /** * @const * @type {ol.pointer.MouseSource} */ this.mouseSource = mouseSource; /** * @private * @type {number|undefined} */ this.firstTouchId_ = undefined; /** * @private * @type {number} */ this.clickCount_ = 0; /** * @private * @type {number|undefined} */ this.resetId_ = undefined; }; ol.inherits(ol.pointer.TouchSource, ol.pointer.EventSource); /** * Mouse event timeout: This should be long enough to * ignore compat mouse events made by touch. * @const * @type {number} */ ol.pointer.TouchSource.DEDUP_TIMEOUT = 2500; /** * @const * @type {number} */ ol.pointer.TouchSource.CLICK_COUNT_TIMEOUT = 200; /** * @const * @type {string} */ ol.pointer.TouchSource.POINTER_TYPE = 'touch'; /** * @private * @param {Touch} inTouch The in touch. * @return {boolean} True, if this is the primary touch. */ ol.pointer.TouchSource.prototype.isPrimaryTouch_ = function(inTouch) { return this.firstTouchId_ === inTouch.identifier; }; /** * Set primary touch if there are no pointers, or the only pointer is the mouse. * @param {Touch} inTouch The in touch. * @private */ ol.pointer.TouchSource.prototype.setPrimaryTouch_ = function(inTouch) { var count = Object.keys(this.pointerMap).length; if (count === 0 || (count === 1 && ol.pointer.MouseSource.POINTER_ID.toString() in this.pointerMap)) { this.firstTouchId_ = inTouch.identifier; this.cancelResetClickCount_(); } }; /** * @private * @param {Object} inPointer The in pointer object. */ ol.pointer.TouchSource.prototype.removePrimaryPointer_ = function(inPointer) { if (inPointer.isPrimary) { this.firstTouchId_ = undefined; this.resetClickCount_(); } }; /** * @private */ ol.pointer.TouchSource.prototype.resetClickCount_ = function() { this.resetId_ = setTimeout( this.resetClickCountHandler_.bind(this), ol.pointer.TouchSource.CLICK_COUNT_TIMEOUT); }; /** * @private */ ol.pointer.TouchSource.prototype.resetClickCountHandler_ = function() { this.clickCount_ = 0; this.resetId_ = undefined; }; /** * @private */ ol.pointer.TouchSource.prototype.cancelResetClickCount_ = function() { if (this.resetId_ !== undefined) { clearTimeout(this.resetId_); } }; /** * @private * @param {Event} browserEvent Browser event * @param {Touch} inTouch Touch event * @return {Object} A pointer object. */ ol.pointer.TouchSource.prototype.touchToPointer_ = function(browserEvent, inTouch) { var e = this.dispatcher.cloneEvent(browserEvent, inTouch); // Spec specifies that pointerId 1 is reserved for Mouse. // Touch identifiers can start at 0. // Add 2 to the touch identifier for compatibility. e.pointerId = inTouch.identifier + 2; // TODO: check if this is necessary? //e.target = findTarget(e); e.bubbles = true; e.cancelable = true; e.detail = this.clickCount_; e.button = 0; e.buttons = 1; e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0; e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0; e.pressure = inTouch.webkitForce || inTouch.force || 0.5; e.isPrimary = this.isPrimaryTouch_(inTouch); e.pointerType = ol.pointer.TouchSource.POINTER_TYPE; // make sure that the properties that are different for // each `Touch` object are not copied from the BrowserEvent object e.clientX = inTouch.clientX; e.clientY = inTouch.clientY; e.screenX = inTouch.screenX; e.screenY = inTouch.screenY; return e; }; /** * @private * @param {Event} inEvent Touch event * @param {function(Event, Object)} inFunction In function. */ ol.pointer.TouchSource.prototype.processTouches_ = function(inEvent, inFunction) { var touches = Array.prototype.slice.call( inEvent.changedTouches); var count = touches.length; function preventDefault() { inEvent.preventDefault(); } var i, pointer; for (i = 0; i < count; ++i) { pointer = this.touchToPointer_(inEvent, touches[i]); // forward touch preventDefaults pointer.preventDefault = preventDefault; inFunction.call(this, inEvent, pointer); } }; /** * @private * @param {TouchList} touchList The touch list. * @param {number} searchId Search identifier. * @return {boolean} True, if the `Touch` with the given id is in the list. */ ol.pointer.TouchSource.prototype.findTouch_ = function(touchList, searchId) { var l = touchList.length; var touch; for (var i = 0; i < l; i++) { touch = touchList[i]; if (touch.identifier === searchId) { return true; } } return false; }; /** * In some instances, a touchstart can happen without a touchend. This * leaves the pointermap in a broken state. * Therefore, on every touchstart, we remove the touches that did not fire a * touchend event. * To keep state globally consistent, we fire a pointercancel for * this "abandoned" touch * * @private * @param {Event} inEvent The in event. */ ol.pointer.TouchSource.prototype.vacuumTouches_ = function(inEvent) { var touchList = inEvent.touches; // pointerMap.getCount() should be < touchList.length here, // as the touchstart has not been processed yet. var keys = Object.keys(this.pointerMap); var count = keys.length; if (count >= touchList.length) { var d = []; var i, key, value; for (i = 0; i < count; ++i) { key = keys[i]; value = this.pointerMap[key]; // Never remove pointerId == 1, which is mouse. // Touch identifiers are 2 smaller than their pointerId, which is the // index in pointermap. if (key != ol.pointer.MouseSource.POINTER_ID && !this.findTouch_(touchList, key - 2)) { d.push(value.out); } } for (i = 0; i < d.length; ++i) { this.cancelOut_(inEvent, d[i]); } } }; /** * Handler for `touchstart`, triggers `pointerover`, * `pointerenter` and `pointerdown` events. * * @param {Event} inEvent The in event. */ ol.pointer.TouchSource.prototype.touchstart = function(inEvent) { this.vacuumTouches_(inEvent); this.setPrimaryTouch_(inEvent.changedTouches[0]); this.dedupSynthMouse_(inEvent); this.clickCount_++; this.processTouches_(inEvent, this.overDown_); }; /** * @private * @param {Event} browserEvent The event. * @param {Object} inPointer The in pointer object. */ ol.pointer.TouchSource.prototype.overDown_ = function(browserEvent, inPointer) { this.pointerMap[inPointer.pointerId] = { target: inPointer.target, out: inPointer, outTarget: inPointer.target }; this.dispatcher.over(inPointer, browserEvent); this.dispatcher.enter(inPointer, browserEvent); this.dispatcher.down(inPointer, browserEvent); }; /** * Handler for `touchmove`. * * @param {Event} inEvent The in event. */ ol.pointer.TouchSource.prototype.touchmove = function(inEvent) { inEvent.preventDefault(); this.processTouches_(inEvent, this.moveOverOut_); }; /** * @private * @param {Event} browserEvent The event. * @param {Object} inPointer The in pointer. */ ol.pointer.TouchSource.prototype.moveOverOut_ = function(browserEvent, inPointer) { var event = inPointer; var pointer = this.pointerMap[event.pointerId]; // a finger drifted off the screen, ignore it if (!pointer) { return; } var outEvent = pointer.out; var outTarget = pointer.outTarget; this.dispatcher.move(event, browserEvent); if (outEvent && outTarget !== event.target) { outEvent.relatedTarget = event.target; event.relatedTarget = outTarget; // recover from retargeting by shadow outEvent.target = outTarget; if (event.target) { this.dispatcher.leaveOut(outEvent, browserEvent); this.dispatcher.enterOver(event, browserEvent); } else { // clean up case when finger leaves the screen event.target = outTarget; event.relatedTarget = null; this.cancelOut_(browserEvent, event); } } pointer.out = event; pointer.outTarget = event.target; }; /** * Handler for `touchend`, triggers `pointerup`, * `pointerout` and `pointerleave` events. * * @param {Event} inEvent The event. */ ol.pointer.TouchSource.prototype.touchend = function(inEvent) { this.dedupSynthMouse_(inEvent); this.processTouches_(inEvent, this.upOut_); }; /** * @private * @param {Event} browserEvent An event. * @param {Object} inPointer The inPointer object. */ ol.pointer.TouchSource.prototype.upOut_ = function(browserEvent, inPointer) { this.dispatcher.up(inPointer, browserEvent); this.dispatcher.out(inPointer, browserEvent); this.dispatcher.leave(inPointer, browserEvent); this.cleanUpPointer_(inPointer); }; /** * Handler for `touchcancel`, triggers `pointercancel`, * `pointerout` and `pointerleave` events. * * @param {Event} inEvent The in event. */ ol.pointer.TouchSource.prototype.touchcancel = function(inEvent) { this.processTouches_(inEvent, this.cancelOut_); }; /** * @private * @param {Event} browserEvent The event. * @param {Object} inPointer The in pointer. */ ol.pointer.TouchSource.prototype.cancelOut_ = function(browserEvent, inPointer) { this.dispatcher.cancel(inPointer, browserEvent); this.dispatcher.out(inPointer, browserEvent); this.dispatcher.leave(inPointer, browserEvent); this.cleanUpPointer_(inPointer); }; /** * @private * @param {Object} inPointer The inPointer object. */ ol.pointer.TouchSource.prototype.cleanUpPointer_ = function(inPointer) { delete this.pointerMap[inPointer.pointerId]; this.removePrimaryPointer_(inPointer); }; /** * Prevent synth mouse events from creating pointer events. * * @private * @param {Event} inEvent The in event. */ ol.pointer.TouchSource.prototype.dedupSynthMouse_ = function(inEvent) { var lts = this.mouseSource.lastTouches; var t = inEvent.changedTouches[0]; // only the primary finger will synth mouse events if (this.isPrimaryTouch_(t)) { // remember x/y of last touch var lt = [t.clientX, t.clientY]; lts.push(lt); setTimeout(function() { // remove touch after timeout ol.array.remove(lts, lt); }, ol.pointer.TouchSource.DEDUP_TIMEOUT); } };