openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
// Based on https://github.com/Polymer/PointerEvents
// Copyright (c) 2013 The Polymer Authors. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
goog.provide('ol.pointer.MouseSource');
goog.require('ol');
goog.require('ol.pointer.EventSource');
/**
* @param {ol.pointer.PointerEventHandler} dispatcher Event handler.
* @constructor
* @extends {ol.pointer.EventSource}
*/
ol.pointer.MouseSource = function(dispatcher) {
var mapping = {
'mousedown': this.mousedown,
'mousemove': this.mousemove,
'mouseup': this.mouseup,
'mouseover': this.mouseover,
'mouseout': this.mouseout
};
ol.pointer.EventSource.call(this, dispatcher, mapping);
/**
* @const
* @type {!Object.<string, Event|Object>}
*/
this.pointerMap = dispatcher.pointerMap;
/**
* @const
* @type {Array.<ol.Pixel>}
*/
this.lastTouches = [];
};
ol.inherits(ol.pointer.MouseSource, ol.pointer.EventSource);
/**
* @const
* @type {number}
*/
ol.pointer.MouseSource.POINTER_ID = 1;
/**
* @const
* @type {string}
*/
ol.pointer.MouseSource.POINTER_TYPE = 'mouse';
/**
* Radius around touchend that swallows mouse events.
*
* @const
* @type {number}
*/
ol.pointer.MouseSource.DEDUP_DIST = 25;
/**
* Detect if a mouse event was simulated from a touch by
* checking if previously there was a touch event at the
* same position.
*
* FIXME - Known problem with the native Android browser on
* Samsung GT-I9100 (Android 4.1.2):
* In case the page is scrolled, this function does not work
* correctly when a canvas is used (WebGL or canvas renderer).
* Mouse listeners on canvas elements (for this browser), create
* two mouse events: One 'good' and one 'bad' one (on other browsers or
* when a div is used, there is only one event). For the 'bad' one,
* clientX/clientY and also pageX/pageY are wrong when the page
* is scrolled. Because of that, this function can not detect if
* the events were simulated from a touch event. As result, a
* pointer event at a wrong position is dispatched, which confuses
* the map interactions.
* It is unclear, how one can get the correct position for the event
* or detect that the positions are invalid.
*
* @private
* @param {Event} inEvent The in event.
* @return {boolean} True, if the event was generated by a touch.
*/
ol.pointer.MouseSource.prototype.isEventSimulatedFromTouch_ = function(inEvent) {
var lts = this.lastTouches;
var x = inEvent.clientX, y = inEvent.clientY;
for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {
// simulated mouse events will be swallowed near a primary touchend
var dx = Math.abs(x - t[0]), dy = Math.abs(y - t[1]);
if (dx <= ol.pointer.MouseSource.DEDUP_DIST &&
dy <= ol.pointer.MouseSource.DEDUP_DIST) {
return true;
}
}
return false;
};
/**
* Creates a copy of the original event that will be used
* for the fake pointer event.
*
* @param {Event} inEvent The in event.
* @param {ol.pointer.PointerEventHandler} dispatcher Event handler.
* @return {Object} The copied event.
*/
ol.pointer.MouseSource.prepareEvent = function(inEvent, dispatcher) {
var e = dispatcher.cloneEvent(inEvent, inEvent);
// forward mouse preventDefault
var pd = e.preventDefault;
e.preventDefault = function() {
inEvent.preventDefault();
pd();
};
e.pointerId = ol.pointer.MouseSource.POINTER_ID;
e.isPrimary = true;
e.pointerType = ol.pointer.MouseSource.POINTER_TYPE;
return e;
};
/**
* Handler for `mousedown`.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.mousedown = function(inEvent) {
if (!this.isEventSimulatedFromTouch_(inEvent)) {
// TODO(dfreedman) workaround for some elements not sending mouseup
// http://crbug/149091
if (ol.pointer.MouseSource.POINTER_ID.toString() in this.pointerMap) {
this.cancel(inEvent);
}
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.pointerMap[ol.pointer.MouseSource.POINTER_ID.toString()] = inEvent;
this.dispatcher.down(e, inEvent);
}
};
/**
* Handler for `mousemove`.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.mousemove = function(inEvent) {
if (!this.isEventSimulatedFromTouch_(inEvent)) {
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.dispatcher.move(e, inEvent);
}
};
/**
* Handler for `mouseup`.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.mouseup = function(inEvent) {
if (!this.isEventSimulatedFromTouch_(inEvent)) {
var p = this.pointerMap[ol.pointer.MouseSource.POINTER_ID.toString()];
if (p && p.button === inEvent.button) {
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.dispatcher.up(e, inEvent);
this.cleanupMouse();
}
}
};
/**
* Handler for `mouseover`.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.mouseover = function(inEvent) {
if (!this.isEventSimulatedFromTouch_(inEvent)) {
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.dispatcher.enterOver(e, inEvent);
}
};
/**
* Handler for `mouseout`.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.mouseout = function(inEvent) {
if (!this.isEventSimulatedFromTouch_(inEvent)) {
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.dispatcher.leaveOut(e, inEvent);
}
};
/**
* Dispatches a `pointercancel` event.
*
* @param {Event} inEvent The in event.
*/
ol.pointer.MouseSource.prototype.cancel = function(inEvent) {
var e = ol.pointer.MouseSource.prepareEvent(inEvent, this.dispatcher);
this.dispatcher.cancel(e, inEvent);
this.cleanupMouse();
};
/**
* Remove the mouse from the list of active pointers.
*/
ol.pointer.MouseSource.prototype.cleanupMouse = function() {
delete this.pointerMap[ol.pointer.MouseSource.POINTER_ID.toString()];
};