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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.layer.VectorTile'); goog.require('ol'); goog.require('ol.asserts'); goog.require('ol.layer.Tile'); goog.require('ol.layer.Vector'); goog.require('ol.obj'); /** * @classdesc * Layer for vector tile data that is rendered client-side. * Note that any property set in the options is set as a {@link ol.Object} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @constructor * @extends {ol.layer.Vector} * @param {olx.layer.VectorTileOptions=} opt_options Options. * @api */ ol.layer.VectorTile = function(opt_options) { var options = opt_options ? opt_options : {}; var baseOptions = ol.obj.assign({}, options); delete baseOptions.preload; delete baseOptions.useInterimTilesOnError; ol.layer.Vector.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions)); this.setPreload(options.preload ? options.preload : 0); this.setUseInterimTilesOnError(options.useInterimTilesOnError ? options.useInterimTilesOnError : true); ol.asserts.assert(options.renderMode == undefined || options.renderMode == ol.layer.VectorTile.RenderType.IMAGE || options.renderMode == ol.layer.VectorTile.RenderType.HYBRID || options.renderMode == ol.layer.VectorTile.RenderType.VECTOR, 28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'` /** * @private * @type {ol.layer.VectorTile.RenderType|string} */ this.renderMode_ = options.renderMode || ol.layer.VectorTile.RenderType.HYBRID; }; ol.inherits(ol.layer.VectorTile, ol.layer.Vector); /** * Return the level as number to which we will preload tiles up to. * @return {number} The level to preload tiles up to. * @observable * @api */ ol.layer.VectorTile.prototype.getPreload = function() { return /** @type {number} */ (this.get(ol.layer.VectorTile.Property.PRELOAD)); }; /** * @return {ol.layer.VectorTile.RenderType|string} The render mode. */ ol.layer.VectorTile.prototype.getRenderMode = function() { return this.renderMode_; }; /** * Whether we use interim tiles on error. * @return {boolean} Use interim tiles on error. * @observable * @api */ ol.layer.VectorTile.prototype.getUseInterimTilesOnError = function() { return /** @type {boolean} */ ( this.get(ol.layer.VectorTile.Property.USE_INTERIM_TILES_ON_ERROR)); }; /** * Set the level as number to which we will preload tiles up to. * @param {number} preload The level to preload tiles up to. * @observable * @api */ ol.layer.VectorTile.prototype.setPreload = function(preload) { this.set(ol.layer.Tile.Property.PRELOAD, preload); }; /** * Set whether we use interim tiles on error. * @param {boolean} useInterimTilesOnError Use interim tiles on error. * @observable * @api */ ol.layer.VectorTile.prototype.setUseInterimTilesOnError = function(useInterimTilesOnError) { this.set( ol.layer.Tile.Property.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError); }; /** * @enum {string} */ ol.layer.VectorTile.Property = { PRELOAD: 'preload', USE_INTERIM_TILES_ON_ERROR: 'useInterimTilesOnError' }; /** * @enum {string} * Render mode for vector tiles: * * `'image'`: Vector tiles are rendered as images. Great performance, but * point symbols and texts are always rotated with the view and pixels are * scaled during zoom animations. * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels * are scaled during zoom animations. Point symbols and texts are accurately * rendered as vectors and can stay upright on rotated views. * * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering * even during animations, but slower performance than the other options. * @api */ ol.layer.VectorTile.RenderType = { IMAGE: 'image', HYBRID: 'hybrid', VECTOR: 'vector' };