openlayers
Version:
Build tools and sources for developing OpenLayers based mapping applications
132 lines (108 loc) • 3.89 kB
JavaScript
goog.provide('ol.layer.VectorTile');
goog.require('ol');
goog.require('ol.asserts');
goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector');
goog.require('ol.obj');
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
* Note that any property set in the options is set as a {@link ol.Object}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @constructor
* @extends {ol.layer.Vector}
* @param {olx.layer.VectorTileOptions=} opt_options Options.
* @api
*/
ol.layer.VectorTile = function(opt_options) {
var options = opt_options ? opt_options : {};
var baseOptions = ol.obj.assign({}, options);
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
ol.layer.Vector.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError ?
options.useInterimTilesOnError : true);
ol.asserts.assert(options.renderMode == undefined ||
options.renderMode == ol.layer.VectorTile.RenderType.IMAGE ||
options.renderMode == ol.layer.VectorTile.RenderType.HYBRID ||
options.renderMode == ol.layer.VectorTile.RenderType.VECTOR,
28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'`
/**
* @private
* @type {ol.layer.VectorTile.RenderType|string}
*/
this.renderMode_ = options.renderMode || ol.layer.VectorTile.RenderType.HYBRID;
};
ol.inherits(ol.layer.VectorTile, ol.layer.Vector);
/**
* Return the level as number to which we will preload tiles up to.
* @return {number} The level to preload tiles up to.
* @observable
* @api
*/
ol.layer.VectorTile.prototype.getPreload = function() {
return /** @type {number} */ (this.get(ol.layer.VectorTile.Property.PRELOAD));
};
/**
* @return {ol.layer.VectorTile.RenderType|string} The render mode.
*/
ol.layer.VectorTile.prototype.getRenderMode = function() {
return this.renderMode_;
};
/**
* Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.
* @observable
* @api
*/
ol.layer.VectorTile.prototype.getUseInterimTilesOnError = function() {
return /** @type {boolean} */ (
this.get(ol.layer.VectorTile.Property.USE_INTERIM_TILES_ON_ERROR));
};
/**
* Set the level as number to which we will preload tiles up to.
* @param {number} preload The level to preload tiles up to.
* @observable
* @api
*/
ol.layer.VectorTile.prototype.setPreload = function(preload) {
this.set(ol.layer.Tile.Property.PRELOAD, preload);
};
/**
* Set whether we use interim tiles on error.
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
* @observable
* @api
*/
ol.layer.VectorTile.prototype.setUseInterimTilesOnError = function(useInterimTilesOnError) {
this.set(
ol.layer.Tile.Property.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
};
/**
* @enum {string}
*/
ol.layer.VectorTile.Property = {
PRELOAD: 'preload',
USE_INTERIM_TILES_ON_ERROR: 'useInterimTilesOnError'
};
/**
* @enum {string}
* Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
* are scaled during zoom animations. Point symbols and texts are accurately
* rendered as vectors and can stay upright on rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
* even during animations, but slower performance than the other options.
* @api
*/
ol.layer.VectorTile.RenderType = {
IMAGE: 'image',
HYBRID: 'hybrid',
VECTOR: 'vector'
};