openlayers
Version:
Build tools and sources for developing OpenLayers based mapping applications
300 lines (250 loc) • 7.75 kB
JavaScript
goog.provide('ol.layer.Heatmap');
goog.require('ol.events');
goog.require('ol');
goog.require('ol.Object');
goog.require('ol.dom');
goog.require('ol.layer.Vector');
goog.require('ol.math');
goog.require('ol.obj');
goog.require('ol.render.Event');
goog.require('ol.style.Icon');
goog.require('ol.style.Style');
/**
* @classdesc
* Layer for rendering vector data as a heatmap.
* Note that any property set in the options is set as a {@link ol.Object}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @constructor
* @extends {ol.layer.Vector}
* @fires ol.render.Event
* @param {olx.layer.HeatmapOptions=} opt_options Options.
* @api
*/
ol.layer.Heatmap = function(opt_options) {
var options = opt_options ? opt_options : {};
var baseOptions = ol.obj.assign({}, options);
delete baseOptions.gradient;
delete baseOptions.radius;
delete baseOptions.blur;
delete baseOptions.shadow;
delete baseOptions.weight;
ol.layer.Vector.call(this, /** @type {olx.layer.VectorOptions} */ (baseOptions));
/**
* @private
* @type {Uint8ClampedArray}
*/
this.gradient_ = null;
/**
* @private
* @type {number}
*/
this.shadow_ = options.shadow !== undefined ? options.shadow : 250;
/**
* @private
* @type {string|undefined}
*/
this.circleImage_ = undefined;
/**
* @private
* @type {Array.<Array.<ol.style.Style>>}
*/
this.styleCache_ = null;
ol.events.listen(this,
ol.Object.getChangeEventType(ol.layer.Heatmap.Property.GRADIENT),
this.handleGradientChanged_, this);
this.setGradient(options.gradient ?
options.gradient : ol.layer.Heatmap.DEFAULT_GRADIENT);
this.setBlur(options.blur !== undefined ? options.blur : 15);
this.setRadius(options.radius !== undefined ? options.radius : 8);
ol.events.listen(this,
ol.Object.getChangeEventType(ol.layer.Heatmap.Property.BLUR),
this.handleStyleChanged_, this);
ol.events.listen(this,
ol.Object.getChangeEventType(ol.layer.Heatmap.Property.RADIUS),
this.handleStyleChanged_, this);
this.handleStyleChanged_();
var weight = options.weight ? options.weight : 'weight';
var weightFunction;
if (typeof weight === 'string') {
weightFunction = function(feature) {
return feature.get(weight);
};
} else {
weightFunction = weight;
}
ol.DEBUG && console.assert(typeof weightFunction === 'function',
'weightFunction should be a function');
this.setStyle(function(feature, resolution) {
ol.DEBUG && console.assert(this.styleCache_, 'this.styleCache_ expected');
ol.DEBUG && console.assert(this.circleImage_ !== undefined,
'this.circleImage_ should be defined');
var weight = weightFunction(feature);
var opacity = weight !== undefined ? ol.math.clamp(weight, 0, 1) : 1;
// cast to 8 bits
var index = (255 * opacity) | 0;
var style = this.styleCache_[index];
if (!style) {
style = [
new ol.style.Style({
image: new ol.style.Icon({
opacity: opacity,
src: this.circleImage_
})
})
];
this.styleCache_[index] = style;
}
return style;
}.bind(this));
// For performance reasons, don't sort the features before rendering.
// The render order is not relevant for a heatmap representation.
this.setRenderOrder(null);
ol.events.listen(this, ol.render.Event.Type.RENDER, this.handleRender_, this);
};
ol.inherits(ol.layer.Heatmap, ol.layer.Vector);
/**
* @const
* @type {Array.<string>}
*/
ol.layer.Heatmap.DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];
/**
* @param {Array.<string>} colors A list of colored.
* @return {Uint8ClampedArray} An array.
* @private
*/
ol.layer.Heatmap.createGradient_ = function(colors) {
var width = 1;
var height = 256;
var context = ol.dom.createCanvasContext2D(width, height);
var gradient = context.createLinearGradient(0, 0, width, height);
var step = 1 / (colors.length - 1);
for (var i = 0, ii = colors.length; i < ii; ++i) {
gradient.addColorStop(i * step, colors[i]);
}
context.fillStyle = gradient;
context.fillRect(0, 0, width, height);
return context.getImageData(0, 0, width, height).data;
};
/**
* @return {string} Data URL for a circle.
* @private
*/
ol.layer.Heatmap.prototype.createCircle_ = function() {
var radius = this.getRadius();
var blur = this.getBlur();
ol.DEBUG && console.assert(radius !== undefined && blur !== undefined,
'radius and blur should be defined');
var halfSize = radius + blur + 1;
var size = 2 * halfSize;
var context = ol.dom.createCanvasContext2D(size, size);
context.shadowOffsetX = context.shadowOffsetY = this.shadow_;
context.shadowBlur = blur;
context.shadowColor = '#000';
context.beginPath();
var center = halfSize - this.shadow_;
context.arc(center, center, radius, 0, Math.PI * 2, true);
context.fill();
return context.canvas.toDataURL();
};
/**
* Return the blur size in pixels.
* @return {number} Blur size in pixels.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.getBlur = function() {
return /** @type {number} */ (this.get(ol.layer.Heatmap.Property.BLUR));
};
/**
* Return the gradient colors as array of strings.
* @return {Array.<string>} Colors.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.getGradient = function() {
return /** @type {Array.<string>} */ (
this.get(ol.layer.Heatmap.Property.GRADIENT));
};
/**
* Return the size of the radius in pixels.
* @return {number} Radius size in pixel.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.getRadius = function() {
return /** @type {number} */ (this.get(ol.layer.Heatmap.Property.RADIUS));
};
/**
* @private
*/
ol.layer.Heatmap.prototype.handleGradientChanged_ = function() {
this.gradient_ = ol.layer.Heatmap.createGradient_(this.getGradient());
};
/**
* @private
*/
ol.layer.Heatmap.prototype.handleStyleChanged_ = function() {
this.circleImage_ = this.createCircle_();
this.styleCache_ = new Array(256);
this.changed();
};
/**
* @param {ol.render.Event} event Post compose event
* @private
*/
ol.layer.Heatmap.prototype.handleRender_ = function(event) {
ol.DEBUG && console.assert(event.type == ol.render.Event.Type.RENDER,
'event.type should be RENDER');
ol.DEBUG && console.assert(this.gradient_, 'this.gradient_ expected');
var context = event.context;
var canvas = context.canvas;
var image = context.getImageData(0, 0, canvas.width, canvas.height);
var view8 = image.data;
var i, ii, alpha;
for (i = 0, ii = view8.length; i < ii; i += 4) {
alpha = view8[i + 3] * 4;
if (alpha) {
view8[i] = this.gradient_[alpha];
view8[i + 1] = this.gradient_[alpha + 1];
view8[i + 2] = this.gradient_[alpha + 2];
}
}
context.putImageData(image, 0, 0);
};
/**
* Set the blur size in pixels.
* @param {number} blur Blur size in pixels.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.setBlur = function(blur) {
this.set(ol.layer.Heatmap.Property.BLUR, blur);
};
/**
* Set the gradient colors as array of strings.
* @param {Array.<string>} colors Gradient.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.setGradient = function(colors) {
this.set(ol.layer.Heatmap.Property.GRADIENT, colors);
};
/**
* Set the size of the radius in pixels.
* @param {number} radius Radius size in pixel.
* @api
* @observable
*/
ol.layer.Heatmap.prototype.setRadius = function(radius) {
this.set(ol.layer.Heatmap.Property.RADIUS, radius);
};
/**
* @enum {string}
*/
ol.layer.Heatmap.Property = {
BLUR: 'blur',
GRADIENT: 'gradient',
RADIUS: 'radius'
};