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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.interaction.KeyboardPan'); goog.require('ol'); goog.require('ol.coordinate'); goog.require('ol.events.EventType'); goog.require('ol.events.KeyCode'); goog.require('ol.events.condition'); goog.require('ol.interaction.Interaction'); /** * @classdesc * Allows the user to pan the map using keyboard arrows. * Note that, although this interaction is by default included in maps, * the keys can only be used when browser focus is on the element to which * the keyboard events are attached. By default, this is the map div, * though you can change this with the `keyboardEventTarget` in * {@link ol.Map}. `document` never loses focus but, for any other element, * focus will have to be on, and returned to, this element if the keys are to * function. * See also {@link ol.interaction.KeyboardZoom}. * * @constructor * @extends {ol.interaction.Interaction} * @param {olx.interaction.KeyboardPanOptions=} opt_options Options. * @api stable */ ol.interaction.KeyboardPan = function(opt_options) { ol.interaction.Interaction.call(this, { handleEvent: ol.interaction.KeyboardPan.handleEvent }); var options = opt_options || {}; /** * @private * @param {ol.MapBrowserEvent} mapBrowserEvent Browser event. * @return {boolean} Combined condition result. */ this.defaultCondition_ = function(mapBrowserEvent) { return ol.events.condition.noModifierKeys(mapBrowserEvent) && ol.events.condition.targetNotEditable(mapBrowserEvent); }; /** * @private * @type {ol.EventsConditionType} */ this.condition_ = options.condition !== undefined ? options.condition : this.defaultCondition_; /** * @private * @type {number} */ this.duration_ = options.duration !== undefined ? options.duration : 100; /** * @private * @type {number} */ this.pixelDelta_ = options.pixelDelta !== undefined ? options.pixelDelta : 128; }; ol.inherits(ol.interaction.KeyboardPan, ol.interaction.Interaction); /** * Handles the {@link ol.MapBrowserEvent map browser event} if it was a * `KeyEvent`, and decides the direction to pan to (if an arrow key was * pressed). * @param {ol.MapBrowserEvent} mapBrowserEvent Map browser event. * @return {boolean} `false` to stop event propagation. * @this {ol.interaction.KeyboardPan} * @api */ ol.interaction.KeyboardPan.handleEvent = function(mapBrowserEvent) { var stopEvent = false; if (mapBrowserEvent.type == ol.events.EventType.KEYDOWN) { var keyEvent = mapBrowserEvent.originalEvent; var keyCode = keyEvent.keyCode; if (this.condition_(mapBrowserEvent) && (keyCode == ol.events.KeyCode.DOWN || keyCode == ol.events.KeyCode.LEFT || keyCode == ol.events.KeyCode.RIGHT || keyCode == ol.events.KeyCode.UP)) { var map = mapBrowserEvent.map; var view = map.getView(); var mapUnitsDelta = view.getResolution() * this.pixelDelta_; var deltaX = 0, deltaY = 0; if (keyCode == ol.events.KeyCode.DOWN) { deltaY = -mapUnitsDelta; } else if (keyCode == ol.events.KeyCode.LEFT) { deltaX = -mapUnitsDelta; } else if (keyCode == ol.events.KeyCode.RIGHT) { deltaX = mapUnitsDelta; } else { deltaY = mapUnitsDelta; } var delta = [deltaX, deltaY]; ol.coordinate.rotate(delta, view.getRotation()); ol.interaction.Interaction.pan(map, view, delta, this.duration_); mapBrowserEvent.preventDefault(); stopEvent = true; } } return !stopEvent; };