openlayers
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Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
goog.provide('ol.interaction.KeyboardPan');
goog.require('ol');
goog.require('ol.coordinate');
goog.require('ol.events.EventType');
goog.require('ol.events.KeyCode');
goog.require('ol.events.condition');
goog.require('ol.interaction.Interaction');
/**
* @classdesc
* Allows the user to pan the map using keyboard arrows.
* Note that, although this interaction is by default included in maps,
* the keys can only be used when browser focus is on the element to which
* the keyboard events are attached. By default, this is the map div,
* though you can change this with the `keyboardEventTarget` in
* {@link ol.Map}. `document` never loses focus but, for any other element,
* focus will have to be on, and returned to, this element if the keys are to
* function.
* See also {@link ol.interaction.KeyboardZoom}.
*
* @constructor
* @extends {ol.interaction.Interaction}
* @param {olx.interaction.KeyboardPanOptions=} opt_options Options.
* @api stable
*/
ol.interaction.KeyboardPan = function(opt_options) {
ol.interaction.Interaction.call(this, {
handleEvent: ol.interaction.KeyboardPan.handleEvent
});
var options = opt_options || {};
/**
* @private
* @param {ol.MapBrowserEvent} mapBrowserEvent Browser event.
* @return {boolean} Combined condition result.
*/
this.defaultCondition_ = function(mapBrowserEvent) {
return ol.events.condition.noModifierKeys(mapBrowserEvent) &&
ol.events.condition.targetNotEditable(mapBrowserEvent);
};
/**
* @private
* @type {ol.EventsConditionType}
*/
this.condition_ = options.condition !== undefined ?
options.condition : this.defaultCondition_;
/**
* @private
* @type {number}
*/
this.duration_ = options.duration !== undefined ? options.duration : 100;
/**
* @private
* @type {number}
*/
this.pixelDelta_ = options.pixelDelta !== undefined ?
options.pixelDelta : 128;
};
ol.inherits(ol.interaction.KeyboardPan, ol.interaction.Interaction);
/**
* Handles the {@link ol.MapBrowserEvent map browser event} if it was a
* `KeyEvent`, and decides the direction to pan to (if an arrow key was
* pressed).
* @param {ol.MapBrowserEvent} mapBrowserEvent Map browser event.
* @return {boolean} `false` to stop event propagation.
* @this {ol.interaction.KeyboardPan}
* @api
*/
ol.interaction.KeyboardPan.handleEvent = function(mapBrowserEvent) {
var stopEvent = false;
if (mapBrowserEvent.type == ol.events.EventType.KEYDOWN) {
var keyEvent = mapBrowserEvent.originalEvent;
var keyCode = keyEvent.keyCode;
if (this.condition_(mapBrowserEvent) &&
(keyCode == ol.events.KeyCode.DOWN ||
keyCode == ol.events.KeyCode.LEFT ||
keyCode == ol.events.KeyCode.RIGHT ||
keyCode == ol.events.KeyCode.UP)) {
var map = mapBrowserEvent.map;
var view = map.getView();
var mapUnitsDelta = view.getResolution() * this.pixelDelta_;
var deltaX = 0, deltaY = 0;
if (keyCode == ol.events.KeyCode.DOWN) {
deltaY = -mapUnitsDelta;
} else if (keyCode == ol.events.KeyCode.LEFT) {
deltaX = -mapUnitsDelta;
} else if (keyCode == ol.events.KeyCode.RIGHT) {
deltaX = mapUnitsDelta;
} else {
deltaY = mapUnitsDelta;
}
var delta = [deltaX, deltaY];
ol.coordinate.rotate(delta, view.getRotation());
ol.interaction.Interaction.pan(map, view, delta, this.duration_);
mapBrowserEvent.preventDefault();
stopEvent = true;
}
}
return !stopEvent;
};