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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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// FIXME factor out key precondition (shift et. al) goog.provide('ol.interaction.Interaction'); goog.require('ol'); goog.require('ol.Object'); goog.require('ol.easing'); /** * @classdesc * Abstract base class; normally only used for creating subclasses and not * instantiated in apps. * User actions that change the state of the map. Some are similar to controls, * but are not associated with a DOM element. * For example, {@link ol.interaction.KeyboardZoom} is functionally the same as * {@link ol.control.Zoom}, but triggered by a keyboard event not a button * element event. * Although interactions do not have a DOM element, some of them do render * vectors and so are visible on the screen. * * @constructor * @param {olx.interaction.InteractionOptions} options Options. * @extends {ol.Object} * @api */ ol.interaction.Interaction = function(options) { ol.Object.call(this); /** * @private * @type {ol.Map} */ this.map_ = null; this.setActive(true); /** * @type {function(ol.MapBrowserEvent):boolean} */ this.handleEvent = options.handleEvent; }; ol.inherits(ol.interaction.Interaction, ol.Object); /** * Return whether the interaction is currently active. * @return {boolean} `true` if the interaction is active, `false` otherwise. * @observable * @api */ ol.interaction.Interaction.prototype.getActive = function() { return /** @type {boolean} */ ( this.get(ol.interaction.Interaction.Property.ACTIVE)); }; /** * Get the map associated with this interaction. * @return {ol.Map} Map. * @api */ ol.interaction.Interaction.prototype.getMap = function() { return this.map_; }; /** * Activate or deactivate the interaction. * @param {boolean} active Active. * @observable * @api */ ol.interaction.Interaction.prototype.setActive = function(active) { this.set(ol.interaction.Interaction.Property.ACTIVE, active); }; /** * Remove the interaction from its current map and attach it to the new map. * Subclasses may set up event handlers to get notified about changes to * the map here. * @param {ol.Map} map Map. */ ol.interaction.Interaction.prototype.setMap = function(map) { this.map_ = map; }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {ol.Coordinate} delta Delta. * @param {number=} opt_duration Duration. */ ol.interaction.Interaction.pan = function(map, view, delta, opt_duration) { var currentCenter = view.getCenter(); if (currentCenter) { var center = view.constrainCenter( [currentCenter[0] + delta[0], currentCenter[1] + delta[1]]); if (opt_duration) { view.animate({ duration: opt_duration, easing: ol.easing.linear, center: center }); } else { view.setCenter(center); } } }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {number|undefined} rotation Rotation. * @param {ol.Coordinate=} opt_anchor Anchor coordinate. * @param {number=} opt_duration Duration. */ ol.interaction.Interaction.rotate = function(map, view, rotation, opt_anchor, opt_duration) { rotation = view.constrainRotation(rotation, 0); ol.interaction.Interaction.rotateWithoutConstraints( map, view, rotation, opt_anchor, opt_duration); }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {number|undefined} rotation Rotation. * @param {ol.Coordinate=} opt_anchor Anchor coordinate. * @param {number=} opt_duration Duration. */ ol.interaction.Interaction.rotateWithoutConstraints = function(map, view, rotation, opt_anchor, opt_duration) { if (rotation !== undefined) { var currentRotation = view.getRotation(); var currentCenter = view.getCenter(); if (currentRotation !== undefined && currentCenter && opt_duration > 0) { view.animate({ rotation: rotation, anchor: opt_anchor, duration: opt_duration, easing: ol.easing.easeOut }); } else { view.rotate(rotation, opt_anchor); } } }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {number|undefined} resolution Resolution to go to. * @param {ol.Coordinate=} opt_anchor Anchor coordinate. * @param {number=} opt_duration Duration. * @param {number=} opt_direction Zooming direction; > 0 indicates * zooming out, in which case the constraints system will select * the largest nearest resolution; < 0 indicates zooming in, in * which case the constraints system will select the smallest * nearest resolution; == 0 indicates that the zooming direction * is unknown/not relevant, in which case the constraints system * will select the nearest resolution. If not defined 0 is * assumed. */ ol.interaction.Interaction.zoom = function(map, view, resolution, opt_anchor, opt_duration, opt_direction) { resolution = view.constrainResolution(resolution, 0, opt_direction); ol.interaction.Interaction.zoomWithoutConstraints( map, view, resolution, opt_anchor, opt_duration); }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {number} delta Delta from previous zoom level. * @param {ol.Coordinate=} opt_anchor Anchor coordinate. * @param {number=} opt_duration Duration. */ ol.interaction.Interaction.zoomByDelta = function(map, view, delta, opt_anchor, opt_duration) { var currentResolution = view.getResolution(); var resolution = view.constrainResolution(currentResolution, delta, 0); ol.interaction.Interaction.zoomWithoutConstraints( map, view, resolution, opt_anchor, opt_duration); }; /** * @param {ol.Map} map Map. * @param {ol.View} view View. * @param {number|undefined} resolution Resolution to go to. * @param {ol.Coordinate=} opt_anchor Anchor coordinate. * @param {number=} opt_duration Duration. */ ol.interaction.Interaction.zoomWithoutConstraints = function(map, view, resolution, opt_anchor, opt_duration) { if (resolution) { var currentResolution = view.getResolution(); var currentCenter = view.getCenter(); if (currentResolution !== undefined && currentCenter && resolution !== currentResolution && opt_duration) { view.animate({ resolution: resolution, anchor: opt_anchor, duration: opt_duration, easing: ol.easing.easeOut }); } else { if (opt_anchor) { var center = view.calculateCenterZoom(resolution, opt_anchor); view.setCenter(center); } view.setResolution(resolution); } } }; /** * @enum {string} */ ol.interaction.Interaction.Property = { ACTIVE: 'active' };