openlayers
Version:
Build tools and sources for developing OpenLayers based mapping applications
228 lines (196 loc) • 6.59 kB
JavaScript
// FIXME factor out key precondition (shift et. al)
goog.provide('ol.interaction.Interaction');
goog.require('ol');
goog.require('ol.Object');
goog.require('ol.easing');
/**
* @classdesc
* Abstract base class; normally only used for creating subclasses and not
* instantiated in apps.
* User actions that change the state of the map. Some are similar to controls,
* but are not associated with a DOM element.
* For example, {@link ol.interaction.KeyboardZoom} is functionally the same as
* {@link ol.control.Zoom}, but triggered by a keyboard event not a button
* element event.
* Although interactions do not have a DOM element, some of them do render
* vectors and so are visible on the screen.
*
* @constructor
* @param {olx.interaction.InteractionOptions} options Options.
* @extends {ol.Object}
* @api
*/
ol.interaction.Interaction = function(options) {
ol.Object.call(this);
/**
* @private
* @type {ol.Map}
*/
this.map_ = null;
this.setActive(true);
/**
* @type {function(ol.MapBrowserEvent):boolean}
*/
this.handleEvent = options.handleEvent;
};
ol.inherits(ol.interaction.Interaction, ol.Object);
/**
* Return whether the interaction is currently active.
* @return {boolean} `true` if the interaction is active, `false` otherwise.
* @observable
* @api
*/
ol.interaction.Interaction.prototype.getActive = function() {
return /** @type {boolean} */ (
this.get(ol.interaction.Interaction.Property.ACTIVE));
};
/**
* Get the map associated with this interaction.
* @return {ol.Map} Map.
* @api
*/
ol.interaction.Interaction.prototype.getMap = function() {
return this.map_;
};
/**
* Activate or deactivate the interaction.
* @param {boolean} active Active.
* @observable
* @api
*/
ol.interaction.Interaction.prototype.setActive = function(active) {
this.set(ol.interaction.Interaction.Property.ACTIVE, active);
};
/**
* Remove the interaction from its current map and attach it to the new map.
* Subclasses may set up event handlers to get notified about changes to
* the map here.
* @param {ol.Map} map Map.
*/
ol.interaction.Interaction.prototype.setMap = function(map) {
this.map_ = map;
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {ol.Coordinate} delta Delta.
* @param {number=} opt_duration Duration.
*/
ol.interaction.Interaction.pan = function(map, view, delta, opt_duration) {
var currentCenter = view.getCenter();
if (currentCenter) {
var center = view.constrainCenter(
[currentCenter[0] + delta[0], currentCenter[1] + delta[1]]);
if (opt_duration) {
view.animate({
duration: opt_duration,
easing: ol.easing.linear,
center: center
});
} else {
view.setCenter(center);
}
}
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {number|undefined} rotation Rotation.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
ol.interaction.Interaction.rotate = function(map, view, rotation, opt_anchor, opt_duration) {
rotation = view.constrainRotation(rotation, 0);
ol.interaction.Interaction.rotateWithoutConstraints(
map, view, rotation, opt_anchor, opt_duration);
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {number|undefined} rotation Rotation.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
ol.interaction.Interaction.rotateWithoutConstraints = function(map, view, rotation, opt_anchor, opt_duration) {
if (rotation !== undefined) {
var currentRotation = view.getRotation();
var currentCenter = view.getCenter();
if (currentRotation !== undefined && currentCenter && opt_duration > 0) {
view.animate({
rotation: rotation,
anchor: opt_anchor,
duration: opt_duration,
easing: ol.easing.easeOut
});
} else {
view.rotate(rotation, opt_anchor);
}
}
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {number|undefined} resolution Resolution to go to.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
* @param {number=} opt_direction Zooming direction; > 0 indicates
* zooming out, in which case the constraints system will select
* the largest nearest resolution; < 0 indicates zooming in, in
* which case the constraints system will select the smallest
* nearest resolution; == 0 indicates that the zooming direction
* is unknown/not relevant, in which case the constraints system
* will select the nearest resolution. If not defined 0 is
* assumed.
*/
ol.interaction.Interaction.zoom = function(map, view, resolution, opt_anchor, opt_duration, opt_direction) {
resolution = view.constrainResolution(resolution, 0, opt_direction);
ol.interaction.Interaction.zoomWithoutConstraints(
map, view, resolution, opt_anchor, opt_duration);
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {number} delta Delta from previous zoom level.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
ol.interaction.Interaction.zoomByDelta = function(map, view, delta, opt_anchor, opt_duration) {
var currentResolution = view.getResolution();
var resolution = view.constrainResolution(currentResolution, delta, 0);
ol.interaction.Interaction.zoomWithoutConstraints(
map, view, resolution, opt_anchor, opt_duration);
};
/**
* @param {ol.Map} map Map.
* @param {ol.View} view View.
* @param {number|undefined} resolution Resolution to go to.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
ol.interaction.Interaction.zoomWithoutConstraints = function(map, view, resolution, opt_anchor, opt_duration) {
if (resolution) {
var currentResolution = view.getResolution();
var currentCenter = view.getCenter();
if (currentResolution !== undefined && currentCenter &&
resolution !== currentResolution && opt_duration) {
view.animate({
resolution: resolution,
anchor: opt_anchor,
duration: opt_duration,
easing: ol.easing.easeOut
});
} else {
if (opt_anchor) {
var center = view.calculateCenterZoom(resolution, opt_anchor);
view.setCenter(center);
}
view.setResolution(resolution);
}
}
};
/**
* @enum {string}
*/
ol.interaction.Interaction.Property = {
ACTIVE: 'active'
};