openlayers
Version:
Build tools and sources for developing OpenLayers based mapping applications
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JavaScript
goog.provide('ol.ImageCanvas');
goog.require('ol');
goog.require('ol.Image');
goog.require('ol.ImageBase');
/**
* @constructor
* @extends {ol.ImageBase}
* @param {ol.Extent} extent Extent.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {Array.<ol.Attribution>} attributions Attributions.
* @param {HTMLCanvasElement} canvas Canvas.
* @param {ol.ImageCanvasLoader=} opt_loader Optional loader function to
* support asynchronous canvas drawing.
*/
ol.ImageCanvas = function(extent, resolution, pixelRatio, attributions,
canvas, opt_loader) {
/**
* Optional canvas loader function.
* @type {?ol.ImageCanvasLoader}
* @private
*/
this.loader_ = opt_loader !== undefined ? opt_loader : null;
var state = opt_loader !== undefined ?
ol.Image.State.IDLE : ol.Image.State.LOADED;
ol.ImageBase.call(this, extent, resolution, pixelRatio, state, attributions);
/**
* @private
* @type {HTMLCanvasElement}
*/
this.canvas_ = canvas;
/**
* @private
* @type {Error}
*/
this.error_ = null;
};
ol.inherits(ol.ImageCanvas, ol.ImageBase);
/**
* Get any error associated with asynchronous rendering.
* @return {Error} Any error that occurred during rendering.
*/
ol.ImageCanvas.prototype.getError = function() {
return this.error_;
};
/**
* Handle async drawing complete.
* @param {Error} err Any error during drawing.
* @private
*/
ol.ImageCanvas.prototype.handleLoad_ = function(err) {
if (err) {
this.error_ = err;
this.state = ol.Image.State.ERROR;
} else {
this.state = ol.Image.State.LOADED;
}
this.changed();
};
/**
* Trigger drawing on canvas.
*/
ol.ImageCanvas.prototype.load = function() {
if (this.state == ol.Image.State.IDLE) {
ol.DEBUG && console.assert(this.loader_, 'this.loader_ must be set');
this.state = ol.Image.State.LOADING;
this.changed();
this.loader_(this.handleLoad_.bind(this));
}
};
/**
* @inheritDoc
*/
ol.ImageCanvas.prototype.getImage = function(opt_context) {
return this.canvas_;
};