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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.ImageCanvas'); goog.require('ol'); goog.require('ol.Image'); goog.require('ol.ImageBase'); /** * @constructor * @extends {ol.ImageBase} * @param {ol.Extent} extent Extent. * @param {number} resolution Resolution. * @param {number} pixelRatio Pixel ratio. * @param {Array.<ol.Attribution>} attributions Attributions. * @param {HTMLCanvasElement} canvas Canvas. * @param {ol.ImageCanvasLoader=} opt_loader Optional loader function to * support asynchronous canvas drawing. */ ol.ImageCanvas = function(extent, resolution, pixelRatio, attributions, canvas, opt_loader) { /** * Optional canvas loader function. * @type {?ol.ImageCanvasLoader} * @private */ this.loader_ = opt_loader !== undefined ? opt_loader : null; var state = opt_loader !== undefined ? ol.Image.State.IDLE : ol.Image.State.LOADED; ol.ImageBase.call(this, extent, resolution, pixelRatio, state, attributions); /** * @private * @type {HTMLCanvasElement} */ this.canvas_ = canvas; /** * @private * @type {Error} */ this.error_ = null; }; ol.inherits(ol.ImageCanvas, ol.ImageBase); /** * Get any error associated with asynchronous rendering. * @return {Error} Any error that occurred during rendering. */ ol.ImageCanvas.prototype.getError = function() { return this.error_; }; /** * Handle async drawing complete. * @param {Error} err Any error during drawing. * @private */ ol.ImageCanvas.prototype.handleLoad_ = function(err) { if (err) { this.error_ = err; this.state = ol.Image.State.ERROR; } else { this.state = ol.Image.State.LOADED; } this.changed(); }; /** * Trigger drawing on canvas. */ ol.ImageCanvas.prototype.load = function() { if (this.state == ol.Image.State.IDLE) { ol.DEBUG && console.assert(this.loader_, 'this.loader_ must be set'); this.state = ol.Image.State.LOADING; this.changed(); this.loader_(this.handleLoad_.bind(this)); } }; /** * @inheritDoc */ ol.ImageCanvas.prototype.getImage = function(opt_context) { return this.canvas_; };