openlayers
Version:
Build tools and sources for developing OpenLayers based mapping applications
49 lines (43 loc) • 1.48 kB
JavaScript
goog.provide('ol.test.renderer.canvas.TileLayer');
goog.require('ol.transform');
goog.require('ol.layer.Tile');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.canvas.TileLayer');
goog.require('ol.source.XYZ');
describe('ol.renderer.canvas.TileLayer', function() {
describe('#composeFrame()', function() {
it('uses correct draw scale when rotating (HiDPI)', function() {
var layer = new ol.layer.Tile({
source: new ol.source.XYZ()
});
var renderer = new ol.renderer.canvas.TileLayer(layer);
renderer.renderedTiles = [];
var frameState = {
viewState: {
center: [2, 3],
projection: ol.proj.get('EPSG:3857'),
resolution: 1,
rotation: Math.PI
},
size: [10, 10],
pixelRatio: 2,
coordinateToPixelTransform: ol.transform.create(),
pixelToCoordinateTransform: ol.transform.create()
};
renderer.getImageTransform = function() {
return ol.transform.create();
};
ol.renderer.Map.prototype.calculateMatrices2D(frameState);
var layerState = layer.getLayerState();
var canvas = document.createElement('canvas');
canvas.width = 200;
canvas.height = 100;
var context = {
canvas: canvas,
drawImage: sinon.spy()
};
renderer.composeFrame(frameState, layerState, context);
expect(context.drawImage.firstCall.args[0].width).to.be(112);
});
});
});