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openlayers

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Build tools and sources for developing OpenLayers based mapping applications

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goog.provide('ol.renderer.canvas.Layer'); goog.require('goog.asserts'); goog.require('goog.vec.Mat4'); goog.require('ol.extent'); goog.require('ol.layer.Layer'); goog.require('ol.render.Event'); goog.require('ol.render.EventType'); goog.require('ol.render.canvas'); goog.require('ol.render.canvas.Immediate'); goog.require('ol.renderer.Layer'); goog.require('ol.vec.Mat4'); /** * @constructor * @extends {ol.renderer.Layer} * @param {ol.layer.Layer} layer Layer. */ ol.renderer.canvas.Layer = function(layer) { ol.renderer.Layer.call(this, layer); /** * @private * @type {!goog.vec.Mat4.Number} */ this.transform_ = goog.vec.Mat4.createNumber(); }; ol.inherits(ol.renderer.canvas.Layer, ol.renderer.Layer); /** * @param {olx.FrameState} frameState Frame state. * @param {ol.LayerState} layerState Layer state. * @param {CanvasRenderingContext2D} context Context. */ ol.renderer.canvas.Layer.prototype.composeFrame = function(frameState, layerState, context) { this.dispatchPreComposeEvent(context, frameState); var image = this.getImage(); if (image) { // clipped rendering if layer extent is set var extent = layerState.extent; var clipped = extent !== undefined; if (clipped) { goog.asserts.assert(extent !== undefined, 'layerState extent is defined'); var pixelRatio = frameState.pixelRatio; var width = frameState.size[0] * pixelRatio; var height = frameState.size[1] * pixelRatio; var rotation = frameState.viewState.rotation; var topLeft = ol.extent.getTopLeft(extent); var topRight = ol.extent.getTopRight(extent); var bottomRight = ol.extent.getBottomRight(extent); var bottomLeft = ol.extent.getBottomLeft(extent); ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, topLeft, topLeft); ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, topRight, topRight); ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, bottomRight, bottomRight); ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, bottomLeft, bottomLeft); context.save(); ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2); context.beginPath(); context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio); context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio); context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio); context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio); context.clip(); ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2); } var imageTransform = this.getImageTransform(); // for performance reasons, context.save / context.restore is not used // to save and restore the transformation matrix and the opacity. // see http://jsperf.com/context-save-restore-versus-variable var alpha = context.globalAlpha; context.globalAlpha = layerState.opacity; // for performance reasons, context.setTransform is only used // when the view is rotated. see http://jsperf.com/canvas-transform var dx = goog.vec.Mat4.getElement(imageTransform, 0, 3); var dy = goog.vec.Mat4.getElement(imageTransform, 1, 3); var dw = image.width * goog.vec.Mat4.getElement(imageTransform, 0, 0); var dh = image.height * goog.vec.Mat4.getElement(imageTransform, 1, 1); context.drawImage(image, 0, 0, +image.width, +image.height, Math.round(dx), Math.round(dy), Math.round(dw), Math.round(dh)); context.globalAlpha = alpha; if (clipped) { context.restore(); } } this.dispatchPostComposeEvent(context, frameState); }; /** * @param {ol.render.EventType} type Event type. * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {goog.vec.Mat4.Number=} opt_transform Transform. * @private */ ol.renderer.canvas.Layer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) { var layer = this.getLayer(); if (layer.hasListener(type)) { var width = frameState.size[0] * frameState.pixelRatio; var height = frameState.size[1] * frameState.pixelRatio; var rotation = frameState.viewState.rotation; ol.render.canvas.rotateAtOffset(context, -rotation, width / 2, height / 2); var transform = opt_transform !== undefined ? opt_transform : this.getTransform(frameState, 0); var render = new ol.render.canvas.Immediate( context, frameState.pixelRatio, frameState.extent, transform, frameState.viewState.rotation); var composeEvent = new ol.render.Event(type, layer, render, frameState, context, null); layer.dispatchEvent(composeEvent); ol.render.canvas.rotateAtOffset(context, rotation, width / 2, height / 2); } }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {goog.vec.Mat4.Number=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.dispatchPostComposeEvent = function(context, frameState, opt_transform) { this.dispatchComposeEvent_(ol.render.EventType.POSTCOMPOSE, context, frameState, opt_transform); }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {goog.vec.Mat4.Number=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.dispatchPreComposeEvent = function(context, frameState, opt_transform) { this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, context, frameState, opt_transform); }; /** * @param {CanvasRenderingContext2D} context Context. * @param {olx.FrameState} frameState Frame state. * @param {goog.vec.Mat4.Number=} opt_transform Transform. * @protected */ ol.renderer.canvas.Layer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) { this.dispatchComposeEvent_(ol.render.EventType.RENDER, context, frameState, opt_transform); }; /** * @return {HTMLCanvasElement|HTMLVideoElement|Image} Canvas. */ ol.renderer.canvas.Layer.prototype.getImage = goog.abstractMethod; /** * @return {!goog.vec.Mat4.Number} Image transform. */ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod; /** * @param {olx.FrameState} frameState Frame state. * @param {number} offsetX Offset on the x-axis in view coordinates. * @protected * @return {!goog.vec.Mat4.Number} Transform. */ ol.renderer.canvas.Layer.prototype.getTransform = function(frameState, offsetX) { var viewState = frameState.viewState; var pixelRatio = frameState.pixelRatio; return ol.vec.Mat4.makeTransform2D(this.transform_, pixelRatio * frameState.size[0] / 2, pixelRatio * frameState.size[1] / 2, pixelRatio / viewState.resolution, -pixelRatio / viewState.resolution, -viewState.rotation, -viewState.center[0] + offsetX, -viewState.center[1]); }; /** * @param {olx.FrameState} frameState Frame state. * @param {ol.LayerState} layerState Layer state. * @return {boolean} whether composeFrame should be called. */ ol.renderer.canvas.Layer.prototype.prepareFrame = goog.abstractMethod; /** * @param {ol.Pixel} pixelOnMap Pixel. * @param {goog.vec.Mat4.Number} imageTransformInv The transformation matrix * to convert from a map pixel to a canvas pixel. * @return {ol.Pixel} The pixel. * @protected */ ol.renderer.canvas.Layer.prototype.getPixelOnCanvas = function(pixelOnMap, imageTransformInv) { var pixelOnCanvas = [0, 0]; ol.vec.Mat4.multVec2(imageTransformInv, pixelOnMap, pixelOnCanvas); return pixelOnCanvas; };