openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (25 loc) • 952 B
TypeScript
import ByteArray from "./ByteArray";
import Endian from "./Endian";
declare namespace openfl.utils {
export class IDataOutput {
public endian:Endian;
// protected get_endian ():Endian;
// protected set_endian (value:Endian):Endian;
public objectEncoding:number;
public writeBoolean (value:boolean):void;
public writeByte (value:number):void;
public writeBytes (bytes:ByteArray, offset?:number, length?:number):void;
public writeDouble (value:number):void;
public writeFloat (value:number):void;
public writeInt (value:number):void;
public writeMultiByte (value:string, charSet:string):void;
// #if (flash && !display)
// public writeObject (object:Dynamic):void;
// #end
public writeShort (value:number):void;
public writeUTF (value:string):void;
public writeUTFBytes (value:string):void;
public writeUnsignedInt (value:number):void;
}
}
export default openfl.utils.IDataOutput;