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openfl

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A fast, productive library for 2D cross-platform development.

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import ByteArray from "./ByteArray"; import Endian from "./Endian"; declare namespace openfl.utils { export class IDataOutput { public endian:Endian; // protected get_endian ():Endian; // protected set_endian (value:Endian):Endian; public objectEncoding:number; public writeBoolean (value:boolean):void; public writeByte (value:number):void; public writeBytes (bytes:ByteArray, offset?:number, length?:number):void; public writeDouble (value:number):void; public writeFloat (value:number):void; public writeInt (value:number):void; public writeMultiByte (value:string, charSet:string):void; // #if (flash && !display) // public writeObject (object:Dynamic):void; // #end public writeShort (value:number):void; public writeUTF (value:string):void; public writeUTFBytes (value:string):void; public writeUnsignedInt (value:number):void; } } export default openfl.utils.IDataOutput;