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openfl

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A fast, productive library for 2D cross-platform development.

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import MouseCursor from "./MouseCursor"; declare namespace openfl.ui { /** * The methods of the Mouse class are used to hide and show the mouse pointer, * or to set the pointer to a specific style. The Mouse class is a top-level * class whose properties and methods you can access without using a * constructor. <ph outputclass="flashonly">The pointer is visible by default, * but you can hide it and implement a custom pointer. */ /*@:final*/ export class Mouse { public static cursor:MouseCursor; public static readonly supportsCursor:boolean; public static readonly supportsNativeCursor:boolean; /** * Hides the pointer. The pointer is visible by default. * * **Note:** You need to call `Mouse.hide()` only once, * regardless of the number of previous calls to * `Mouse.show()`. * */ public static hide ():void; // #if flash // @:noCompletion @:dox(hide) @:require(flash10_2) public static registerCursor (name:string, cursor:flash.ui.MouseCursorData):Void; // #end /** * Displays the pointer. The pointer is visible by default. * * **Note:** You need to call `Mouse.show()` only once, * regardless of the number of previous calls to * `Mouse.hide()`. * */ public static show ():void; // #if flash // @:noCompletion @:dox(hide) @:require(flash11) public static unregisterCursor (name:string):Void; // #end } } export default openfl.ui.Mouse;