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openfl

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A fast, productive library for 2D cross-platform development.

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import GameInputControl from "./GameInputControl"; import ByteArray from "./../utils/ByteArray"; import Vector from "./../Vector"; declare namespace openfl.ui { /*@:final*/ export class GameInputDevice { public static MAX_BUFFER_SIZE:number; /** * Enables or disables this device. */ public enabled:boolean; /** * Returns the ID of this device. */ public readonly id:string; /** * Returns the name of this device. */ public readonly name:string; /** * Returns the number of controls on this device. */ public readonly numControls:number; protected get_numControls ():number; /** * Specifies the rate (in milliseconds) at which to retrieve control values. */ public sampleInterval:number; /** * Writes cached sample values to the ByteArray. * @param data * @param append * @return */ public getCachedSamples (data:ByteArray, append?:boolean):number; /** * Retrieves a specific control from a device. * @param i * @return */ public getControlAt (i:number):GameInputControl; /** * Requests this device to start keeping a cache of sampled values. * @param numSamples * @param controls */ public startCachingSamples (numSamples:number, controls:Vector<String>):void; /** * Stops sample caching. */ public stopCachingSamples ():void; } } export default openfl.ui.GameInputDevice;