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openfl

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A fast, productive library for 2D cross-platform development.

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import GameInputDevice from "./GameInputDevice"; import EventDispatcher from "./../events/EventDispatcher"; declare namespace openfl.ui { export class GameInputControl extends EventDispatcher { /** * Returns the GameInputDevice object that contains this control. */ public readonly device:GameInputDevice; /** * Returns the id of this control. */ public readonly id:string; /** * Returns the maximum value for this control. */ public readonly maxValue:number; /** * Returns the minimum value for this control. */ public readonly minValue:number; /** * Returns the value for this control. */ public readonly value:number; protected new (device:GameInputDevice, id:string, minValue:number, maxValue:number, value?:number); } } export default openfl.ui.GameInputControl;