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openfl

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A fast, productive library for 2D cross-platform development.

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import GameInputDevice from "./GameInputDevice"; import EventDispatcher from "./../events/EventDispatcher"; declare namespace openfl.ui { /*@:final*/ export class GameInput extends EventDispatcher { public static readonly isSupported:boolean; public static readonly numDevices:number; public constructor (); public static getDeviceAt (index:number):GameInputDevice; } } export default openfl.ui.GameInput;