openfl
Version:
A fast, productive library for 2D cross-platform development.
193 lines (159 loc) • 6.94 kB
TypeScript
declare namespace openfl.system {
/**
* The System class contains properties related to local settings and
* operations. Among these are settings for camers and microphones, operations
* with shared objects and the use of the Clipboard.
*
* Additional properties and methods are in other classes within the
* flash.system package: the Capabilities class, the IME class, and the
* Security class.
*
* This class contains only static methods and properties. You cannot
* create new instances of the System class.
*/
/*@:final*/ export class System {
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10_1) public static var freeMemory (default, null):Float;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static var ime (default, null):flash.system.IME;
// #end
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10_1) public static var privateMemory (default, null):Float;
// #end
// #if flash
// @:noCompletion @:dox(hide) @:require(flash11) public static var processCPUUsage (default, null):Float;
// #end
/**
* The amount of memory(in bytes) currently in use that has been directly
* allocated by Flash Player or AIR.
*
* This property does not return _all_ memory used by an Adobe AIR
* application or by the application(such as a browser) containing Flash
* Player content. The browser or operating system may consume other memory.
* The `System.privateMemory` property reflects _all_ memory
* used by an application.
*
* If the amount of memory allocated is greater than the maximum value for
* a uint object(`uint.MAX_VALUE`, or 4,294,967,295), then this
* property is set to 0. The `System.totalMemoryNumber` property
* allows larger values.
*/
public static readonly totalMemory:number;
protected static get_totalMemory ():number;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10_1) public static var totalMemoryNumber (default, null):Float;
// #end
/**
* A Boolean value that determines which code page to use to interpret
* external text files. When the property is set to `false`,
* external text files are interpretted as Unicode.(These files must be
* encoded as Unicode when you save them.) When the property is set to
* `true`, external text files are interpretted using the
* traditional code page of the operating system running the application. The
* default value of `useCodePage` is `false`.
*
* Text that you load as an external file(using
* `Loader.load()`, the URLLoader class or URLStream) must have
* been saved as Unicode in order for the application to recognize it as
* Unicode. To encode external files as Unicode, save the files in an
* application that supports Unicode, such as Notepad on Windows.
*
* If you load external text files that are not Unicode-encoded, set
* `useCodePage` to `true`. Add the following as the
* first line of code of the file that is loading the data(for Flash
* Professional, add it to the first frame):
* `System.useCodePage = true;`
*
* When this code is present, the application interprets external text
* using the traditional code page of the operating system. For example, this
* is generally CP1252 for an English Windows operating system and Shift-JIS
* for a Japanese operating system.
*
* If you set `useCodePage` to `true`, Flash Player
* 6 and later treat text as Flash Player 5 does.(Flash Player 5 treated all
* text as if it were in the traditional code page of the operating system
* running the player.)
*
* If you set `useCodePage` to `true`, remember that
* the traditional code page of the operating system running the application
* must include the characters used in your external text file in order to
* display your text. For example, if you load an external text file that
* contains Chinese characters, those characters cannot display on a system
* that uses the CP1252 code page because that code page does not include
* Chinese characters.
*
* To ensure that users on all platforms can view external text files used
* in your application, you should encode all external text files as Unicode
* and leave `useCodePage` set to `false`. This way,
* the application(Flash Player 6 and later, or AIR) interprets the text as
* Unicode.
*/
public static useCodePage:boolean;
public static readonly vmVersion:string;
protected static get_vmVersion ():string;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10_1) public static disposeXML (node:flash.xml.XML):Void;
// #end
/**
* Closes Flash Player.
*
* _For the standalone Flash Player debugger version only._
*
* AIR applications should call the `NativeApplication.exit()`
* method to exit the application.
*
* @param code A value to pass to the operating system. Typically, if the
* process exits normally, the value is 0.
*/
public static exit (code:number):void;
/**
* Forces the garbage collection process.
*
* _For the Flash Player debugger version and AIR applications only._
* In an AIR application, the `System.gc()` method is only enabled
* in content running in the AIR Debug Launcher(ADL) or, in an installed
* applcation, in content in the application security sandbox.
*
*/
public static gc ():void;
/**
* Pauses Flash Player or the AIR Debug Launcher(ADL). After calling this
* method, nothing in the application continues except the delivery of Socket
* events.
*
* _For the Flash Player debugger version or the AIR Debug Launcher
* (ADL) only._
*
*/
public static pause ():void;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash11) public static pauseForGCIfCollectionImminent (imminence:Float = 0.75):Void;
// #end
/**
* Resumes the application after calling `System.pause()`.
*
* _For the Flash Player debugger version or the AIR Debug Launcher
* (ADL) only._
*
*/
public static resume ():void;
/**
* Replaces the contents of the Clipboard with a specified text string. This
* method works from any security context when called as a result of a user
* event(such as a keyboard or input device event handler).
*
* This method is provided for SWF content running in Flash Player 9. It
* allows only adding String content to the Clipboard.
*
* Flash Player 10 content and content in the application security sandbox
* in an AIR application can call the `Clipboard.setData()`
* method.
*
* @param string A plain-text string of characters to put on the system
* Clipboard, replacing its current contents(if any).
*/
public static setClipboard (string:string):void;
}
}
export default openfl.system.System;