openfl
Version:
A fast, productive library for 2D cross-platform development.
81 lines (56 loc) • 2.27 kB
TypeScript
import ObjectEncoding from "./ObjectEncoding";
import EventDispatcher from "./../events/EventDispatcher";
import ByteArray from "./../utils/ByteArray";
import Endian from "./../utils/Endian";
import IDataInput from "./../utils/IDataInput";
import IDataOutput from "./../utils/IDataOutput";
declare namespace openfl.net {
export class Socket extends EventDispatcher implements IDataInput, IDataOutput {
public readonly bytesAvailable:number;
protected get_bytesAvailable ():number;
public readonly bytesPending:number;
protected get_bytesPending ():number;
public readonly connected:boolean;
protected get_connected ():boolean;
public endian:Endian;
protected get_endian ():Endian;
protected set_endian (value:Endian):Endian;
public objectEncoding:ObjectEncoding;
public timeout:number;
public constructor (host?:string, port?:number);
public close ():void;
public connect (host?:string, port?:number):void;
public flush ():void;
public readBoolean ():boolean;
public readByte ():number;
public readBytes (bytes:ByteArray, offset?:number, length?:number):void;
public readDouble ():number;
public readFloat ():number;
public readInt ():number;
public readMultiByte (length:number, charSet:string):string;
// #if flash
// @:noCompletion @:dox(hide) public readObject ():Dynamic;
// #end
public readShort ():number;
public readUnsignedByte ():number;
public readUnsignedInt ():number;
public readUnsignedShort ():number;
public readUTF ():string;
public readUTFBytes (length:number):string;
public writeBoolean (value:boolean):void;
public writeByte (value:number):void;
public writeBytes (bytes:ByteArray, offset?:number, length?:number):void;
public writeDouble (value:number):void;
public writeFloat (value:number):void;
public writeInt (value:number):void;
public writeMultiByte (value:string, charSet:string):void;
// #if flash
// @:noCompletion @:dox(hide) public writeObject (object:Dynamic):void;
// #end
public writeShort (value:number):void;
public writeUnsignedInt (value:number):void;
public writeUTF (value:string):void;
public writeUTFBytes (value:string):void;
}
}
export default openfl.net.Socket;