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openfl

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A fast, productive library for 2D cross-platform development.

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import ObjectEncoding from "./ObjectEncoding"; import EventDispatcher from "./../events/EventDispatcher"; import ByteArray from "./../utils/ByteArray"; import Endian from "./../utils/Endian"; import IDataInput from "./../utils/IDataInput"; import IDataOutput from "./../utils/IDataOutput"; declare namespace openfl.net { export class Socket extends EventDispatcher implements IDataInput, IDataOutput { public readonly bytesAvailable:number; protected get_bytesAvailable ():number; public readonly bytesPending:number; protected get_bytesPending ():number; public readonly connected:boolean; protected get_connected ():boolean; public endian:Endian; protected get_endian ():Endian; protected set_endian (value:Endian):Endian; public objectEncoding:ObjectEncoding; public timeout:number; public constructor (host?:string, port?:number); public close ():void; public connect (host?:string, port?:number):void; public flush ():void; public readBoolean ():boolean; public readByte ():number; public readBytes (bytes:ByteArray, offset?:number, length?:number):void; public readDouble ():number; public readFloat ():number; public readInt ():number; public readMultiByte (length:number, charSet:string):string; // #if flash // @:noCompletion @:dox(hide) public readObject ():Dynamic; // #end public readShort ():number; public readUnsignedByte ():number; public readUnsignedInt ():number; public readUnsignedShort ():number; public readUTF ():string; public readUTFBytes (length:number):string; public writeBoolean (value:boolean):void; public writeByte (value:number):void; public writeBytes (bytes:ByteArray, offset?:number, length?:number):void; public writeDouble (value:number):void; public writeFloat (value:number):void; public writeInt (value:number):void; public writeMultiByte (value:string, charSet:string):void; // #if flash // @:noCompletion @:dox(hide) public writeObject (object:Dynamic):void; // #end public writeShort (value:number):void; public writeUnsignedInt (value:number):void; public writeUTF (value:string):void; public writeUTFBytes (value:string):void; } } export default openfl.net.Socket;