openfl
Version:
A fast, productive library for 2D cross-platform development.
76 lines (44 loc) • 1.53 kB
TypeScript
import FileFilter from "./FileFilter";
import EventDispatcher from "./../events/EventDispatcher";
import URLRequest from "./../net/URLRequest";
import ByteArray from "./../utils/ByteArray";
declare namespace openfl.net {
export class FileReference extends EventDispatcher {
/**
* The creation date of the file on the local disk.
*/
public readonly creationDate:Date;
/**
* The Macintosh creator type of the file, which is only used in Mac OS versions prior to Mac OS X.
*/
public readonly creator:string;
/**
* The ByteArray object representing the data from the loaded file after a successful call to the load() method.
*/
public readonly data:ByteArray;
/**
* The date that the file on the local disk was last modified.
*/
public readonly modificationDate:Date;
/**
* The name of the file on the local disk.
*/
public readonly name:string;
/**
* The size of the file on the local disk in bytes.
*/
public readonly size:number;
/**
* The file type.
*/
public readonly type:string;
public constructor ();
public browse (typeFilter?:Array<FileFilter>):boolean;
public cancel ():void;
public download (request:URLRequest, defaultFileName?:string):void;
public load ():void;
public save (data:any, defaultFileName?:string):void;
public upload (request:URLRequest, uploadDataFieldName?:string, testUpload?:boolean):void;
}
}
export default openfl.net.FileReference;