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openfl

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A fast, productive library for 2D cross-platform development.

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import FileFilter from "./FileFilter"; import EventDispatcher from "./../events/EventDispatcher"; import URLRequest from "./../net/URLRequest"; import ByteArray from "./../utils/ByteArray"; declare namespace openfl.net { export class FileReference extends EventDispatcher { /** * The creation date of the file on the local disk. */ public readonly creationDate:Date; /** * The Macintosh creator type of the file, which is only used in Mac OS versions prior to Mac OS X. */ public readonly creator:string; /** * The ByteArray object representing the data from the loaded file after a successful call to the load() method. */ public readonly data:ByteArray; /** * The date that the file on the local disk was last modified. */ public readonly modificationDate:Date; /** * The name of the file on the local disk. */ public readonly name:string; /** * The size of the file on the local disk in bytes. */ public readonly size:number; /** * The file type. */ public readonly type:string; public constructor (); public browse (typeFilter?:Array<FileFilter>):boolean; public cancel ():void; public download (request:URLRequest, defaultFileName?:string):void; public load ():void; public save (data:any, defaultFileName?:string):void; public upload (request:URLRequest, uploadDataFieldName?:string, testUpload?:boolean):void; } } export default openfl.net.FileReference;