openfl
Version:
A fast, productive library for 2D cross-platform development.
141 lines (64 loc) • 3.62 kB
TypeScript
import Vector from "./../Vector";
import Orientation3D from "./Orientation3D";
import Vector3D from "./Vector3D";
declare namespace openfl.geom {
export class Matrix3D {
public readonly determinant:number;
protected get_determinant ():number;
protected set_determinant (value:number):number;
public position:Vector3D;
protected get_position ():Vector3D;
protected set_position (value:Vector3D):Vector3D;
public rawData:Vector<number>;
public constructor (v?:Vector<number>);
//public inline append (lhs:Matrix3D):void;
public append (lhs:Matrix3D):void;
//public inline appendRotation (degrees:number, axis:Vector3D, pivotPoint:Vector3D = null):void;
public appendRotation (degrees:number, axis:Vector3D, pivotPoint?:Vector3D):void;
//public inline appendScale (xScale:number, yScale:number, zScale:number):void;
public appendScale (xScale:number, yScale:number, zScale:number):void;
//public inline appendTranslation (x:number, y:number, z:number):void;
public appendTranslation (x:number, y:number, z:number):void;
//public inline clone ():Matrix3D;
public clone ():Matrix3D;
public copyColumnFrom (column:number, vector3D:Vector3D):void;
public copyColumnTo (column:number, vector3D:Vector3D):void;
public copyFrom (other:Matrix3D):void;
public copyRawDataFrom (vector:Vector<number>, index?:number, transpose?:boolean):void;
public copyRawDataTo (vector:Vector<number>, index?:number, transpose?:boolean):void;
public copyRowFrom (row:number, vector3D:Vector3D):void;
public copyRowTo (row:number, vector3D:Vector3D):void;
public copyToMatrix3D (other:Matrix3D):void;
//public static create2D (x:number, y:number, scale:number = 1, rotation:number = 0):Matrix3D;
//
//
//public static createABCD (a:number, b:number, c:number, d:number, tx:number, ty:number):Matrix3D;
//
//
//public static createOrtho (x0:number, x1:number, y0:number, y1:number, zNear:number, zFar:number):Matrix3D;
public decompose (orientationStyle?:Orientation3D):Vector<Vector3D>;
public deltaTransformVector (v:Vector3D):Vector3D;
public identity ():void;
public static interpolate (thisMat:Matrix3D, toMat:Matrix3D, percent:number):Matrix3D;
//public inline interpolateTo (toMat:Matrix3D, percent:number):void;
public interpolateTo (toMat:Matrix3D, percent:number):void;
//public inline invert ():boolean;
public invert ():boolean;
public pointAt (pos:Vector3D, at?:Vector3D, up?:Vector3D):void;
//public inline prepend (rhs:Matrix3D):void;
public prepend (rhs:Matrix3D):void;
//public inline prependRotation (degrees:number, axis:Vector3D, pivotPoint:Vector3D = null):void;
public prependRotation (degrees:number, axis:Vector3D, pivotPoint?:Vector3D):void;
//public inline prependScale (xScale:number, yScale:number, zScale:number):void;
public prependScale (xScale:number, yScale:number, zScale:number):void;
//public inline prependTranslation (x:number, y:number, z:number):void;
public prependTranslation (x:number, y:number, z:number):void;
public recompose (components:Vector<Vector3D>, orientationStyle?:Orientation3D):boolean;
//public inline transformVector (v:Vector3D):Vector3D;
public transformVector (v:Vector3D):Vector3D;
public transformVectors (vin:Vector<number>, vout:Vector<number>):void;
//public inline transpose ():void;
public transpose ():void;
}
}
export default openfl.geom.Matrix3D;