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openfl

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A fast, productive library for 2D cross-platform development.

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import Vector from "./../Vector"; import Orientation3D from "./Orientation3D"; import Vector3D from "./Vector3D"; declare namespace openfl.geom { export class Matrix3D { public readonly determinant:number; protected get_determinant ():number; protected set_determinant (value:number):number; public position:Vector3D; protected get_position ():Vector3D; protected set_position (value:Vector3D):Vector3D; public rawData:Vector<number>; public constructor (v?:Vector<number>); //public inline append (lhs:Matrix3D):void; public append (lhs:Matrix3D):void; //public inline appendRotation (degrees:number, axis:Vector3D, pivotPoint:Vector3D = null):void; public appendRotation (degrees:number, axis:Vector3D, pivotPoint?:Vector3D):void; //public inline appendScale (xScale:number, yScale:number, zScale:number):void; public appendScale (xScale:number, yScale:number, zScale:number):void; //public inline appendTranslation (x:number, y:number, z:number):void; public appendTranslation (x:number, y:number, z:number):void; //public inline clone ():Matrix3D; public clone ():Matrix3D; public copyColumnFrom (column:number, vector3D:Vector3D):void; public copyColumnTo (column:number, vector3D:Vector3D):void; public copyFrom (other:Matrix3D):void; public copyRawDataFrom (vector:Vector<number>, index?:number, transpose?:boolean):void; public copyRawDataTo (vector:Vector<number>, index?:number, transpose?:boolean):void; public copyRowFrom (row:number, vector3D:Vector3D):void; public copyRowTo (row:number, vector3D:Vector3D):void; public copyToMatrix3D (other:Matrix3D):void; //public static create2D (x:number, y:number, scale:number = 1, rotation:number = 0):Matrix3D; // // //public static createABCD (a:number, b:number, c:number, d:number, tx:number, ty:number):Matrix3D; // // //public static createOrtho (x0:number, x1:number, y0:number, y1:number, zNear:number, zFar:number):Matrix3D; public decompose (orientationStyle?:Orientation3D):Vector<Vector3D>; public deltaTransformVector (v:Vector3D):Vector3D; public identity ():void; public static interpolate (thisMat:Matrix3D, toMat:Matrix3D, percent:number):Matrix3D; //public inline interpolateTo (toMat:Matrix3D, percent:number):void; public interpolateTo (toMat:Matrix3D, percent:number):void; //public inline invert ():boolean; public invert ():boolean; public pointAt (pos:Vector3D, at?:Vector3D, up?:Vector3D):void; //public inline prepend (rhs:Matrix3D):void; public prepend (rhs:Matrix3D):void; //public inline prependRotation (degrees:number, axis:Vector3D, pivotPoint:Vector3D = null):void; public prependRotation (degrees:number, axis:Vector3D, pivotPoint?:Vector3D):void; //public inline prependScale (xScale:number, yScale:number, zScale:number):void; public prependScale (xScale:number, yScale:number, zScale:number):void; //public inline prependTranslation (x:number, y:number, z:number):void; public prependTranslation (x:number, y:number, z:number):void; public recompose (components:Vector<Vector3D>, orientationStyle?:Orientation3D):boolean; //public inline transformVector (v:Vector3D):Vector3D; public transformVector (v:Vector3D):Vector3D; public transformVectors (vin:Vector<number>, vout:Vector<number>):void; //public inline transpose ():void; public transpose ():void; } } export default openfl.geom.Matrix3D;