openfl
Version:
A fast, productive library for 2D cross-platform development.
288 lines (239 loc) • 9.9 kB
TypeScript
import Event from "./Event";
import InteractiveObject from "./../display/InteractiveObject";
import ByteArray from "./../utils/ByteArray";
declare namespace openfl.events {
/**
* The TouchEvent class lets you handle events on devices that detect user
* contact with the device(such as a finger on a touch screen). When a user
* interacts with a device such as a mobile phone or tablet with a touch
* screen, the user typically touches the screen with his or her fingers or a
* pointing device. You can develop applications that respond to basic touch
* events(such as a single finger tap) with the TouchEvent class. Create
* event listeners using the event types defined in this class. For user
* interaction with multiple points of contact(such as several fingers moving
* across a touch screen at the same time) use the related GestureEvent,
* PressAndTapGestureEvent, and TransformGestureEvent classes. And, use the
* properties and methods of these classes to construct event handlers that
* respond to the user touching the device.
*
* Use the Multitouch class to determine the current environment's support
* for touch interaction, and to manage the support of touch interaction if
* the current environment supports it.
*
* **Note:** When objects are nested on the display list, touch events
* target the deepest possible nested object that is visible in the display
* list. This object is called the target node. To have a target node's
* ancestor(an object containing the target node in the display list) receive
* notification of a touch event, use
* `EventDispatcher.addEventListener()` on the ancestor node with
* the type parameter set to the specific touch event you want to detect.
*
*/
export class TouchEvent extends Event {
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_BEGIN:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_END:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_MOVE:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_OUT:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_OVER:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_ROLL_OUT:string;
// #end
// #if flash
// @:noCompletion @:dox(hide) public static PROXIMITY_ROLL_OVER:string;
// #end
/**
* Defines the value of the `type` property of a
* `TOUCH_BEGIN` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_BEGIN:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_END` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_END:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_MOVE` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_MOVE:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_OUT` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_OUT:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_OVER` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_OVER:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_ROLL_OUT` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_ROLL_OUT:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_ROLL_OVER` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_ROLL_OVER:string;
/**
* Defines the value of the `type` property of a
* `TOUCH_TAP` touch event object.
*
* The dispatched TouchEvent object has the following properties:
*/
public static TOUCH_TAP:string;
/**
* Indicates whether the Alt key is active(`true`) or inactive
* (`false`). Supported for Windows and Linux operating systems
* only.
*/
public altKey:boolean;
public commandKey:boolean;
public controlKey:boolean;
/**
* On Windows or Linux, indicates whether the Ctrl key is active
* (`true`) or inactive(`false`). On Macintosh,
* indicates whether either the Control key or the Command key is activated.
*/
public ctrlKey:boolean;
public delta:number;
/**
* Indicates whether the first point of contact is mapped to mouse events.
*/
public isPrimaryTouchPoint:boolean;
// #if flash
// @:noCompletion @:dox(hide) public isRelatedObjectInaccessible:boolean;
// #end
/**
* The horizontal coordinate at which the event occurred relative to the
* containing sprite.
*/
public localX:number;
/**
* The vertical coordinate at which the event occurred relative to the
* containing sprite.
*/
public localY:number;
/**
* A value between `0.0` and `1.0` indicating force of
* the contact with the device. If the device does not support detecting the
* pressure, the value is `1.0`.
*/
public pressure:number;
/**
* A reference to a display list object that is related to the event. For
* example, when a `touchOut` event occurs,
* `relatedObject` represents the display list object to which the
* pointing device now points. This property applies to the
* `touchOut`, `touchOver`, `touchRollOut`,
* and `touchRollOver` events.
*
* The value of this property can be `null` in two
* circumstances: if there is no related object, or there is a related
* object, but it is in a security sandbox to which you don't have access.
* Use the `isRelatedObjectInaccessible()` property to determine
* which of these reasons applies.
*/
public relatedObject:InteractiveObject;
/**
* Indicates whether the Shift key is active(`true`) or inactive
* (`false`).
*/
public shiftKey:boolean;
/**
* Width of the contact area.
* Only supported on Android(C++ target), in the range of 0-1.
*/
public sizeX:number;
/**
* Height of the contact area.
* Only supported on Android(C++ target), in the range of 0-1.
*/
public sizeY:number;
/**
* The horizontal coordinate at which the event occurred in global Stage
* coordinates. This property is calculated when the `localX`
* property is set.
*/
public stageX:number;
/**
* The vertical coordinate at which the event occurred in global Stage
* coordinates. This property is calculated when the `localY`
* property is set.
*/
public stageY:number;
/**
* A unique identification number(as an int) assigned to the touch point.
*/
public touchPointID:number;
/**
* Creates an Event object that contains information about touch events.
* Event objects are passed as parameters to event listeners.
*
* @param type The type of the event. Possible values are:
* `TouchEvent.TOUCH_BEGIN`,
* `TouchEvent.TOUCH_END`,
* `TouchEvent.TOUCH_MOVE`,
* `TouchEvent.TOUCH_OUT`,
* `TouchEvent.TOUCH_OVER`,
* `TouchEvent.TOUCH_ROLL_OUT`,
* `TouchEvent.TOUCH_ROLL_OVER`, and
* `TouchEvent.TOUCH_TAP`.
* @param bubbles Determines whether the Event object
* participates in the bubbling phase of the event
* flow.
* @param cancelable Determines whether the Event object can be
* canceled.
* @param touchPointID A unique identification number(as an int)
* assigned to the touch point.
* @param isPrimaryTouchPoint Indicates whether the first point of contact is
* mapped to mouse events.
* @param relatedObject The complementary InteractiveObject instance
* that is affected by the event. For example,
* when a `touchOut` event occurs,
* `relatedObject` represents the
* display list object to which the pointing
* device now points.
* @param ctrlKey On Windows or Linux, indicates whether the Ctrl
* key is activated. On Mac, indicates whether
* either the Ctrl key or the Command key is
* activated.
* @param altKey Indicates whether the Alt key is activated
* (Windows or Linux only).
* @param shiftKey Indicates whether the Shift key is activated.
*/
public constructor (type:string, bubbles?:boolean, cancelable?:boolean, touchPointID?:number, isPrimaryTouchPoint?:boolean, localX?:number, localY?:number, sizeX?:number, sizeY?:number, pressure?:number, relatedObject?:InteractiveObject, ctrlKey?:boolean, altKey?:boolean, shiftKey?:boolean, commandKey?:boolean, controlKey?:boolean, timestamp?:number, touchIntent?:string, samples?:ByteArray, isTouchPointCanceled?:boolean);
/**
* Instructs Flash Player or Adobe AIR to render after processing of this
* event completes, if the display list has been modified.
*
*/
public updateAfterEvent ():void;
}
}
export default openfl.events.TouchEvent;